Author Topic: Custom Content Challenge: February 2014: Gothic  (Read 3045 times)

Legacy_TheBarbarian

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Custom Content Challenge: February 2014: Gothic
« Reply #195 on: February 28, 2014, 01:00:46 pm »


               

Yep, Cloth 1 for the clothy parts and Leather 1 for the corsetthing. I just like to set everything to moderate shades for preview pictures so the textures'll be visible - it's usually a bit difficult to see them properly in all black. :-)


 


If I've read that right, Rubies' hats are robes, which would clash with the witch skirt in this case. There's this cloak-based one here: http://www.nexusmods...inter/mods/93/?. It's a shame the entire headwear-related system in NWN1 is so unwieldy. :-/



               
               

               
            

Legacy_henesua

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Custom Content Challenge: February 2014: Gothic
« Reply #196 on: February 28, 2014, 06:41:43 pm »


               

You can also do those wizard hats as a VFX. I believe Lord of Worms did so.



               
               

               
            

Legacy_Zarathustra217

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Custom Content Challenge: February 2014: Gothic
« Reply #197 on: February 28, 2014, 08:00:11 pm »


               

Made it! Crawling claws in both left and right hand version now complete. Get the package here: https://dl.dropboxus...cclaw_v_1_0.zip


 


This is how the texture ended up:


 


cclaw4_zps5f7aeb8e.jpg


Demo module included, try it out with a level 3+ character - they aren't tough, but they make up for it by their numbers (mostly by being really annoying!).


 


promo_zps675d06bb.jpg



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: February 2014: Gothic
« Reply #198 on: February 28, 2014, 08:27:00 pm »


               

Creepy.... '<img'>



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: February 2014: Gothic
« Reply #199 on: February 28, 2014, 10:49:40 pm »


               


If I've read that right, Rubies' hats are robes, which would clash with the witch skirt in this case...

LOL I forgot that I converted them to cloaks for that very reason... but cloaks disappear when riding, so...


You can also do those wizard hats as a VFX. I believe Lord of Worms did so.

Yes, I believe that's here somewhere. Rolo Kipp is planning to add them to the Community VFX Project; I'm hoping to use that version, when complete, as it will deliver a shed load of head VFX in one easy-to-use package.
               
               

               
            

Legacy_henesua

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Custom Content Challenge: February 2014: Gothic
« Reply #200 on: March 01, 2014, 12:02:20 am »


               


LOL I forgot that I converted them to cloaks for that very reason... but cloaks disappear when riding, so...




Cloaks are a very good way to do hats in my opinion. Q does them this way too. I prefer it to VFX because you can recolor them. The draw back is that the hat does not move with the head. But I can overlook that.


               
               

               
            

Legacy_Tiberius_Morguhn

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Custom Content Challenge: February 2014: Gothic
« Reply #201 on: March 01, 2014, 07:17:28 am »


               


I'm pretty interested in this months CCC because of the game I run. I would like to propse a few ideas. Gothic Statuary. Most of the statues made have are clearly high-fantasy bent. Something close to:

http://nwvault.ign.c...s.Detail&id=648


The few statues I've been able to find that kind of suit the feel I use. Old grave statuary, or gargoyle statues (not monsters) of different designs. 


I also think maybe retexturing some of the default NWN window placeables with stained glass, or just new stained glass windows, would be awesome.

grave_statue_2_by_indeed_stock.jpg




 


Trying to get this one in before the deadline......a 3DS conversion from : http://tf3dm.com/3d-...atue-24805.html


 


I've got the NWN conversion done, as seen below.  Working on a mirror (so you can have an entryway pair), and a couple of texture variants.


 


statue.jpg


               
               

               
            

Legacy_Proleric

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Custom Content Challenge: February 2014: Gothic
« Reply #202 on: March 01, 2014, 10:50:34 am »


               

Cloaks are a very good way to do hats in my opinion...

Sorry, I should have explained more clearly. In this month's context of making a well-dressed witch riding a broomstick, cloaks don't work because they disappear when the mounted phenotype is adopted for flying, hence the proposed move to VFX. In all other respects, I agree with you about cloaks as a viable approach to hats.
               
               

               
            

Legacy_ShadowM

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Custom Content Challenge: February 2014: Gothic
« Reply #203 on: March 02, 2014, 02:07:07 am »


               

Nice work Zarathustra217 on the hands. I was going to make some of though for a module but never got around to it, so cool. Hope you can add some feet / arm hand / leg feet / torso versions also '<img'> Great work everyone.



               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: February 2014: Gothic
« Reply #204 on: March 03, 2014, 04:06:25 am »


               


Trying to get this one in before the deadline......a 3DS conversion from : http://tf3dm.com/3d-...atue-24805.html


 


I've got the NWN conversion done, as seen below.  Working on a mirror (so you can have an entryway pair), and a couple of texture variants.


 


statue.jpg




Quite beautiful. You have my admiration, and adoration.


               
               

               
            

Legacy_Zarathustra217

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Custom Content Challenge: February 2014: Gothic
« Reply #205 on: March 03, 2014, 09:49:31 am »


               


Nice work Zarathustra217 on the hands. I was going to make some of though for a module but never got around to it, so cool. Hope you can add some feet / arm hand / leg feet / torso versions also '<img'> Great work everyone.




Thanks '<img'>


 


I am hoping to expanding the selection a bit eventually, but I'm unsure how feet and torsos would move around though. A version including the arm would certainly be interesting though - I also considered the monstrous versions suggested above.


 


Anyway, I already made some slight fixes and updates, so if any of you have yet to check them out and what to do so, use this package instead: https://dl.dropboxus...cclaw_v_1_1.zip


 


(I'm hoping to have that version included in the CCC release too, but since it's now past deadline, I understand if it's too late. I'll just release it separately later then).


               
               

               
            

Legacy_Tiberius_Morguhn

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Custom Content Challenge: February 2014: Gothic
« Reply #206 on: March 03, 2014, 10:05:55 am »


               

Working in game now with 3 texture options, and a mirrored pair for each.  Shadows are horribly broken on this though.  Trying to enable shadows on the model crashes the engine/game.  I tried creating a lower poly count pseudo-shadow model as I have had to do for other creations, but I can't get this one quite right.


 


statue2.jpg



               
               

               
            

Legacy_henesua

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Custom Content Challenge: February 2014: Gothic
« Reply #207 on: March 04, 2014, 04:47:46 am »


               


Sorry, I should have explained more clearly. In this month's context of making a well-dressed witch riding a broomstick, cloaks don't work because they disappear when the mounted phenotype is adopted for flying, hence the proposed move to VFX. In all other respects, I agree with you about cloaks as a viable approach to hats.




 


They do not necessarily disappear in the mounted phenotype. You just need to port the cloak to theta phono too.


               
               

               
            

Legacy_Proleric

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Custom Content Challenge: February 2014: Gothic
« Reply #208 on: March 04, 2014, 11:27:42 am »


               

They do not necessarily disappear in the mounted phenotype. You just need to port the cloak to theta phono too.

Interesting.

Bioware intentionally disabled cloaks and shields in the normal mounted phenotype. However, thanks to your insight, I now see that they only removed the shield node, not the cloak node; they just didn't make the cloak models for riding.

I find, though, that even something as simple as a hat looks completely wrong when renamed for the mounted phenotype. I'm not sure whether you've remodelled the hats, or moved the cloak node?

At any rate, hoping that the Community VFX project will do more on this, I've parked the issue for now.
               
               

               
            

Legacy_rjshae

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Custom Content Challenge: February 2014: Gothic
« Reply #209 on: March 04, 2014, 04:17:52 pm »


               

A collection of monster skulls might be nice; even just humanoid-shaped with horns, for example.