So back to all seriousness, I think I will be putting weapons on the back burner while I work on two things:
- Treebuilder script: specifically pine species
- Tileset tutorial for the new vault.
I find these two things are currently much more important to me than more weapons. The first being something I want to use to show something about tilesets.
After that, what I really want to do is go back and make some weapon sets, instead of just singles. I really need to tweak those orcish items first, but I know I won't get that done in time for the orc stuff CCC project. Not with everything else I am working on. I'd like to make a second weapons tutorial on creating multiple weapons at once from a single texture plate, and then making a similarly textured set from the lot. Complete with descriptions and why's of weapon rotation, transformation, and positioning.
Help me if you will, add to these lists:
- Polearm Types (which might include...)
- Farm Implements (like rakes, shovels, pitchforks, barn poles)
- Orcish Items (that set I ripped out of Skyrim)
- Crystals 1: Ice (add more variety of items to the ice cube set)
- Crystals 2: Demon Bone stuff
- Crystals 3: Corrosive green
- Crystals 4: Psi crystals and soul containers
- Primitive Items: Stone tools and makeshift orcish weaponry
I've already started a to-do list near the front of this thread, and I may put these categories up there instead if I can get enough items collected for them.
I'd also like to explore the boundaries of weapon numbers. What are those limits for the min-max range, and can we fudge them to make the toolset behave differently? I know the engine itself can take a lot of tricks, but can the toolset? I'd like to fully document what you can do there.
I may then move back to my spell vfx series that I started over a year ago. One was just getting started with animesh, while the other was more of a finished set that I intended to merge with other stuff I had made. It included some clones of infinity engine spell vfx. I'd really like to pick both of those back up, but especially the animesh ideas.
After that, I could follow animesh back to the tileset realm and make some flowing texture tutorials for water, lava, or recreate my lakeshore waves I did back in 2008. Man those were awesome. It took a span of 3 tiles out from the lakeshore tile and turned them into flowing water that constantly moved inland. I used them as border tiles with no edge tiles and it looked great. Drool.