Author Topic: Special Statue (modeling) needed for module  (Read 629 times)

Legacy_Childe of the Night

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0
Special Statue (modeling) needed for module
« on: January 31, 2014, 06:36:55 pm »


               I apologize if this might be in the wrong topic, but I am still pretty new to the social forums and I'm sending out a plea for help.

The Caretaker, Suna Amlin, lost her battle to cancer October 30th last year and I have taken the reins. One special thing we would like to add is a statue to her memorial.

One of our players had painted Suna using Poser and has a 3d image of this, from what I understand, and would like that to be a statue, if possible. Is there anyone out there who would be kind enough to help us out asap?

This would be for Kissmet, and the picture that I'm referring to is posted on our forum
(the one on the left):

http://z13.invisionfree.com/Nwnkiss

Please help!

'Posted'Posted
               
               

               


                     Modifié par Childe of the Night, 01 février 2014 - 01:33 .
                     
                  


            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #1 on: January 31, 2014, 07:06:30 pm »


               Condolences....
Hopefully it is an older poser model with fewer polygons otherwise a retrofit of the model may be required. If one has the correct Poser software i/o it can be converted to a nwn placeable with a minimum of fuss using max or gmax. Upload the poser model (with textures) to the vault's projects' pages then, we (someone) can get a grip on it. Include as many file details as possible...
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #2 on: January 31, 2014, 07:17:02 pm »


               Vault link, if you don't have it already: http://neverwintervault.org/
               
               

               
            

Legacy_Childe of the Night

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #3 on: February 01, 2014, 12:36:43 am »


               Killmonger, thank you. I really don't know all the details, so I have contacted Bill with your comments and hopefully he might be able to answer this fully and hoping someone would volunteer to do this statue for us.

This is Bill's Renderocity page. He is a long time player to Kissmet and asked me to ask around about possibly turning his painting into the statue, thus ... we have his permission. We are also making this into a placeable painting, but our experience is very small and no one knows how to create statues. We are not expecting an exact statue and so detailed, but a woman holding a baby dragon is all we're hoping for.

www.renderosity.com/mod/gallery/index.php

I'll post as soon as I hear from Billwht33

One of these days, I would love to join this CC team with my own gmax creations, but right now its just been a bit overwhelming in running a server, so really thank you all for your time in what you're all doing and we're working on haks to update Kissmet!! We have some CTP tilesets (love them!) as well as testing out Project Q. Thank you all so much for giving us so many wonderful content for such an old game, which we still love.  'Posted'Posted'Posted'Posted
               
               

               


                     Modifié par Childe of the Night, 01 février 2014 - 12:38 .
                     
                  


            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #4 on: February 01, 2014, 01:48:03 am »


               My condolences for your loss. Alas I am not a 3d modeller. I produce things that are flat. I have therefor made you a poster using the picture that you posted a link to. You can download a 7z with the hak, a module demonstrating the poster in game and an erf file with the blueprint details. You can get it from my dopbox/public folder here. I hope this is of some small use to you.

Techy detail. The line in placeables.2da for this is 1000 in the placeables.2da in the hak.

TR
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #5 on: February 01, 2014, 02:48:19 am »


               If you like I can also do you an additional 5 versions that have the appearance of proper picture frames but that will have to be tomorrow now as it is nearly 3am here in the UK.

TR
               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #6 on: February 01, 2014, 06:05:55 am »


               No worries Childe....
Because Bill used Poser what is required is the exact Poser model version plus any textures associated to that file. Also, as I recall, Poser also has various specific heads and clothing addons all of which would best be required within an exported file type that max could recognize (obj).
If that can be found an exact replica (as a nwn statue) can be made.
Alternately,
I presume that the head is an accurate representation of Suna so it would be one of the most important features of the model. The other stuff can be constructed from the various parts that are floating around. But if Bill's original Poser files can be found, it would give the most accurate results.
We are waiting here and will still be here monitoring for an update....
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #7 on: February 01, 2014, 10:08:02 am »


               I have now done the additional 5 versions which can be gotten from here.

TR 
               
               

               
            

Legacy_Childe of the Night

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #8 on: February 01, 2014, 01:40:32 pm »


               

The Amethyst Dragon wrote...

Vault link, if you don't have it already: http://neverwintervault.org/

'Posted'Posted

Oh yes! We are very familiar with that vault and the Tutorial is very helpful. Thank you!

Its quite a full job in learning the server maintenance, database, player requests, etc., but I'm doing okay. There are many wonderful and generous people out there who have been helping me.

I've been playing nwn since back in late 2004, on my first server called Rune. Not sure if anyone remembers that one anymore. Learned a lot and they gave me my first taste of the toolset with building areas, and my "specialty" is interior decorating. Homes. I love to remodel homes. I love placeables and items! Am still amazed that nwn1 is still popular with us "die-hards".
               
               

               
            

Legacy_Childe of the Night

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #9 on: February 01, 2014, 01:48:10 pm »


               Tarot Redhand
Thank you very much. I can't express how much I appreciate you all to taking time to do something like this for us. I have sent the file to one of our hak builders along with the details of the 2da and hopefully, in a few months, when all updated haks are finished, everyone will enjoy your work.

mmmmm.... have an idea of maybe taking an NPC likeness of her and apply the stone technique. Not the same as the painting of the Caretaker, but might work!
               
               

               


                     Modifié par Childe of the Night, 01 février 2014 - 01:48 .
                     
                  


            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #10 on: February 01, 2014, 09:10:00 pm »


               You're welcome. It is obvious that she was someone very special to you guys so it was a pleasure.

TR
               
               

               
            

Legacy_Childe of the Night

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #11 on: February 02, 2014, 04:26:29 pm »


               We all thank you for the paintings! The frames are very pretty.
Bill said he has gmax and might try his hand at statues, if we can't find someone to make one for us.
I also have a copy of gmax (but will have to see if its the latest version) as I have been thinking of my first project and that is to turn this into an interior. Think this is too much for my first project?

The Grand Ballroom:

www.renderosity.com/mod/bcs/index.php
               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #12 on: February 02, 2014, 04:37:24 pm »


               I have recently engaged a major Nwn project in max but I like the idea of statuary memorandum for your caretaker. If Bill becomes overwhelmed in gmax let us know and I'm confident that I or others will whip up a statue to your liking (Or at least help him do it himself).
Btw: I am still searching for my ancient copy of Poser...

Without knowing your skill set, your first project may need to be a bit less ambitious...however a grande ballroom would be in keeping with this month's Gothic CCC !!

Keep us in the loop...
               
               

               
            

Legacy_Childe of the Night

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #13 on: February 02, 2014, 04:49:07 pm »


               I just read about February's CCC and *thunks head on desk* I don't have enough hours in the day to learn all this and be able to meet that deadline! I have no skill sets at all with gmax. I don't think I've ever opened it up. I'll just post this idea on that topic for someone else to take on, if someone wants an idea. Good luck finding your old copy of Poser and it will be a new experience for Bill, but its good that he wants to learn.
               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
Special Statue (modeling) needed for module
« Reply #14 on: February 02, 2014, 06:39:31 pm »


               There never is enough time...'Posted

Gmax is a good platform. Read the Custom Content Guide v3 first !

The process of creation is actually pretty straightforward but nomenclature is crucial. (Also knowing where all the buttons and dials are....) You will find that the folks here are very knowledgeable and will help you (or Bill) to create your visions of new content.

In order to facilitate your first statue memorial consider this:
Fire up Gmax, install the NWgmax plugin
Prepare NwnMdlComp (a decompiler)
Import and study other statues....
Locate an appropriate model (dryad, Aribeth, or other) import it.
Remove all animations
Carefully position the model (rotations), if you scale anything be sure to Reset Xforms (under the Utility panel)
Place (translation) the whole thing upon a pedestal (a tapered cylinder) using the rootdummy to move all. Texture the pedestal and all the parts (a blue marble might be nice) Not just as easy as it sounds...'Posted
Strip out all other parts nodes and hierarchy (unlink and then re-link all parts to the rootdummy)
Link the pedestal to the rootdummy and the rootdummy to an Aurora base (set to placeable)
Name it "plc_Caretaker"

Collapse all the various modifiers individually and apply an AuroraTrimesh to the group
Export with textures to a new folder
Now you have a very crude and basic placeable that could be seen in game (after appropriately editing the placeables 2da)

This recipe is a very incomplete way to create your memorial.
In no way does it address the many details that are also required. There is a learning curve'Posted
All of those bells and whistles you will have to gleen for yourself (Bill)
Read the various guides, watch free tutorials on the net, ask questions ...
but most of all have some fun with it!!

Be well
               
               

               


                     Modifié par Killmonger, 02 février 2014 - 06:46 .