Author Topic: Need 2 sword models made and textured: will pay!  (Read 1182 times)

Legacy_Malagant

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Need 2 sword models made and textured: will pay!
« Reply #60 on: March 26, 2014, 09:47:01 pm »


               

 


Is this ice, or some kind of magical psi crystal? I am not super familiar with Ragnara. Can you make some suggestions as to what the glow and VFX should be like?



She was the Psychic Warrior iconic in the original 3e Psionics Handbook, and was later heavily replaced by a male Half-Giant in the Expanded Psionics Handbook. The book describes the material as "deep crystal".


 


Pulling the old book, I'm under the impression that the glow likely comes from an actual power being channeled through it so I wouldn't think adding it would be a necessity unless it's something you really want to do. Perhaps one without and one with that I could use as a template? Her main illustration above seems more of a soft glow coming from within while the Deep Impact power illustration shows a very intense glow that comes off the crystal.


 


You certainly deserve enough praise for your craftsmanship. I could probably modify AD's psionic weapon VFX as a base since he has a psionic one in that package. Reverse engineering is how I've learned a lot of the things I've been able to do.



               
               

               
            

Legacy_MerricksDad

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« Reply #61 on: March 26, 2014, 11:45:28 pm »


               

Ok, so after some tweaking, I come up with this:


 


FefOhIw.png


 


This item is a little longer than a longsword, but after some tweaking, I think it should be ok with longsword VFX if you want to apply something to it. Definitely too big for the scimitar, which is currently in this character's other hand. It appears about 2x as long.


 


This version has 3 parts, which allowed me to better set a definite cut between the blade and the rest of the weapon. I then set the opacity on the blade to 75%, and gave it a cyan self illumination. For giggles, I also cloned the blade, inverted the normals, and removed any smoothing, which gives the weapon a back-crystal face, which is 50% transparent. Overall, it appears almost completely opague and you can't see much through it. Because I didn't set other details or make a TXI, it also doesn't display emitter particles through it correctly, nor is the blade texture additive with the surrounding textures.


All together, it does not look very special in the daylight, but you can see in a dungeon, it looks sweet!


There are still some issues with the placement of the hand cup. It doesn't actually have a real handle inside the cup, so you might apply one from the handles selection that doesn't look bad with it, if you intend to use it on invisible creatures. The texture on the cup is also crap, but I personally don't want to play with the handle anymore. Somebody else can feel free to beautify the texture.


Edit:


I've added this item to the files as longsword top appearance 9 color 2


 


https://www.dropbox....51/FFWeapons.7z


 


OR


 


https://www.dropbox....i/FFWeapons.zip



               
               

               
            

Legacy_Malagant

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« Reply #62 on: March 27, 2014, 12:00:49 am »


               

It looks beautiful as is, MerricksDad. It's turned out much better than I expected given it's odd structure.


 


I'm a lot better with textures than I was back when I was working on my Ignus NPC (who I am going to revisit here soon) so I don't see that as an issue.


 


You've made me and and, quite soon, an adorable teen very happy. Thank you so very much for taking this on.



               
               

               
            

Legacy_MerricksDad

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« Reply #63 on: March 27, 2014, 12:08:34 am »


               


She was the Psychic Warrior iconic in the original 3e Psionics Handbook, and was later heavily replaced by a male Half-Giant in the Expanded Psionics Handbook. The book describes the material as "deep crystal".




 


Glad that got cleared up. When I google Ragnara, I get a lot of manga-looking stuff, and a bit of porn.


               
               

               
            

Legacy_MerricksDad

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« Reply #64 on: March 27, 2014, 12:10:54 am »


               

Just a suggestion. You might want to set the opacity to 100% and/or remove the inner crystal. In-game, mixed with the self illumination, it seems to drag the engine a bit when you zoom in on it. I assume it would ever only appear on one character, but it may cause some issues if the larger VFX start flying.



               
               

               
            

Legacy_MerricksDad

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« Reply #65 on: March 27, 2014, 01:20:53 pm »


               

I think today I will make a broken giant's sword. I liked the one they made for Torchlight 2. Maybe I can model it after that, but give it more of a point at the end.



               
               

               
            

Legacy_MerricksDad

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« Reply #66 on: March 27, 2014, 10:30:15 pm »


               

Well that was fairly fun too


 


hwFl4Nh.png


 


I'll be adding this to the package as greatsword appearance 9 color 2


 


https://www.dropbox....i/FFWeapons.zip



               
               

               
            

Legacy_MerricksDad

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« Reply #67 on: March 28, 2014, 04:57:29 pm »


               

This morning's project works with Feanor's Mediaeval Armoury 2.1 (http://nwvault.ign.c....detail&id=7332), and is based on Zeus' Hammer in God of War (I think). I see there are two versions of the item online, this was one of them, and it said God of War. But I really have no idea.


 


turlbrY.png


 


You'll be able to find this in the updated package as WXBLMA_ top 9 color 1


Ive also included the blank plates for mid and bottom 9 - 1


Edit:


Having trouble uploading to both vaults now. IGN claims it is missing the temp upload directory, and the new vault no longer gives an error, it just doesn't do anything when I make any changes or uploads. I changed the old vault description to include my dropbox addresses, but the file at the old vault is an older file.


 


https://www.dropbox....51/FFWeapons.7z



               
               

               
            

Legacy_cervantes35

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« Reply #68 on: March 28, 2014, 07:07:06 pm »


               Nice stuff, and if I'm not mistaken that is one of the hobgoblins you never released hope that is preview before the release.
               
               

               
            

Legacy_MerricksDad

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« Reply #69 on: March 28, 2014, 07:11:12 pm »


               

Yeah, I'll probably just release them as is. I gave up on trying to make my own textures. I also don't even like that set of 4 at all and started working on that other set. I'll probably just post them tomorrow with a module.



               
               

               
            

Legacy_cervantes35

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« Reply #70 on: March 28, 2014, 07:43:22 pm »


               If you don't like the textures, when you post them I'll take a look at them and see if I can improve on them.
               
               

               
            

Legacy_MerricksDad

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« Reply #71 on: March 28, 2014, 07:44:05 pm »


               

https://www.dropbox....mdHobgoblins.7z


 


can't upload to either vault still



               
               

               
            

Legacy_MerricksDad

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« Reply #72 on: March 28, 2014, 09:32:01 pm »


               

Has anybody looked at the totally epic weapons in Darksiders, and the community created concept art for it? I am drooling!


 


Edit: Looks like that hammer I just did was actually some of that concept art for Darksiders!


 


 http://www.pinterest...52437802969649/


               
               

               
            

Legacy_YeoldeFog

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« Reply #73 on: March 29, 2014, 08:28:33 am »


               

Hey MerricksDad!


 


Since you seem to be on a weapon-roll, I have one very simple request! Is it possible to change the shurikens to look like a rock? A throwing stone? '<img'>



               
               

               
            

Legacy_MerricksDad

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« Reply #74 on: March 29, 2014, 01:09:44 pm »


               

sounds pretty easy


 


Edit:


 


So what I'll do is make you a set of rocky shuriken in the range from 11+. If you are using TAD's improved shuriken, they'll overwrite his. However, if you modify your baseitems.2da so have a greater range than 150, I'd start at 151 and go from there. You can do that part if you want, but I'm going to just release a set in the vanilla range of 0-50, again, starting with 11 as TAD did.


 


I'll make you a few. I have these in mind:


 


light tone hydrothermal mountain talus


dark colored underdark basalt


jet black volcanic shard (for the Athasian crowd)


glacier rounded fieldstone


transparent quartz shard


limestone skipper


red desert sandstone