Author Topic: MerricksDad's Weapon-A-Day  (Read 5070 times)

Legacy_MerricksDad

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MerricksDad's Weapon-A-Day
« on: March 30, 2014, 07:06:48 pm »


               

Hey! If you have been following the recent post "Need two sword models made...", I've decided to continue that conversation here.


 


Let's start by giving you access to my DropBox files into which I will be putting these items:


 


7z version: https://www.dropbox....Weapon-a-day.7z


 


*As of 4/17/2014 the address for these files has changed again


 


 


*Beware, there is a baseitems.2da file in each of those files. If you have a baseitems.2da you are currently working on in your override folder, please make a backup first. The 2da allows you to see the Maul items in the updated module.


*As of 4/11/14, the package also contains a placeables.2da which allows placement of the MaxScript-created trees.


 


Also, here is an imgur.com photo album which goes along with the growing content.


 


http://imgur.com/a/UcrpN


 


As well as one for the tree script


 


http://imgur.com/a/dqQ6A


 


So, here's what I'm doing: This started out as a request for a few items, and turned into something else entirely. I have a little time on my hands just about every day, and I figure I can make just about any weapon from a 2d texture in under 2 hours, including packaging time. So I ended up kinda doing just that. I'm even taking a few requests here and there.


 


Oh, I also did some little "tutorials" of me making a weapon in GMAX. They are nothing special, that is for sure, but I plan on making some more videos as I go along, especially if I get a mic hooked up that works.


 


https://www.youtube....VlRrM3scUbJHj_k


 


So far, I've added these to the package:


  1. Overture (Gunblade) from Final Fantasy

  2.    
  3. Double Deity (double scythe) from Final Fantasy

  4.    
  5. Gagnrad (double scythe) from Final Fantasy

  6.    
  7. a bull faced greatsword, based on concept art for Lineage 2

  8.    
  9. eight throwable stones, replacements for shuriken (I will probably package those separately later)

  10.    
  11. a giant hammer (maul, for use with Feanor's Medieval Armory), based on concept art for DarkSiders 2

  12.    
  13. a deep crystal sword (longsword), based on art for the Ragnara, Psychic Warrior character (as well as D&D Miniature)

  14.    
  15. a broken troll sword (greatsword), based on a similar weapon in Torchlight 2

  16.    
  17. a dragonbone club (maul, for use with Feanor's Medieval Armory), based on a weapon from Skyrim

  18.    
  19. a coffin shaped flail head, based on the heretic set in Dark Age of Camelot

  20.    
  21. eleven orcish weapons based on orcish gear from Skyrim

  22.    
  23. a broken bottle (dagger)

  24.    
  25. nine mugs of various liquids (for use with Tom_Banjo's Social Pheno)

  26.    
  27. eight various bottles and glasses (for use with Tom_Banjo's Social Pheno)

  28.    
  29. a big wooden club

  30.    
  31. a split two handed sword of molten metal

  32.    
  33. a set of forged ice weapons, including a battleaxe, longsword, and rod (new baseitems.2da allows rod to function as mace/club)

  34.    
  35. a ruby colored maul (for Feanor's Medieval Armory) shaped from demon bone, based on concept art for Darksiders

  36.    
  37. a tall maple tree created with my WIP Tree Creator script for GMAX

  38.    
  39. a dark wooden barstool for use as a club (Maul, Feanor's Medieval Armory)

  40.    
  41. a pair of emerald and amethyst gem-headed mauls (war hammer)

  42.    
  43. a frost spear

I'm thinking I will try to make a weapon almost every day, even through the summer, unless I get completely bored with this, or misfortune hits me. If you have specific requests, feel free to post pictures we can discuss.


 


I'll try to update this top post so anybody entering here can see where we are so far. Hopefully this thread will have a good long run!


 


Enjoy!

And remember, I am not the one making the art for these (in most cases). I'm just making the models based on the art and leaving the art on as a skin. You can feel free to modify the art all you want, and also the models. If you see art here that you really like, go find the original author and donate to their cause or something. But if you like the models, and you feel like making a pot of coffee, then donate here.



               
               

               
            

Legacy_MerricksDad

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MerricksDad's Weapon-A-Day
« Reply #1 on: March 30, 2014, 07:07:13 pm »


               

The To-Do List:


 


Wicked Weapons


  • Demonbone Axe(s)

  • Redo Molten Splitblade

  • Some kind of dark scimitar

  • Shadow Rapier

  • "Chaos Eater" from Darksiders

  • Skull Mace

Orcish Skyrim Clones


  • Update texture edges to reduce blackness on thin faces

Makeshift Weapons


  • Board w/nail

  • Giant club w/daggers

  • Punching stools (as in fight scene in movie "At Worlds End")

  • Polearms from farm tools

  • Normal stick

  • Wooded practice sword

  • Barstool shield

  • Corpse flail

  • Chair leg

  • Giant's flagon

Weapon Requests


  • Heretic/Hexen Phoenix Rod

  • More unique bottles as clubs

Other Requests


  • Fishing Poles?

  • Colony trees/groups of young trees w/brush & weeds


               
               

               
            

Legacy_rjshae

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MerricksDad's Weapon-A-Day
« Reply #2 on: March 30, 2014, 07:37:01 pm »


               

That sounds great, MerricksDad. If you are looking for ideas, you could try tackling some of Sean K. Reynold's Blades of Faerûn.



               
               

               
            

Legacy_Bluebomber4evr

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MerricksDad's Weapon-A-Day
« Reply #3 on: March 30, 2014, 08:05:15 pm »


               

You know what NWN really needs? More morningstar and flail models!



               
               

               
            

Legacy_MerricksDad

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MerricksDad's Weapon-A-Day
« Reply #4 on: March 30, 2014, 08:53:09 pm »


               

gaw, morningstars and flails are animated...but a little work wouldn't hurt


 


Edit:


 


I looked into a lot of other games just now, and a lot of them don't even have animated parts for their flails. What I was thinking of trying was making about 5 different flails, and change the length of the 4 animated parts to see if it makes it look weird in battle. That way I don't have to play with the animation at all, just link to the previously created series.


 


I found an item from D3 I'd like to test out tomorrow. It isn't much, but I think it may fit the size limitations for the flail chain.


 


unique_flail_1h_101_x1_demonhunter_male.


 


Also this one:


 


a-Heretic-Dextera-Flail.jpg



               
               

               
            

Legacy_MerricksDad

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« Reply #5 on: March 30, 2014, 08:59:22 pm »


               


That sounds great, MerricksDad. If you are looking for ideas, you could try tackling some of Sean K. Reynold's Blades of Faerûn.




 


From the looks of it, somebody already made 3d models for all those items. I wonder if they are available to be converted to NWN. Also, and unfortunately, those pictures don't make very good textures from which to create NWN weapons. If you mean more along the lines of putting the items in game for their stats, I just wanted to be clear I'm doing this for the models, not the stats.


To really get going on specific items, I really need good quality art and/or textures.


               
               

               
            

Legacy_Ssythilac

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MerricksDad's Weapon-A-Day
« Reply #6 on: March 30, 2014, 10:30:45 pm »


               

Great work with these weapons, MerricksDad! '<img'>



               
               

               
            

Legacy_KlatchainCoffee

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MerricksDad's Weapon-A-Day
« Reply #7 on: March 31, 2014, 11:44:41 am »


               

Mmm....


 


I have been observing this with a good degree of amazement and 'wow' that had rendered me partially speechless.


 


I am going to express a hope (in case this hasn't been done already) of some fishing poles (and perhaps even fishing nets) being made. Although I have a vague suspicion that these may require something (hopefully not too complex) being done on the animation side too.


 


*sits on a small pile of new 2D fish icons looking tentatively hopeful* '<img'>



               
               

               
            

Legacy_MerricksDad

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« Reply #8 on: March 31, 2014, 12:40:06 pm »


               

KC, have you ever played Under Siege on facebook? There is a character that uses a weighted net to slow down approaching enemies.


 


482208_129199963927068_858022192_n.pngEslysc8.png


 


An easy vfx could be created that somewhat simulates that net. It would never look correct as people moved through it (or fish) because it doesn't attach to the target creature. More of an AOE slow.


As for fishing poles...not sure how one would make them work. You can get a swing action out of the flail, but how would you make a character sit and wait after that? Maybe you could have an invisible fishing line, and just have a bobber out over the water plane. Just brain storming here. This is out of the scope of anything I currently want to work on. Maybe if the player moves, the bobber vfx just goes away? What I would like is something more along the lines of FATE, where it has an interface for fishing.



               
               

               
            

Legacy_MerricksDad

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« Reply #9 on: March 31, 2014, 01:20:11 pm »


               

Today's item is the Heretic flail head, for both light and heavy flails. I am guessing by the image I posted above, that this item comes from Dark Age of Camelot, but which and where, I have no idea. I've taken the liberty of turning the spikes outward so as to inflict more damage.


 


NuDMwus.png


 


About the package:


 


I've updated the module included with the package. You can now use the module and view all the items I've created so far. Just go open the chest, and there they are. To use the module, you need to use the included baseitems.2da, which allows you to see the maul items, listed under blunts > hammers in the toolset. If you don't use that 2da, the toolset will crash on module open.


Edit:


 


So hey, if you are new to making models, don't make the mistake I commonly make: Save your work often. Have GMAX increment your file name, etc etc. I had to make this head 3 times, all because I failed to save often.



               
               

               
            

Legacy_Invisig0th

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« Reply #10 on: March 31, 2014, 03:01:05 pm »


               

Re: nets. I've considered this for a project in the past. A recolored Web spell VFX would would be a pretty good approximation of a net, but note that just like the web spell, there are two VFX involved -- the one on the floor (indicating the area of effect) and the one used on any characters in the web (indicating who is stuck). You'd need a script to manage the whole process and to freeze the trapped creatures, of course. But it could be done.


 


The VFX in question are VFX_DUR_WEB and VFX_DUR_WEB_MASS


http://www.nwnlexico...p?title=Vfx_dur


 


If memory serves, Oraweb may have also had something along these lines in his U3 The Final Enemy module that was used by the sahuagin soldiers.



               
               

               
            

Legacy_MerricksDad

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« Reply #11 on: March 31, 2014, 08:03:26 pm »


               

KC, Invisig0th, how about an AOE net that plays a quick FNF animation on the area, and then plays another onHit with a single target, enveloping them in a similar net-shaped cone. It could follow them around as if over their head, slowing their speed. You could have one for various sizes of creatures, like tall-medium, tall huge (wouldn't that look like a hair net?), long-medium, small, etc. That way the net could look useful vs any one target. It could also be applied as an aura, granting a slight speed penalty to any other creature within the aura (as if they are stepping on the net around the nearby affected creature.


 


Another alternative might be to knockdown all creatures in a target area, apply a stay of effect until the net wears off, so they can't just stand up and out of it, and make the net be a hold-stun effect instead of slow. That way you could make the forDuration animation just be a slightly bubbled net applied over the area, not specific to a single target.



               
               

               
            

Legacy_CaveGnome

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MerricksDad's Weapon-A-Day
« Reply #12 on: March 31, 2014, 11:31:41 pm »


               

Great work MerricksDad!


 


I have some sort of request,  I think the coolest all times magic weapon is the Phoenix Rod ':wizard:' from the old (1994) Raven Software Heretic. I lost the Maulotor count it toasted for me in the awld thymes :-) If you could do a Nwn model of that one... <whistles in awe> that would be... the greatest thing since sliced kobold was invented by Gary Gigax, no less. Here is a bad pic of what it looks like: http://doom.wikia.com/wiki/Phoenix_Rod



               
               

               
            

Legacy_MerricksDad

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« Reply #13 on: March 31, 2014, 11:45:39 pm »


               

Which do you prefer?


 


heretic_weapons__phoenix_rod_by_liamythe


 


or


 


phoenixrodplus.png

 

 

Or third mostly unrelated Indiana Jones stuff

 

Headpiece_of_the_Staff_of_Ra.jpg



Edit:

 

So I'm thinking of doing the top one, making it an axe, with a script that lets you switch to crossbow style, same model, different carry position. In the axe mode, you can wield it like any other axe, chopping away gleefully. Maybe the gem will light up when it is swung. In crossbow style, maybe I can make it a new crossbow weapon type and change the projectile to the phoenix shown in image 2. Not sure if anybody would mind burning a baseitem slot for that, but I certainly don't.


               
               

               
            

Legacy_henesua

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MerricksDad's Weapon-A-Day
« Reply #14 on: March 31, 2014, 11:59:54 pm »


               i enjoy this thread immensely. '<img'>