Author Topic: Need 2 sword models made and textured: will pay!  (Read 1177 times)

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #15 on: March 18, 2014, 07:05:24 pm »


               Size of a normal weapon in nwn is kinda what I'm hoping for: with enough likeness that it resembles the blade in FF.

The first 3 minutes of this video does some close ups of the gun blade



I'm in a hotel using their wifi at the moment , unsure if the video does hi-res or not.

FFXIII-2_Overture.png
               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #16 on: March 18, 2014, 07:09:44 pm »


               2.55 at that video shows a front on image of the guard bit.
               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #17 on: March 18, 2014, 07:14:09 pm »


               Btw @ MerricksDad:

I totally appreciate you even looking into this, and if you don't want paid that's ok, but if you would rather some sort of monetary donation to a community resource or charity to show my appreciation, I'd be willing.


Thanks again.
               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #18 on: March 18, 2014, 07:47:44 pm »


               

Sounds good, maybe we can forward any donation to the future care and keeping of the vault content. I know Rolo has that paid up for at least a year or two, but a buffer never hurts.


So I think I just finished, the Gagnrad. Poly count is not too bad. Right now it is overlain with the texture from FF screenshot, but definitely needs a tune up, if for no other reason than to make the material look more like those in NWN, light and glossiness wise. I'm going to go see what TAD used for his textures when he made those weapon upgrades. Maybe that can shed some proper light (and glossiness) on the subject.


Be back later. Picking up my boy from the bus.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #19 on: March 18, 2014, 09:09:12 pm »


               

Here's what she looks like in GMAX. Still playing with texture in NWN.


 


onu7qgJ.png



               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #20 on: March 18, 2014, 10:07:33 pm »


               

You sir...


are an artist.


 


Its a beautiful weapon, and it translates to your 3d model very very well.


Excellent work with those textures.


 


This is very exciting.


Its probably just another model for you, but I adore these weapons and love the idea of porting them to NWN.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #21 on: March 18, 2014, 10:54:37 pm »


               

Trying to remember how to make it show up in the inventory '<img'> Editing baseitems.2da...check. Creating item icons...check. Here we go...


Album: http://imgur.com/a/UcrpN


 


Edit:


 


Ok, so I put the shininess on this item at 192/256. That isn't very shiny, but it certainly catches a glint of light. At 128/256, the thing was just solid mercury, soo goofy.


 


I can't see any shadow artifacts, so that is good. It plays good in combat, but the character holds it strangely. It might be reasonable to increase the length of that inner handle. Right now, he holds it close to the odd handle thingy, but slightly too high on the blade. Same in combat used two handed. If the handle was lengthened in the middle, he would hold it correctly, and it shouldn't add too much difference to the weapon. I could also increase the item scale and see what that does. It's already slightly larger than a double axe.

 



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #22 on: March 19, 2014, 12:05:53 am »


               


...I'm going to go see what TAD used for his textures when he made those weapon upgrades...




Reforged: Texture Pack for Model Makers


               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #23 on: March 19, 2014, 07:27:14 am »


               Hey Mav,

I was able to get the 'soul reaver' from legacy of kain into my mod by just dropping the model and texture files into override.

Didn't need any 2da changes, just needed to name the file appropriately so it's parts show up in toolset.

Can you confirm if the same will be possible?

I'm trying to make my PW hak free, so I distribute a lot of my content in the form of optional override content.
               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #24 on: March 19, 2014, 09:44:57 am »


               Just wondering how it looks when doing whirlwind attack.
               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #25 on: March 19, 2014, 01:05:07 pm »


               

I edit the 2da file so you can have up to 24(25 with 0?) parts with 9(10 with 0?) colors each. To do that, I alter the minRange and maxRange values in the 2da so that it reads 10 to 250. Technically, the unaltered file gives you a range of 10 to 100, which grants you 9 parts per section with 9 colors each. I personally like to max out my weapon variety, and randomize treasure output, so I ramp those ranges to 0/255 most times.


The toolset can open items which already have their part indices set to numbers out of bounds, but you cannot just drop and use parts above those set in your 2da files. I tested to make sure, by removing the modified baseitems.2da. Doing that removed any entries from the dropdown which were over part 9, but the item still shows as I had constructed it earlier with part 24.


If you know what range is still available in your PW, I can modify the file names so they fit your needs. Or you can view my 24-part module and alter them yourself when ready. The way I have it right now, in the toolset, you just change your top/bottom/middle all to 24/1. I made you a blank mid/bottom at #24 so you don't have to pick those parts, but still have a proper item icon.


I don't understand the want to make hak-free PW? I think people are misinterpreting the ability and benefit of hak files. Not to mention the ease of modifying single 2da files. I guess that discussion has been going on in other threads for years, no reason to split and take it on here again.


Not sure how it looks in whirlwind. I personally hate vanilla whirlwind. It looks really stupid for weapon weilding PC's, IMO. I use a custom 4E system (with encounter/daily special attacks), where all the units get a set of 4 custom special attack animations. This overwrites whirlwind and a number of emotes, depending on the creature. But that is a story for another time.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #26 on: March 19, 2014, 04:01:28 pm »


               

Album updated. I added the finished Double Diety


 


http://imgur.com/a/UcrpN


 


50tti0r.png


 


 


Edit:


 


I'm going to sit on this for a day before I work on the gunblade. Then I'll post it all as a single module/hak combo.


 


I changed the entry numbers to top 9/1 (gagnrad) and 9/2 (dd) so you don't need to use the modified baseitems entry. Currently I have them added as double swords, but I still want to play with other animation combos and also split the halves for use as one handed weapons. I think DD would look sweet as a pair of light blades!



               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #27 on: March 19, 2014, 06:02:51 pm »


               Hi mav,

Those look beautiful. So great considering the quick turn around in time.

As for my desire to have it hak free, I'm not against haks, but one of the things I do with my PW is offer optional content to the players through my RhunDownloader app- which downloads and installs packages to the override directory.

If they don't have the content- it doesn't refuse them access to the server,

If they have the content: then they benefit from it.

The only limiting factor is that content from cep such as the base items 2da will take precedence from the hak over the override if I remember correctly. (Is this right?)

So if it can work by replacing an existing model set from cep: I'd prob do that.

Pole arms/ double bladed swords are rarely used on my pw: so replacing an existing one isn't a big issue.

If you want to release it with the 2da for the community- I'm happy to take that, I think i can rename the model and image files myself to get it customised for my needs.

If it turns out that override rules over hak, then I might even use the 2da you have.


Thanks again.

Double deity looks awesome.

Can't quite see it from the image, but is the red jewel and blue jewels added?

Pulse - the demon head, has red jewel/design near him, and

Lindzei- has a blue one near him in same place
               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #28 on: March 19, 2014, 07:00:48 pm »


               

This is textured using the in-game FF texture, applied to a poser studio model, copied out as an image, then applied back to my own model as a texture. I wish I had the actual texture used in the game to play with, but it still looks a little better than the wiki version you had linked here.


The amount of blue and red at both ends of the staff is basically nothing in that image. In the artsy drawing you posted here, the blue and red gemmy area is definitely clear, although the styling is definitely different for the entire staff.


I had thought about altering it to my own standards, and putting an actual gem back there into a nice slot. But that would go outside of your request, and probably get me making a lot more alterations to make these suit my own purposes.


Feel free to sprinkle a bit of ruby and sapphire back there when you get to play with the textures. You might also want to increase the contrast of the texture because it already had shininess applied to it, maybe even twice, before I got to it.


Edit:


 


Just added some more photos of me thinkering around with hues and saturation. It slightly mangled the metallic color here and there, but definitely brings out the color in the image where there are gemmy tones.


 


FUTl12i.png



               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Need 2 sword models made and textured: will pay!
« Reply #29 on: March 19, 2014, 08:45:26 pm »


               Class...

I'm gonna have to look up some tutorials and see how to so this modelling biz, cause it's either easier than it looks, or your just a master at it.


A day working on the models with nothing but some photos, and you have a near perfect likeness with nearly no fuss.

Awesome!!