Figured I'd post some notes on what I've been working on for Q v1.8. The most significant change is the addition of some more animations to the a_ba tree. I've added Failed.Bard's "Climb Wall" and "Jump Down" animations from the CCC and also added the C.R.A.P.'s "Climb Rope" and "Climb from Pit" animations. As of this writing ALL custom slots are now occupied.
Note: The "Climb from Pit" animation overwrites a legacy mounted animation leftover from patch 1.69 development. It is safe to overwrite this animation as all mounted animations are handled in a separate phenotype.
*q_!armoury*
UPDATES
- baseitem.2da (bugfix - fixed modeltype on bullet, resolves issue with erroneous model parts appearing on templates)
*q_2da*
UPDATES
- tailmodel.2da (several model references corrected)
*q_creatures*
UPDATES
- p_object01.tga (changed to 24-bit uncompressed format)
- p_object02.tga (changed to 24-bit uncompressed format)
*q_items*
UPDATES
- removed iwplhb_m_010.tga (bugfix - restores halberd middle model parts to correct values)
- removed iwswss_m_010.tga (bugfix - restores short sword middle model parts to correct values)
*q_race*
UPDATES
- a_ba.mdl (removed animation keys from all dummy nodes, added Failed.Bard's "climb walls" (Custom1) and "jump down" (Custom2) animations from the November 2012 CCC)
- a_ba_casts.mdl (removed animation keys from all dummy nodes)- a_ba_custom.mdl (removed animation keys from all dummy nodes)- a_ba_med_weap.mdl (removed animation keys from all dummy nodes)
- a_ba_non_combat.mdl (removed animation keys from all dummy nodes, added C.R.A.P. "climb rope" (Custom15) and "Climb from Pit (Custom6 animations)
- a_ba_pack.mdl (removed animation keys from all dummy nodes)
- a_ba_tav.mdl (removed animation keys from all dummy nodes)
- a_ba_wait.mdl (removed animation keys from all dummy nodes)
- a_ba2.mdl (removed animation keys from all dummy nodes)
*q_tilesets"
UPDATES
- qno11_v52_02.mdl (walkmesh fix)
- qno11_v52_02.wok
- tno11_jj1_01.mdl (walkmesh fix)
- tno11_jj1_01.wok
- tno11_jj1_02.mdl (walkmesh fix)
- tno11_jj1_02.wok
- tno11_jj1_03.mdl (walkmesh fix)
- tno11_jj1_03.wok
- tno11_jj1_04.mdl (walkmesh fix)
- tno11_jj1_04.wok
Modifié par Pstemarie, 20 janvier 2014 - 04:26 .