Author Topic: MerricksDad's Weapon-A-Day  (Read 5083 times)

Legacy_Rolo Kipp

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MerricksDad's Weapon-A-Day
« Reply #120 on: April 30, 2014, 02:20:10 pm »


               

<getting...>


 


PHoD's feline companions could use some Hello Kitty purses, MD ;-)


(Edit: 'Cuz, really, I have a history of riling up ravens ;-)


 


<...catty>



               
               

               
            

Legacy_3RavensMore

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MerricksDad's Weapon-A-Day
« Reply #121 on: April 30, 2014, 03:54:59 pm »


               


<getting...>


 


PHoD's feline companions could use some Hello Kitty purses, MD ;-)


(Edit: 'Cuz, really, I have a history of riling up ravens ;-)


 


<...catty>




 


Noooooooo!!!!!  You had to do it!  You just had to go there!  Don't listen to him MD!  He's trying to subvert your mind with the insidious pink nightmare!  Just think--you agree to a Hello Kitty purse, and the next thing you know we'll be hip deep in floating eye searing neon pink beholders.  Just imagine that horror of horrors!  Then, THEN there will come the ubiquitous pink stinkers festooned on every shield, weapon, and breastplate!  I won't even mention what could happen after that!  It's simply too terrifying to even consider...   


               
               

               
            

Legacy_Rolo Kipp

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MerricksDad's Weapon-A-Day
« Reply #122 on: April 30, 2014, 03:58:17 pm »


               

<firing up...>


 


Hmmm... skin-meshed Hello Kitty Alias "chainmail" bikini from Curse of the Azure Bonds? In Black Hills pink-gold?


 


Edit: Oooh! Oooh! I know! A HK Bling case for an iScry scrying crystal (The all new iScry 5, of course... =)


 


<...max>



               
               

               
            

Legacy_3RavensMore

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MerricksDad's Weapon-A-Day
« Reply #123 on: April 30, 2014, 04:15:21 pm »


               

You wouldn't dare!


 


Wait a minute...yes you would.  <Retreating fast from the battlefield> 



               
               

               
            

Legacy_Tarot Redhand

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MerricksDad's Weapon-A-Day
« Reply #124 on: April 30, 2014, 04:19:59 pm »


               

Grumpy cat says Noooooo!


 


TR



               
               

               
            

Legacy_MerricksDad

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« Reply #125 on: April 30, 2014, 04:30:02 pm »


               

1618684_246686975511699_884472807_n.jpg


 


Be sure to note the flying monstrosity in the background up by the turret...yup, a pink balloon elephant with little pink bird wings.



               
               

               
            

Legacy_3RavensMore

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« Reply #126 on: April 30, 2014, 04:44:40 pm »


               

You see!  I warned you!  Now you can't stop yourself.



               
               

               
            

Legacy_MerricksDad

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« Reply #127 on: April 30, 2014, 09:04:37 pm »


               

So back to all seriousness, I think I will be putting weapons on the back burner while I work on two things:


  • Treebuilder script: specifically pine species

  • Tileset tutorial for the new vault.

I find these two things are currently much more important to me than more weapons. The first being something I want to use to show something about tilesets.


 


After that, what I really want to do is go back and make some weapon sets, instead of just singles. I really need to tweak those orcish items first, but I know I won't get that done in time for the orc stuff CCC project. Not with everything else I am working on. I'd like to make a second weapons tutorial on creating multiple weapons at once from a single texture plate, and then making a similarly textured set from the lot. Complete with descriptions and why's of weapon rotation, transformation, and positioning.


 


Help me if you will, add to these lists:


  • Polearm Types (which might include...)

  • Farm Implements (like rakes, shovels, pitchforks, barn poles)

  • Orcish Items (that set I ripped out of Skyrim)

  • Crystals 1: Ice (add more variety of items to the ice cube set)

  • Crystals 2: Demon Bone stuff

  • Crystals 3: Corrosive green

  • Crystals 4: Psi crystals and soul containers

  • Primitive Items: Stone tools and makeshift orcish weaponry

I've already started a to-do list near the front of this thread, and I may put these categories up there instead if I can get enough items collected for them.


 


I'd also like to explore the boundaries of weapon numbers. What are those limits for the min-max range, and can we fudge them to make the toolset behave differently? I know the engine itself can take a lot of tricks, but can the toolset? I'd like to fully document what you can do there.


 


I may then move back to my spell vfx series that I started over a year ago. One was just getting started with animesh, while the other was more of a finished set that I intended to merge with other stuff I had made. It included some clones of infinity engine spell vfx. I'd really like to pick both of those back up, but especially the animesh ideas.


 


After that, I could follow animesh back to the tileset realm and make some flowing texture tutorials for water, lava, or recreate my lakeshore waves I did back in 2008. Man those were awesome. It took a span of 3 tiles out from the lakeshore tile and turned them into flowing water that constantly moved inland. I used them as border tiles with no edge tiles and it looked great. Drool.



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #128 on: May 01, 2014, 04:33:05 pm »


               


I'd also like to explore the boundaries of weapon numbers. What are those limits for the min-max range, and can we fudge them to make the toolset behave differently? I know the engine itself can take a lot of tricks, but can the toolset? I'd like to fully document what you can do there.




 


I know that one can push the upper range to 255 (part 25, color 5).  I personally use (or open up) colors 0-9 for all part numbers up to 24.  I have not yet tried pushing the range down from the standard 010 to 000, but it might work.


 


The only issues with using the extra "colors" that I've encountered are:


- You need model+icon 010 to open up color 0, and 019 to open colors 5-9 (might need 015 to 018 as well, not sure).


- If you start using color 0, you need to have a model+icon for color 0 for every part number you want to use (020, 030, 040...230, 240, 250).


 


I also like to keep an empty/blank model+icon around, so that if I have a weapon model that is a complete model, it only has to be made up of 1 part instead of 3. I do the same with 3-part shields.


               
               

               
            

Legacy_MerricksDad

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« Reply #129 on: May 01, 2014, 04:50:01 pm »


               

I did find that 019 opens anything from color 1 to 9. No in betweens were needed. I'll have to poke around with zeros again.


 


I was also wondering if single pixel icons can be used in place of larger blanking icons? Any clue?



               
               

               
            

Legacy_henesua

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« Reply #130 on: May 01, 2014, 05:14:45 pm »


               

I am interested in seeing some experiments with 0 parts, but given my experience with 0 parts messing things up I wonder how Amethyst Dragon makes it work.



               
               

               
            

Legacy_MerricksDad

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« Reply #131 on: May 01, 2014, 05:23:22 pm »


               

"but given my experience with 0 parts messing things up"


 


How do you mean messing things up?



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #132 on: May 01, 2014, 07:09:15 pm »


               


I did find that 019 opens anything from color 1 to 9. No in betweens were needed. I'll have to poke around with zeros again.


 


I was also wondering if single pixel icons can be used in place of larger blanking icons? Any clue?




 


I've used 2x2 icons as placeholders while taking toolset screenshots (for creating the inventory icons for Project Reforged).  They ended up showing as messed up rectangles of spots and lines, but still worked for my screen grabbing purpose. I did not try to use them in-game.


 




I am interested in seeing some experiments with 0 parts, but given my experience with 0 parts messing things up I wonder how Amethyst Dragon makes it work.




 


I use the 0 "color" (010, 020, 030...) for various weapons and shields, but not the 0 "part number" (000, 001, 002...).  I haven't run out of space in the higher part number ranges yet, so I haven't yet tested if the 0 "part number" functions or not.


 


When I started Project Reforged, I decided to add color 0 for my PW (rusted) since I was already going to be making new models and icons.  I had to make a bunch of empty "dummy" parts in color 0 so that I could still make use of the extra parts in the CEP.  Without a color 0 option for those extra weapons, none of them would show up in the toolset when making new items.


               
               

               
            

Legacy_MerricksDad

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« Reply #133 on: May 01, 2014, 10:26:40 pm »


               

gaw, after hours of poking around looking for actually GOOD textures for pines, I just can't find anything free. I may have to take a day and break out the lights and cameras.


 


Anybody know of any free foliage resources that don't suck, actually look like real pine foliage, and either have a very large texture to work with, or the alpha layer already done up?



               
               

               
            

Legacy_rjshae

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« Reply #134 on: May 01, 2014, 11:01:28 pm »


               

Not sure what scale you're looking for. Have you looked through the plant textures on http://opengameart.org/textures/all ?