Author Topic: Custom Content Challenge: February 2014: Gothic  (Read 3046 times)

Legacy_rjshae

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Custom Content Challenge: February 2014: Gothic
« Reply #180 on: February 25, 2014, 03:50:25 am »


               

Crawling claws, right? The texture looks good to me. You could also have claws from different creatures.


 


Crawling_claw.JPG



               
               

               
            

Legacy_henesua

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Custom Content Challenge: February 2014: Gothic
« Reply #181 on: February 25, 2014, 03:52:37 am »


               

This month is shaping up nicely. Great contributions all!



               
               

               
            

Legacy__six

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Custom Content Challenge: February 2014: Gothic
« Reply #182 on: February 25, 2014, 07:04:32 pm »


               


Hah, had forgotten all about that one. Anyway, a few more images then (and then I'll try to leave the texture be and focus on animating!)

cclaw3_zps07dc6322.jpg




eeeeeeeeeeeeeexcellent


               
               

               
            

Legacy_KlatchainCoffee

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Custom Content Challenge: February 2014: Gothic
« Reply #183 on: February 25, 2014, 07:24:35 pm »


               

Now all we need is Cousin It. ':blink:' !



               
               

               
            

Legacy_NWN_baba yaga

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Custom Content Challenge: February 2014: Gothic
« Reply #184 on: February 25, 2014, 07:47:32 pm »


               

My first contribution to any cc challenge. Here are the gothic walls and details i use for my "lynchen" town area... I know that it will not be usable for you people once it´s released so i thought i share the textures anyway. Enjoy:


 


you can cut the pieces out how you want and modify as needed '<img'>


 


 


gothic_walls1.jpggothic_walls2.jpg



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: February 2014: Gothic
« Reply #185 on: February 25, 2014, 08:54:17 pm »


               

That is a really nice texture file, although the roof texture is on the small size compared to the rest.



               
               

               
            

Legacy_NWN_baba yaga

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Custom Content Challenge: February 2014: Gothic
« Reply #186 on: February 25, 2014, 09:04:17 pm »


               

The player (I) have to use a more third person and very close to him view when he plays so the roofs arent anything you really see. Everything that is far away from cam has less resolution than anything that is close. I optimized it on purpose '<img'>


 


It was just the decission to go fully close behind your player view versus the "abomination" where you have to design in 3 styles. One close, one middle and one far away... thats way to much i now realized. But thats a whole topic on its own how to design a terrain texture that has details and looks good in every view... almost impossible is the only realy answer....



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: February 2014: Gothic
« Reply #187 on: February 25, 2014, 09:08:04 pm »


               

Okay. Guess I'm more used to the NWN2 building textures. Thanks.



               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: February 2014: Gothic
« Reply #188 on: February 26, 2014, 06:20:11 am »


               

wow the new thread forums are so bright it hurts my eyes  ':blink:' btw nice stuff i really enjoy the gothic textures i could seriously go for some of that!



               
               

               
            

Legacy_TheBarbarian

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Custom Content Challenge: February 2014: Gothic
« Reply #189 on: February 27, 2014, 03:41:48 am »


               

There... stopping by again, this time with the witchskirt, such as it is. I ended up redoing that thing a total of *seven times* - yes, count 'em, seven times. By now it's hopefully at least tolerable... and my god have I learned much about 3d modeling in these past weeks. '<img'>


 


ccc2014witchskirt_zps05d2f742.jpg


 


Proleric, good sir, if you have last-minute alteration requests, now is the time. o-Ô Things like "remove that weird grease-stain/dirt-pattern", "put in more of that weird grease-stain/dirt-pattern", "make it longer in the back", "make it shorter in the front", "make it altogether longer", "make it altogether shorter", "make the zigzags less even and symmetrical" and "remove the corsetthing"... etc etc. There is still time for that stuff. Not much, but there... is... still... time. ::twitches::


 


I'll go adjust the robe for the men, now (chest and biceps are already done, mercifully), and check through the other races and adjust them too if necessary.



               
               

               
            

Legacy_henesua

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Custom Content Challenge: February 2014: Gothic
« Reply #190 on: February 27, 2014, 04:43:29 am »


               

make them triangles irregular. thats my vote. liking it tho, barb!



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: February 2014: Gothic
« Reply #191 on: February 27, 2014, 06:59:53 am »


               

Proleric, good sir, if you have last-minute alteration requests, now is the time...

This I like very much!

I agree with henesua, the rags could be less regular, maybe narrower, but that's splitting hairs; it's fine work.

P.S. Sir Adril is working on a sidesaddle phenotype, which would suit the broomstick and the dress, but let's not worry about that for this month's CCC.

P.P.S. Going back to your gothic dress for a moment, originally it had no sleeves. Can we be greedy and have both versions?
               
               

               
            

Legacy_TheBarbarian

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Custom Content Challenge: February 2014: Gothic
« Reply #192 on: February 27, 2014, 07:34:03 pm »


               

Alriiiight. '<img'> Ziggyzaggythings have been made slightly irregular and also a bit narrower in the middle.


ccc2014febwitch_zpsae5be89c.jpg


I'll work a few kinks out of the textures and then pack it all up and send it in, now, as I'll probably not get the chance to do anything more tomorrow.


 


- sidesaddle:


Ooo, nice! That'll make the mounted phenotypes of this one look weird, though - I had to manually adjust it so the legs wouldn't clip through and the front wouldn't stick up in a very unseemly manner. But it's pretty likely that that'll be fixable by renumbering phenotypes 0 and 2 to (whatever) in this case, if the thighs and pelvis in the new sidesaddle pheno are reasonably close together and not doing anything crazy and/or anatomically impossible.


 


- gothic dress:


You do have both versions - it's not one great big connected robe, it's a robe, a chest, a neck, and two biceps pieces. So, when putting together the actual armour item, you can always just leave the biceps out. Or put in a different chest or neck, or whatever. ^^ It actually works pretty well with some shoulderpieces, too. Hooray for variation by combination. '<img'>



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: February 2014: Gothic
« Reply #193 on: February 28, 2014, 03:21:03 am »


               

The dark version looks more witch-like, I think. With a pointy, floppy hat she'd look even more so. Or maybe a dark hood? '<img'>


 


Wicked_witch.jpg



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: February 2014: Gothic
« Reply #194 on: February 28, 2014, 11:37:28 am »


               I imagine it has the usual colour options, since TheBarbarian made everything else so flexible (for which many thanks!).

Black is always classic (especially for witches), but colour is always an easy way to add variety to a mob (slime green, putrid purple, whatever).

There's a witch hat here.

Now I've seen the finished dress, I'm thinking other colours, too, for Cinderella characters.