Heya there, everyone.
I tend to ramble incessantly; if you hate that, TL;DR: I want to make a module or two, and want to know if there's still an audience for it here and if the NWN engine/community is the best place to do something like this.
To introduce myself: I'm a professional programmer, veteran modder (Minecraft, Oblivion), decent graphical artist and I work in game development, mostly in writing engine frameworks. On top of that I'm an aspiring fantasy and sci-fi writer, with about a million words of prose (about 400.000 on a very long fanfic trilogy I intend on publishing when it's done, the rest on various doodles, original novel outlines and drafts) behind me in the last two years (most of them crud in my opinion, I should say, alas, though I've written some things that I do feel proud of). I keep it private, so far, only distributing to curious friends and family, since I don't feel like I'm ready for primetime or publishing. No hurries, you know.
I've in the past few months been engaging in a nostalgia trip, reinstalling NWN and replaying the OC + expansions, as well as a few of my old favourite modules (mostly the translated Kosigan ones, and the first parts of ADWR - yes, I realize opinions may differ; I think ADWR did a lot of different things extremely well early on, whatever you say of the adult content and... narratively erratic later parts).
Now, this is great and all, but playing all this, I'm beginning to feel... well, itchy. That is, creatively itchy. Some really great things have been done with the Aurora toolset as far as I can see, and I can't help it but at least want to do some really great things myself. And the practice with interactive narratives can in no way harm, since I'm mostly used to writing for a reader, not a player. Not to mention the practice in game design.
So clearly I wanted to check the waters, to see if this is actually doable, and even something I want to do. So, I've got a list of questions for you guys since this forum luckily appears active. I'd be very grateful if someone would help me out with some answers, since I'm really not well-versed in this community.
First, how active is the community, really? Assuming my work was quality (okay, I sound like a complete douche saying that, but I'd certainly
hope it would be, at least! :innocent:), would I be uploading to a deserted wasteland, with nobody to play, review and most importantly, enjoy what I'd created?
Second, assuming what I primarily want to do is create an RP-heavy, story- and character-focused "experience", for lack of a better word, would you guys say that the Aurora toolset/NWN is one of the better/more suitable platforms for carrying that out? What other alternatives are there? I've heard bad things about Electron, and I know of no other proper frameworks for this kind of game. I don't really have the free time to write my own RPG engine from scratch, after all, even assuming I'd start with something well-established like Unity and a few plugins
Third, assuming that I'm going to do this, are any of my currently favourite ideas already taken? (And if they are, where can I play them!?):
1) Being stuck in a time-loop is really quite useful. That doesn't mean the world isn't going to end if you don't get out of it eventually. Plot involves a Groundhog Day type scenario with a lot of weird philosophy, time shenanigans, "mind-****" concepts and an exploration of consequentialist as well as nihilistic thinking. Bordering on fantastical/singularitarian sci-fi. Shortish (2-3 hours maybe?), not too heavy on combat.
2) A mysterious, immortal-yet-oddly-vulnerable companion and a stumbled-into and probably slightly unwilling megadungeon-crawl for an epic artefact which turns into something completely different when playful gods choose to intervene and play fiddle with fate. Love, sacrifice, divine conspiracies and misguiding mysteries. Destiny, fate, call it whatever you want. What does it matter, and how much are you going to step on it and the world to get what you want?
An exploration of the nature of identity/soul, broken people, why we even do the things we do and how far we might go for the people we care about (and whether that's the right thing to do, when the cost becomes too high). Heavy RP focus, with room for a lot of combat as well. A longer module spanning several "planes", may even fit into several parts. 10-20 hours, maybe? Judging by what I can see are community standards, it would take about 1-2 years to create fully. If I ever did this (which I actually really want to), I'd do something smaller first.
3) A completely silly, deeply meta module with a nebulous view of the fourth wall, intent on lampshading every abused fantasy trope/archetype it can get its hands on while being oddly serious about it in the end. Starts off with the Extraordinarily Chosen One's Old Mysterious Wizard not being killed on schedule to set off the Epic Quest and goes rapidly downhill from there. What in the world happened to the Big Bad? And why does no one care about the story's narrative integrity? Short, probably around 2 hours.
4) You wake up in a strange, subterranean city with little idea of who or what you are, and seem to have the very unusual ability to read people's thoughts. You can't get out of this place, but neither can anyone else. Who are you? What's going on? Who or what's sending people here? And why? And do those questions even matter when you can barely stay afloat in the midst of deeply rooted factional intrigue and conflict? A tale in the darker end of the spectrum, where there are few grays and a lot of blacks. Uncertain length, probably about 3-6 hours.These are the four ideas I've thought about most, have the most notes on and most importantly feel like I can be most excited about. I'm not really sure anybody else would find them interesting or feel like wanting to play them, honestly. Anybody's two cents on that topic would be appreciated.
If you got this far, kudos. I'm very sorry for writing longish posts - a bad compulsion I have, I'm afraid.
Cheers to all of you here!
-Silver