Author Topic: Speljammer Tile Groups.  (Read 337 times)

Legacy_Nevercallmebyname

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Speljammer Tile Groups.
« on: February 23, 2014, 12:45:01 am »


               Has anyone ever considered the idea of adding tile groups for the spelljammer setting into the existing tilesets?
No?
Ok then... 'Image
               
               

               
            

Legacy_CaveGnome

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Speljammer Tile Groups.
« Reply #1 on: February 23, 2014, 05:21:43 pm »


               IMHO, we need to improve what we have first. The 2 specific available tilesets could be improved in many ways.

For exemple the Atmosphere tileset could be redone with a more transparent look, tree shadows could be transformed in cloud shadows, features and buildings groups would probably need a more original look as for now they are just light blue repainted standard elements for the most part.

The Wildspace tileset could be improved in many ways too: adding raised/lowered terrain, better asteroids, better transparent nebulas, better 3D star effects, floating island features, phlogiston effects, cristal sphere entrance/exit, etc.

I would love to do something like all that, but i am just a struggling GMax beginner, he... '<img'> , working on new Speljammer skyboxes. If you are interested in helping, don't forget the Bioware "NwN SpellJammers" group.
               
               

               


                     Modifié par CaveGnome, 23 février 2014 - 05:27 .