Author Topic: Sigil Tilesets  (Read 929 times)

Legacy_cervantes35

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Sigil Tilesets
« on: February 23, 2014, 07:36:33 pm »


               I am starting a project for improving the CODI Sigil Tileset. The first item I have added is a statue. I am now working on a Mortuary terrain pictured below is the Mortuary Entry there is much more in the planning I will update in this thread as I go.

'Image

'Image

And Six if this looks fimilar to you it is based of some of your other works I hope you don't mind me editing your great stuff.
               
               

               


                     Modifié par cervantes35, 23 février 2014 - 07:39 .
                     
                  


            

Legacy_cervantes35

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Sigil Tilesets
« Reply #1 on: February 23, 2014, 07:43:49 pm »


               The statue is a completed model and the Mortuary Entry is a work in progress the texture mapping you see may not be the final.

I have a second level I am working as well for the Mortuary but is not far enough along to post any pictures. The roof of the first level will be walkable with exits onto it from the second level.

I will be looking for people to test these improvements as I get further along so if anyone is interested let me know
               
               

               
            

Legacy_henesua

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« Reply #2 on: February 23, 2014, 07:44:00 pm »


               This looks promissing.

As you expand Sigil, please use the latest release as a base. I put it up on neverwintervault under bigfoot's entry. This includes Uncager's work, along with Pstemarie's work.
               
               

               
            

Legacy_cervantes35

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Sigil Tilesets
« Reply #3 on: February 23, 2014, 07:47:16 pm »


               

henesua wrote...

This looks promissing.

As you expand Sigil, please use the latest release as a base. I put it up on neverwintervault under bigfoot's entry. This includes Uncager's work, along with Pstemarie's work.


Already done but the final product I will be using will be not be compatible with all previous version but I will make a compatible version as well for people who have built areas with the older version.
               
               

               
            

Legacy_henesua

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« Reply #4 on: February 23, 2014, 07:48:34 pm »


               why wouldn't it be compatible? My upload is not the older version but the latest release with uncager's stuff in it, along with Pstemarie's shadow fixes. The files are up there at the link.
               
               

               
            

Legacy_cervantes35

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« Reply #5 on: February 23, 2014, 07:55:56 pm »


               Because I am organizing tiles in a much better and neater set file which included renaming some of the older tiles and renaming some of the older terrains which will break the compatibility but I will also make a version where nothing is broken.

I also have plans for adding a crosser wall just for surrounding the Mortuary but it will be usable for anyhting else that builders want to use it for.
               
               

               
            

Legacy_henesua

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« Reply #6 on: February 23, 2014, 08:03:42 pm »


               cool beans. looking forward to seeing this stuff.
               
               

               
            

Legacy_cervantes35

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« Reply #7 on: February 23, 2014, 08:14:31 pm »


               I have decided to go ahead and load another image of things I have added.

The Stem Tower (Lord of Worms sent years back fully wokmeshed)
A Tower (Six sent me some time back fully wokmeshed)
Fell's Tattoo Shop ( A tile which was incomplete in the original CODI download fully wokmeshed)

'Image
               
               

               
            

Legacy_rjshae

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« Reply #8 on: February 23, 2014, 09:51:48 pm »


               Awesomely weird looking models! Good stuff.
               
               

               


                     Modifié par rjshae, 23 février 2014 - 09:52 .
                     
                  


            

Legacy_Malagant

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« Reply #9 on: February 23, 2014, 10:47:26 pm »


               While I am always appreciative of more Hive, am I the only one finding the idea of doing extra workload to have and maintain two separate versions of the same thing floating around a bit odd? It's not a criticism, per se, it's just an odd choice.
               
               

               
            

Legacy_cervantes35

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« Reply #10 on: February 24, 2014, 04:24:18 am »


               This may or may not be the final for the first level of the Mortuary.  Like to know what people think?

'Image
               
               

               


                     Modifié par cervantes35, 24 février 2014 - 04:24 .
                     
                  


            

Legacy_Shadooow

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« Reply #11 on: February 24, 2014, 08:39:11 am »


               

cervantes35 wrote...

Because I am organizing tiles in a much better and neater set file which included renaming some of the older tiles and renaming some of the older terrains which will break the compatibility but I will also make a version where nothing is broken.

I also have plans for adding a crosser wall just for surrounding the Mortuary but it will be usable for anyhting else that builders want to use it for.

renaming the tiles shouldn't break compatibility as long you still use same tile ID

areas stores only tile IDs not model names - those are driven by SET file, so as long as the tiles are the same just renamed it should work fine
               
               

               


                     Modifié par ShaDoOoW, 24 février 2014 - 02:22 .
                     
                  


            

Legacy_cervantes35

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Sigil Tilesets
« Reply #12 on: February 24, 2014, 02:20:21 pm »


               Thanks for the info Shadow glad I'll only have to manage one copy. Learn something new everyday that's what I like about this community.
               
               

               


                     Modifié par cervantes35, 24 février 2014 - 02:22 .
                     
                  


            

Legacy_T0r0

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« Reply #13 on: February 24, 2014, 04:31:41 pm »


               I would test that first to be sure. I seem to recall a generic tile (not a feature) I replaced in the default rural set with a very similar tile (IIRC I only changed the ## at the end).
 IIRC when I updated an existing work that tile was blank (missing).
It is entirely possible I may be mis remembering the circumstances however.
               
               

               


                     Modifié par T0r0, 24 février 2014 - 04:39 .
                     
                  


            

Legacy_rjshae

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« Reply #14 on: February 24, 2014, 05:03:16 pm »


               

cervantes35 wrote...

This may or may not be the final for the first level of the Mortuary.  Like to know what people think?

'Image


It looks a little flat; there's not much depth to it.