While I know that dealing with ranged weapons can be finicky, and having never dealt with amunition within CC, I do know it is possible to create different ammo types per Ben Harrison's item property expansion. What I do not know is if it is possible to do so with a unique visual.
The idea (as I had it) was to surprise my son (who has recently discovered the old D&D cartoon), with a quest reward that is a close apporximation of Hank's energy bow. Since I assume "force" likely can't be added as a damage type, my line of thinking was to create an unlimited 2d6 positive energy ammo type / property and set the bow's physical damage to zero per the available option already available in item properties.
The other half of the equation was to perhaps take the projectile visual from
Light Weapons & Projectile Rifles1.2 (the crossboy energy rifle) and give the new ammo type that particular visual / audio combination (as seen in their example mod and the top left caption on the LW hak's page) while avoiding creating a new Base Item so that one can maintain the ability to apply relevant feats to the bow.
I had played around with 2das and the existing LW projectile within a test hak but could not get
anything to show up. I tried analyzing both the BH and LW haks to try
and reverse engineer to no avail so my first order of business is to ask if this is even possible as a whole and if it would require tlk modification, then seek suggestions on how I could possibly go about it.
Thanks to anyone who can provide guidance and, if none can be given, thank you for any consideration or clarification.
Modifié par Malagant, 23 février 2014 - 11:52 .