Hopefully someone will catch the discussion and chime in. It's late, and I'm a little sleepy.
There are already a number of custom dynamic races created by the community over the years.
Here is one list, though it might not be current. Search down for "Currently Allocated Race Letters by the NWN Community" to see what I mean.
As a first, sleep-addled side note, notice how in that table the available characters for dynamic races are comprised of A-Z, 0-9 and some other symbols, including the "&" sign? Those are likely
not the entire list of characters which you can use. If you search the
Omnibus for "good news regarding", you'll find a message by Kinarr Greycloak from 2004 which indicates that the possible characters includes as least some
extended ASCII characters. Now, I never went through the trouble of testing that, but I
did confirm that, at least, some extended ASCII characters can be used in model names, successfully.
As a second, even sleepier, side note, there's no reason a dynamic creature has to actually be used as a dynamic creature and not, say, something like a placeable. In 2006, NWC Snake proposed (Omnibus: "I have been working on a set of furniture") using furniture-shaped robes on "null" humans to allow for colorable furnature. In the same thread, Monferrat furthered the idea by suggesting the use of a dynamic creature with furniture-shaped bodyparts, instead. A little earlier in that same thread, CID-78 brings up some potential drawbacks to the method but, since then, the application of effects like
EffectCutSceneGhost() and/or turning off "Targetable" in the appearance.2da line for that creature is just one way to potentially prevent it from being bumped around or interacted with, for instance. T
his is not to say that all of CID-78's points have been negated.In conclusion, I'll mumble something about a multi-state, colorable "placeable" and a give a drowsy warning that if phenotypes are used instead of races, to recall that per 1.69 patch notes, the "Fixed issue with textures not displaying correctly in the Toolset for community made creatures that use a phenotype of
10 or greater."
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Modifié par OldTimeRadio, 17 janvier 2014 - 09:59 .