Author Topic: First CC Steps  (Read 360 times)

Legacy_DM_Vecna

  • Hero Member
  • *****
  • Posts: 501
  • Karma: +0/-0
First CC Steps
« on: January 27, 2014, 01:33:58 am »


               While I finally started to want some custom textures in my PW. I was going to overwrite a few .dds files by renaming replacement textures and putting them in my top hak but I am not seeing the effect in game as I would with a .tga. 

Is there other steps you need to take besides just renaming the files?
               
               

               
            

Legacy_Tiberius_Morguhn

  • Sr. Member
  • ****
  • Posts: 396
  • Karma: +0/-0
First CC Steps
« Reply #1 on: January 27, 2014, 04:14:26 am »


               If the texture files are in Bioware patches, I believe they take precedence over haks.  There is a thread somewhere on these boards about which files take precedence order......
               
               

               
            

Legacy_T0r0

  • Sr. Member
  • ****
  • Posts: 380
  • Karma: +0/-0
First CC Steps
« Reply #2 on: January 27, 2014, 05:03:59 am »


               The devil is in the details.

So more details about the texture in question, haks (if any), your process and/or method of using said content may help.
               
               

               
            

Legacy_DM_Vecna

  • Hero Member
  • *****
  • Posts: 501
  • Karma: +0/-0
First CC Steps
« Reply #3 on: January 28, 2014, 08:49:17 pm »


               Looks like a toolset restart was all it took
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
First CC Steps
« Reply #4 on: January 28, 2014, 10:33:15 pm »


               

DM_Vecna wrote...

Looks like a toolset restart was all it took

Ah, yes. I've seen this over the years.  The toolset doesn't always recognize new art assets without being reset first, especially if they use the same file name.  I do the same thing with the game client when I'm testing something...test, make changes, full software reset, test again...
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
First CC Steps
« Reply #5 on: January 28, 2014, 11:46:05 pm »


               I've found that often all you have to do is to do a refresh of the blueprints (its on the right click menu in the blueprint areas). Mind you it doesn't always work...

TR
               
               

               
            

Legacy_Proleric

  • Hero Member
  • *****
  • Posts: 1750
  • Karma: +0/-0
First CC Steps
« Reply #6 on: January 29, 2014, 12:14:09 am »


               If you mess with a hak while the toolset is open, you may experience wierdness or crash. I find it safer to reopen the toolset each time.