Author Topic: Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs  (Read 868 times)

Legacy_Proleric

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #45 on: March 11, 2014, 10:18:10 pm »


               


I'm afraid there's no way to circumvent that, at least as far as I'm aware. The same occurs when using invisible creature appearances to scale creatures. In your case, it might be worthwhile to create a new version of the wings model that are scaled down - or just make the wings a part of the model.



That being the case, I'll just publish the smaller models as "flying serpents" without the VFX, as they still look creepy that way. There will be four versions of the larger "fiery" one.
               
               

               
            

Legacy_Proleric

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #46 on: March 12, 2014, 09:47:19 am »


               fiery_serpent.jpg

On second thoughts, the smaller serpents look pretty good with an inferno effect, so I'll use that. The vfx is configurable, and can be switched off.
               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #47 on: March 15, 2014, 08:26:03 am »


               


Raised crypt is finished.


 


....


 


And as I said already, toggle Fade geometry in the toolset to get rid of the grid - its purpose is only to help to build the raised terrain, its not visible in game (texture comes from Sen's Mines and Caves tileset but its included within files so it works standalone).




Okay, I found out the grid is visible under certain environment settings so I invented a new and (hopefully) better way to do this. Im abusing a bug/feature of the tiledefault animation where this animation is rendered in toolset but, afaik, not ingame. However, this means there is no longer any way to get rid of the grid in toolset. But, well is it really needed?


 


LINK for hak containing compiled models


 


if you somehow find the grid visible ingame let me know.



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #48 on: March 22, 2014, 03:33:59 pm »


               Nest of Vipers is looking a bit less shabby now...



Despite the name, you can actually spawn a writhing mob of any creatures you fancy. I've written it so that almost any event (enter trigger, open coffin, bash door, attack mob...) can easily be configured to make the mob hostile to the offending player. There's no limit on the numbers of creatures, creature templates per nest, nests per area, or nests going hostile on an event.

Obviously, this is similar to an Encounter in many ways, but I prefer to script my own, and here the point is to make the monsters look interesting for as long as possible before combat.

My laptop starts to stagger at 50-100 creatures, but I expect it would be safer to use smaller numbers.
               
               

               
            

Legacy_Zarathustra217

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #49 on: March 25, 2014, 10:39:58 pm »


               

Skulls!


 


more_bones_zpsef8407ae.jpg



               
               

               
            

Legacy_TheBarbarian

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #50 on: March 28, 2014, 12:54:05 am »


               

Stopping by to say that I probably have to drop back out of this CCC; real life came for a visit and brought the sledgehammer and, as it currently is, the undead revamp of Beholder Caves is download-unworthy nonsense. I'll see if I can nab the time to make something small-yet-useful over the weekend, maybe new placeable cobwebs or something. Can't go wrong with cobwebs.



               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #51 on: March 29, 2014, 03:52:21 am »


               

hey everybody, i know its been abit late to the party, but i was looking to petition a request for a crypt retexture that could rival the only one i know of which, is chicos nwncq version.


 


I wanted to try and participate this month and have a go at it, but ive had a rl event thats led me to not be online for some time. if not i will try my hand at it some time and see how it goes



               
               

               
            

Legacy_Pstemarie

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #52 on: March 31, 2014, 12:13:19 pm »


               

TAD, just making sure you got my submission of the granite crypt reskin.



               
               

               
            

Legacy_Zarathustra217

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #53 on: April 01, 2014, 12:03:19 am »


               

Made a package with 3 sizes of skull piles, 1 single skull and 3 variations of skeleton remains. All have proper animations and potraits. I've included an erf with the placeable blueprints too (all set to static, change manually if you want to toy around with them).


 


 


more_bones2_zps0bc87fb8.jpg


 


You can grab it here: https://dl.dropboxus...7_more_bones.7z



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #54 on: April 01, 2014, 10:58:20 am »


               


TAD, just making sure you got my submission of the granite crypt reskin.




 



Been away from NWN for a few days while obsessively building my family tree (delving backwards in time). Very interesting for a guy that really likes history but hasn't looked into his own genealogy before.


 


Just checked the CCC email, and I've got 3 submissions in there.  I'll update the list at the start of the thread once I've got everything downloaded.


 


Lookin' good, folks!


               
               

               
            

Legacy_Tiberius_Morguhn

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #55 on: April 02, 2014, 10:04:30 am »


               

Aaagh.  I'll get the skeletons to you soon.......



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #56 on: April 17, 2014, 09:06:35 am »


               

Custom Content Challenge March 2014: Catacombs, Crypts, and Tombs



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #57 on: April 17, 2014, 08:06:14 pm »


               

Might I suggest adding tags so it shows up in a search. In fact, you might want to compare the ccc tags to Custom Content Challenge, since the lists are different. Just a thought...



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #58 on: April 17, 2014, 09:35:26 pm »


               


Might I suggest adding tags so it shows up in a search. In fact, you might want to compare the ccc tags to Custom Content Challenge, since the lists are different. Just a thought...




D'oh!


               
               

               
            

Legacy_Proleric

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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs
« Reply #59 on: April 28, 2014, 07:50:56 am »


               For some reason, my Flying Fiery Serpent submission didn't make it into the download. Since the administrators seem to be busy, as a temporary expedient, you can get it here.