Hey, guys! I've come yet again to ask for help!
First off, is there a way to darken blood? I am using a modified version of the gore pack, which makes blood splatters remain for a time after killing enemies. The original release also adds destructable corpses and body parts and such, but point is, the blood looks very bright and crimson for my taste. After taking a peek at Project Q's latest blood stain placeables, I found a blood color I like, and wanted to replicate it on regular blood splatters. However, I noticed the models for the pack are not models per se, but kind of... emitters, I guess. They don't even show any model in them, no surface, just one of those inverted, 3d, yellow arrows showing in model editors. It seems the blood splatters are managed in-game and use a single, color-exchangeable, weird texture thing in DDS, which appears white, and I guess other variables colorate according to the desired type of blood. I don't know!
TL; DR is... How do I darken blood splatters?
The second issue may be even more challenging.
Whenever a character is Hasted, they move faster and their animations speed up. However, I also noticed the running animation isn't affected while weilding a bow (?) in the alternate combat animations by Ragnarok. It got me thinking. If the hasted, running animation (which looks silly to me) doesn't trigger while equipping a bow in said alternate thingies, is it possible to avoid it while still keeping everything in the Hasted status? Can we have the bonus and yet get rid of the fast-moving walking/running animations?
Any aid or suggesiton is appreciated!