Author Topic: ALIEN  (Read 3457 times)

Legacy_3RavensMore

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ALIEN
« Reply #90 on: March 21, 2015, 04:36:02 am »


               

PHoD, I suspect your heinously rubbish messes would be a lot of modders spectacular achievements. 



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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ALIEN
« Reply #91 on: March 21, 2015, 04:54:17 am »


               

That, my dear lady, is because you have never had the misfortune to have to bear witness to an PHoD Heinously Rubbish Mess TM. I tend not to post screenshots of those in order to avoid looking incompetent.


However, even if the Power Loader is just a Placeable, I have got a working Pulse Rifle weapon model done...


"I want to introduce you to a personal friend of mine, the M41a Pulse Rifle, with over and under 20 mm grenade launcher - feel the weight"


M41a.jpg


"Lieutenant, what do those pulse rifles fire?" "Standard 9mm light armour piercing caseless round - why?"


The only problem with the Pulse Rifle is that it's added to the Heavy Crossbow category. (I'm sure I recall reading that no additional ranged weapon types can be added to the game). Thus, you can either have a Pulse Rifle that goes "thud - twang" and fires crossbow bolts or you can have a Pulse Rifle that uses authentic Pulse Rifle sound effects and fires a sort of blurred muzzle flash sort of thing that looks quite good... but also causes every crossbow in the game to sound like a Pulse Rifle and fire 9mm ammunition...


Note also Placeable Aliens type Sentry Guns.



               
               

               
            

Legacy_Talisstra

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« Reply #92 on: March 21, 2015, 10:06:38 am »


               

Sooo, when are you going to release the character models you keep showcasing in the screenshots? That redhead's head would look great on player characters, for example.



               
               

               
            

Legacy_Proleric

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« Reply #93 on: March 21, 2015, 10:11:29 am »


               

It should be possible for crossbows and pulse rifles to coexist, even though they are both Heavy Crossbow variants. I'm using Gylfi Gangler's Black Powder Guns in a setting which also has crossbows. Both the guns and the crossbows look and sound fine. IIRC it's done with scripting.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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ALIEN
« Reply #94 on: March 22, 2015, 04:04:46 am »


               

Talisstra:- Guillotinna's head is one of the PC heads from KotOR 2, one which Estelindis missed but which I recently converted to use for this character... However, I also have a PC pheno version. I'll be putting a page on the Vault soon for assorted miscellaneous bits and pieces and I'll put the head up there along with Neeshka and some other heads from KotOR that I've converted which Estelindis didn't so much miss as avoid 'cause they're nasty, rubbery uglyists.


I'll stick a link up on the PHoD Things thread when I've gathered it all together and posted it.


 


Proleric:- Interesting. Shall investigate further.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #95 on: March 22, 2015, 04:21:30 am »


               

Question:- What's worse than an Alien?


AvD2der1.jpg


Answer:- An Alien from HELL!


Demoness Tales being what it is, there's hardly any surprise that Lucirath's encounters with the Aliens sooner or later involve Hell. As a Renegade, Lucirath is rarely on good terms with her fellow Demons and, in AvD2, when a Demon Lord tries to get all heavy, she knocks nine kinds of crap out of him and leaves him in a heap... Before he recovers, along comes a Facehugger and next thing you know...


Enter XenoInfernalis...


XenoInfernalis.jpg


Not only is it BIG and immensely strong, not only does it have horns as well as all the Alien's usual weapons, not only does it gob acid profusely but it also SPEWS HELLFIRE!


Naturally, this rampaging honker provides the final all-out battle of AvD2.


How much use an Alien from Hell is likely to be to anyone but me I have no idea, but if you want it, I'll throw it in the huge Weyland Yutani Corporation crate with everything else.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #96 on: March 26, 2015, 11:01:38 am »


               

Have finished hitting the Nostromo with a singularly monumental brick...


Nostromo.jpg


Or at least, something that looks a lot like the Nostromo anyway. Theoretically, an M class starfreighter (that's a rather expensive piece of hardware - forty-two million in adjusted dollars) ought to be a bit bigger than I've made it, but there are practical limitations to how big I could make a NWN Placeable version that was a "useful" size. I mean, there's not much point to it if it's so titanically whopping you never see anything more than the landing gear unless you stand on top of a mountain the other end of a 32x32 Area. It's still a fairly impressive size as is...


AvD2alk1.jpg


In ALIEN, Ripley drops the Alien out of an airlock - not that this entirely deters it. In ALIENS, Ripley drops the Alien Queen out of an airlock - not that she doesn't almost go with her...


Seeing a pattern here, the Shabby Hyena weirdo has commenced attempts to make a working airlock through which things can be dropped... Considering various ways of simulating an explosive outrush of atmosphere and loose objects getting sucked through.


Results so far are spectacularly, amazingly, astoundingly, blisteringly, incredibly... not very good yet really... But there may be light at the end of the tunnel, assuming I can justify such a huge amount of faffing about for very little real purpose.


After all, Luce is from Hell. She doesn't drop things out of airlocks. She obliterates them into tiny pieces.



               
               

               
            

Legacy_CaveGnome

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« Reply #97 on: March 27, 2015, 03:50:50 pm »


               

This is wonderful!!! Alien 1 & 2 are favorites SciFi movies of mine and I am totally amazed at the scale of your work for these cherished icons of my neo-creepy-gothico-future pantheon. The Nostromo atmospheric ship proportions seem mostly right to me. Its the space refinery that has titanic proportions (When Sigourney escapes at the end of the 1st movie, the shuttle coasts the industrial behemoth for quite a long time). Maybe you could improve the ship texture and landing legs. The hull pattern is more complex and darker, and the landing feet have 3 or 4 articulated "fingers" each i think. Any future plans to make a Ripley character ?



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #98 on: March 28, 2015, 04:11:20 am »


               

The Nostromo should be a bit bigger - observe the height of the landing legs as compared to Dallas and the others as they come and go from the ship in the 1st film. But as I said, I wanted it to be visible as more than just an underside in-game.


The landing legs I made are already grotesquely high poly (for what's essentially just a background object) and, although they do have "fingers" as you call them, they ARE too short, simply because they don't look believably capable of safely supporting the colossal gargantua parked on top of them, which is more important in this instance than rabid accuracy to the film version. The bridge isn't identical and there are various other differences anyway. It's not intended to specifically be the Nostromo in Demoness Tales, just a freighter of similar type... I was hoping to avoid adding any other parts and push the poly count up more, but the more I look at it, the more Physics keeps whispering "the landing feet need to be broader, the landing feet need to be broader..."


As to the texture, I hate it. I may creep up on it with a brick at some point, but I'm mostly polishing up the Dropships at present.


No plans for Ripley, since I'm not trying to recreate the films so much as the settings of the films as a backdrop to certain chapters of Demoness Tales.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #99 on: March 29, 2015, 12:23:34 am »


               

.................


Damn. Something went wrong with the first attempt at this post. Please pretend it isn't here.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #100 on: March 29, 2015, 12:26:00 am »


               

A new, alternative version of the so-called Space Jockey...


AvD2spj1.jpg


Not sure whether I prefer this one or my earlier attempt at making a big, weird, alien dead git in a mutant chair. Perhaps I'll do a third version at some point using the best bits of both.


For now, I'll just concentrate on getting the second Alien Hak on the Vault. Not too much more to add now. At least for the time being. Probably.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #101 on: April 01, 2015, 03:55:40 am »


               

I've got the Dropships finished properly now...


Dropships.jpg


Available in military drab green or the disgustingly capitalistic drab grey of the Weyland Yutani Corporation with their nasty, insidious, money-grubbing tendencies (who obviously were too mean to fork out for anything but an undercoat due to their being the exact shapes of Spleens).


Thus you can have Dropships with weapon pods deployed or stowed since I've gone to all the lengths of pulling bits off and sticking them back on in different positions... Finishing the APCs next.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #102 on: April 02, 2015, 04:16:30 am »


               

APCs, as promised...


Again two versions, military drab green and filthily, dirtily capitalist scum Weyland Yutani drab grey with nasty, materialistic corporate logos on... Oh yes, and a third version that's all crumped into scrap 'cause the moment I'd finished them, the Alien Queen came along, inspected the row of gleaming new APCs and commenced jumping up and down on them in a towering rage. She does that a lot. (It wasn't me hitting it with an extra large brick, honest).


APCs.jpg


In point of fact, I've just this second noticed that the ruined APC's geometry has become mirrored somehow and turrets are the wrong side and so forth. Hm. I'll amend that before release. Can't imagine how I didn't notice earlier.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #103 on: April 11, 2015, 06:02:57 am »


               

Have started cramming Xenomorphs in a Big Bag. Currently checking walkmeshes on Dropships and things.


AvD2ext1.jpg


All new PHoD ALIEN Hak Part 2 should be on the Vault in the next two or three days (allowing for the fact that I seem to be utterly incapable of just doing one thing at a time and keep going back to Atlantis and messing with that too...



               
               

               
            

Legacy_rjshae

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« Reply #104 on: April 16, 2015, 02:50:11 am »


               

Your vehicles look terrific, particularly the worn edges. You must be using fairly large texture files for that much detail.