Author Topic: Oriental Tileset  (Read 599 times)

Legacy_cervantes35

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Oriental Tileset
« Reply #15 on: March 13, 2014, 12:01:01 pm »


               

Do you want the houses I made for CTP tropical/oriental? They are collecting dust on my harddisk. '<img'>




Zwerk did you receive my PM? Wondering if the new PM system works on friends list from old forums.
               
               

               
            

Legacy_cervantes35

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Oriental Tileset
« Reply #16 on: March 14, 2014, 02:33:47 am »


               

This is the retexture of Zwerkules teahouse which fits quite nicely into this tileset now.


 


Thank you Zwerkules for making this great feature for the Custom Content Challenge and allowing me to use it in this tileset.


 


Oriental4_zps45b8024c.jpg



               
               

               
            

Legacy_CaveGnome

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Oriental Tileset
« Reply #17 on: March 14, 2014, 03:05:46 am »


               

That's beautiful ! Now we need someone to make a Bruce Lee head and a Kung-Fu module! Perhaps the Okusai waves decorating the teahouse top are a little too much. Personally i would prefer something simpler like a bamboo wall or paper windows but i am just a grumpy old cave gnome ;-)



               
               

               
            

Legacy_Zwerkules

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Oriental Tileset
« Reply #18 on: March 14, 2014, 12:09:16 pm »


               

I just noticed that the transparency hint for the fence of the teahouse is not set to 1. If it is set to 1 and it is rendered after the other wooden parts (break and link to the tilebase again) it looks better.


               
               

               
            

Legacy_cervantes35

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Oriental Tileset
« Reply #19 on: March 14, 2014, 02:18:54 pm »


               Thanks Zwerk I'll take care of that tonight. I'm also gonna try an alpha punch thru txi file as well.
               
               

               
            

Legacy_cervantes35

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Oriental Tileset
« Reply #20 on: March 15, 2014, 03:36:14 am »


               

Zwerk I tried detach and reattaching so the fence parts would load last as well as put the transperancy hint to 1 and nothing. I also tried redoing the texture and a txi with a blending punch through nothing made an improvement.



               
               

               
            

Legacy_cervantes35

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Oriental Tileset
« Reply #21 on: March 16, 2014, 03:16:54 pm »


               

The pagoda rebuild I think is coming along nicely. I know the transparency texture for the railing still needs to be fixed if possible but otherwise not too bad. Just a couple of other beautifications and I'll consider this one done. I believe this set will end up with a lot of new textures to get the look I want for it. I wish I could get better shots inside the toolset they always seem a little blurry.


 


oriental5_zps6c109f91.jpg



               
               

               
            

Legacy_Zwerkules

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Oriental Tileset
« Reply #22 on: March 16, 2014, 08:09:10 pm »


               

If you make sure you have set the transparency hint of every railing to 1 and they all get rendered last you'll get rid of the transparency problem at close distances. You'll still see a bit of a white border if you zoom away far enough because the background colour of the texture is white. I can give you a texture with a dark brown background which will look better.


               
               

               
            

Legacy_cervantes35

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Oriental Tileset
« Reply #23 on: March 16, 2014, 08:26:37 pm »


               


If you make sure you have set the transparency hint of every railing to 1 and they all get rendered last you'll get rid of the transparency problem at close distances. You'll still see a bit of a white border if you zoom away far enough because the background colour of the texture is white. I can give you a texture with a dark brown background which will look better.




I can add a brown background to the texture if that will help and I will ensure all rails are rendered last and the transparancy are all one, because I have altered and created new nodes for all the tiles so I will have to rejust rendering order. Thanks Zwerk


               
               

               
            

Legacy_henesua

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Oriental Tileset
« Reply #24 on: March 17, 2014, 05:38:28 pm »


               

cervantes, this is looking good. I can see all kinds of fun had by PCs moving about on these tiles.



               
               

               
            

Legacy_cervantes35

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Oriental Tileset
« Reply #25 on: March 22, 2014, 04:26:58 am »


               

Been out sick these past few days but I am starting to feel a little better so I started to work on a new rural house group. This a quick 3ds render of what I have so far tring to decide if I should make the rural wood textures of the more worn variety. Any inputs? Please remeber this is not close to being done just an in progress shot so don't state the obvious flaws at this point.


 


oriental6_zps2b119106.jpg



               
               

               
            

Legacy_henesua

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« Reply #26 on: March 22, 2014, 09:19:06 am »


               

something worn and lived in would be nice.


 


looking good so far.



               
               

               
            

Legacy_boodah83

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« Reply #27 on: May 01, 2014, 03:28:16 pm »


               

This looks just awesome and like the perfect tileset to use all the oriental stuff added to Q recently. Is it too early to ask for an ETA for this beauty?


 


Of course, we'd also need some oriental placeables and weapons included in Q in the future to go along with this... ':devil:'



               
               

               
            

Legacy_rjshae

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Oriental Tileset
« Reply #28 on: May 01, 2014, 03:42:30 pm »


               

There are some pretty decent NWN2 oriental-styled placeables that might make a nice port.


That is, assuming they haven't already been converted and are not ports from NWN... '<img'>



               
               

               
            

Legacy_boodah83

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« Reply #29 on: May 01, 2014, 03:58:28 pm »


               

There are already some oriental placeables for NWN made by Coulisfu which are included in his Oriental Rural tileset (some of the SDJ ones look indeed like ports of those). He also made a Japanese weapon hak, but I actually prefer this one, since it also includes some Wu Xia style Chinese stuff.