Author Topic: Need 2 sword models made and textured: will pay!  (Read 1176 times)

Legacy_rjshae

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Need 2 sword models made and textured: will pay!
« Reply #30 on: March 19, 2014, 10:28:49 pm »


               

That sword model does look nice. Awkward as all get up to wield... but nice. Good job! '<img'>



               
               

               
            

Legacy_MerricksDad

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Need 2 sword models made and textured: will pay!
« Reply #31 on: March 19, 2014, 11:54:15 pm »


               


Class...

I'm gonna have to look up some tutorials and see how to so this modelling biz, cause it's either easier than it looks, or your just a master at it.


A day working on the models with nothing but some photos, and you have a near perfect likeness with nearly no fuss.

Awesome!!




I was almost completely done with Gagnrad and I thought to myself, I should have video'd this so I could share how easy it was. I did make two critical errors that most new modelers would not have been able to recover from, so I am glad I didn't video that one. Today, I just totally forgot.


I really should make a video some time of how to take flat textures and make a 3d object from them. It really is super super easy with GMAX.


               
               

               
            

Legacy_MerricksDad

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« Reply #32 on: March 21, 2014, 02:20:49 am »


               

Overture is much harder with all the layering of stuff, but I am faking it from the 2d image. Hope this does it justice.


 


tvNwvkC.png



               
               

               
            

Baaleos

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Need 2 sword models made and textured: will pay!
« Reply #33 on: March 21, 2014, 08:07:12 am »


               It's a worthy likeness- thank you very much.

I had just seen the pic on the album so I rushed here to see
               
               

               
            

Legacy_MerricksDad

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« Reply #34 on: March 21, 2014, 12:53:55 pm »


               

I'm calling Overture complete. I don't know if I have time to work on these at all this weekend, so I am going to package them and send them to the vault for use.


 


PQhx5x8.png



               
               

               
            

Legacy_CaveGnome

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Need 2 sword models made and textured: will pay!
« Reply #35 on: March 21, 2014, 01:23:42 pm »


               


I really should make a video some time of how to take flat textures and make a 3d object from them. It really is super super easy with GMAX.




 


This would be very useful and most interesting for new GMAX users (i... err.. we need more GMax video tutos :-)


               
               

               
            

Legacy_MerricksDad

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« Reply #36 on: March 21, 2014, 01:58:33 pm »


               

Well, neverwintervault.org isn't letting me do any uploading of projects, nwvault.ign.com is waiting on validation, and my dropbox is full. I just dropped a few shared projects on my dropbox and hopefully, hopefully, this link will let you download the file


 


https://www.dropbox....51/FFWeapons.7z



               
               

               
            

Legacy_MerricksDad

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« Reply #37 on: March 21, 2014, 04:14:05 pm »


               

I'm going to do one more using some concept art from Lineage 2, and this time I will create a video, that is if I can figure this video program out and it doesn't suck.



               
               

               
            

Legacy_henesua

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Need 2 sword models made and textured: will pay!
« Reply #38 on: March 21, 2014, 07:16:31 pm »


               

i contacted rolo about the new vault. We'll see what shakes out. I'd like to see your stuff up there, MD.



               
               

               
            

Legacy_MerricksDad

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« Reply #39 on: March 21, 2014, 07:22:16 pm »


               

I sent ( I assume ) him all the output from the errors so he can look at them. Hopefully it is very temporary.



               
               

               
            

Legacy_MerricksDad

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« Reply #40 on: March 21, 2014, 09:39:42 pm »


               

Well I started making some videos, ended up making them in SWF format (only one available to that program) and then realized youtube won't accept SWF. Spent hours searching for any good converters, but then realized every converter I used cannot convert my HD images to any format without corrupting the video.


 


After all that time, I ended up watching my own SWF videos while running EZVid (suggested by OTR I think, thank you for that!) and converting them visually to uploadable youtube videos.


 


You can find the first of 5 parts here.


 



 


There is no audio. I don't have a mic at the moment. This is just a series of five 5-minute videos of me creating this weapon in GMAX from a texture I found on google. If I need to draw your attention to something, I just wiggle my mouse pointer over it a few times '<img'>


 


The videos have a few places where you can see I made an error. I leave the error in to show you what it does in the end. The output I will be posting to the vault has the error fixed. My display keeps messing up when in GMAX with the video capture on, and hides my menu selections until I mouse over them. It is very annoying.


I might make a 6th video of the item in action in-game. They are taking a long time to convert, so bear with me.


 


 


And here is part 2 of 5


 



 


And part 3 is now ready


 


https://www.youtube.com/watch?v=UcVNic30vuE


 


Sorry for delay, had to get coffee. Here is part 4


 


https://www.youtube.com/watch?v=nS84NOIyZg4


 


And finally, part 5 with all its final mistake filled glory:


 


https://www.youtube.com/watch?v=BCp_JCESCQA

 


Well I can't seem to get anything but a nice gray screen when I make videos from inside NWN, so, I guess all you get to see is a really mean looking dark elf with it over his shoulder.


 


vsiwfY0.png



               
               

               
            

Baaleos

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« Reply #41 on: March 23, 2014, 06:46:09 pm »


               

Hi MavericksDad,


Just tried the tester module you uploaded. The only way I can get the models to appear is to change the middle of Gagnrad and Double Deity to be 3, instead of the 4 that is default.


And Overture - its invisible also, unless I change the bottom part of the sword to be a 9 on color 2,3 or 4.


Or by using a different handle.


Strangely though, when it does appear, it has a nwn handle appearing merged with the overture handle.


 


I dont see any haks or 2da's in the package, is there something I am missing?



               
               

               
            

Baaleos

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« Reply #42 on: March 23, 2014, 08:16:34 pm »


               

On re-examining I've noticed ive had this trouble before with the Soul Reaver sword.


 


It seems that the Bottom part of the sword (the handle) doesnt want to work with the middle and top: trying to use it with the middle and top, makes the entire blade invisible.


 


By attaching a normal nwn bottom to the blade, makes the blade appear, but then I end up seeing the intended bottom/handle appearing with a nwn handle on top of it, eg: overlapping.


 


Does anyone know what im doing wrong?


 


In this particular case, I am using the Overture blade provided by MavericksDad - I've renamed the model and texture files to fit in the Longsword 2 baseitem type, as this baseitem type is vastly underused in my module.


 


01.png


02.png


03.png


04.png


05.png



               
               

               
            

Legacy_MerricksDad

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« Reply #43 on: March 23, 2014, 08:48:18 pm »


               


Hi MavericksDad,


Just tried the tester module you uploaded. The only way I can get the models to appear is to change the middle of Gagnrad and Double Deity to be 3, instead of the 4 that is default.


And Overture - its invisible also, unless I change the bottom part of the sword to be a 9 on color 2,3 or 4.


Or by using a different handle.


Strangely though, when it does appear, it has a nwn handle appearing merged with the overture handle.


 


I dont see any haks or 2da's in the package, is there something I am missing?




 


In the package, I included bottom 9/1 and mid 9/1 for both double sword and longsword. If you use any other bottom and mid combination, you will see a handle, that is if you have a model for that index. Longsword I think already makes use of the 9's in vanilla nwn. If you are having trouble seeing them in the toolset, just check in-game. They work just fine for me. You may need to tweak the empty part models and make sure I didn't make a mistake that makes the toolset occasionally not show them.


 


Edit:


 


Also, here is a link to an updated set, with internal model names fixed so they don't load funny in the toolset. Also includes the bull sword I did in the tutorial videos.


 


https://www.dropbox....i/FFWeapons.zip


 


or


 


https://www.dropbox....51/FFWeapons.7z


Edit:


 


Sorry, forgot to mention the bull sword can be found as greatsword appearance 9/1



               
               

               
            

Baaleos

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« Reply #44 on: March 23, 2014, 09:30:54 pm »


               

Hi MavericksDad -


Based on the screenshots  I posted above- it should be working, shouldnt it?


 


I have tried having 9/1 for top, middle, and bottom, that combo gives me invisible blade.


It seems there is something wrong with my nwn allowing me to use bottom / handle parts.