Author Topic: RE: Taking Charge of Project Q  (Read 890 times)

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #15 on: January 18, 2014, 04:44:12 pm »


               Quick progress report. Started with the wolf since I didn't see the need for two people to work on the goat. With a few touch up's the wolf will be finished. With that said we need a plan of attack, a list of who is doing what ShadowM .
'Image
               
               

               


                     Modifié par Draygoth28, 18 janvier 2014 - 04:44 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #16 on: January 18, 2014, 04:46:23 pm »


               oh my! this is awesome!
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #17 on: January 18, 2014, 05:26:08 pm »


               My jaw hurts from hitting the floor! Nice work so far!
               
               

               
            

Legacy_Drewskie

  • Full Member
  • ***
  • Posts: 245
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #18 on: January 18, 2014, 05:53:24 pm »


               Very cool.

And good to hear Q will continue to be expanded upon.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #19 on: January 19, 2014, 06:49:42 pm »


               Well I was going to use the goat to make tutorial, but I cannot find the goat model in your haks Draygoth28. I missing it naming or something?
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #20 on: January 20, 2014, 11:04:09 am »


               It's in Project Q 1.7.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #21 on: January 20, 2014, 04:27:54 pm »


               Yeah I found out from Pstemarie , duh I should of known to look there hehe. Wow I see why the goat a pain in the butt. The goat fur that all over it will be hard not move in weird forms, maybe be better to part base the goat and put danglemesh on it.
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #22 on: January 20, 2014, 05:11:12 pm »


               Yah I had to split up the wolf and the goat looks way worse.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #23 on: January 21, 2014, 05:38:26 am »


               ok got it under control and have learned some more tricks to make it easier to work with skinmeshes should be a nice tutorial and goat model. I should have both released some time this next weekend.
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #24 on: January 21, 2014, 11:15:11 am »


               Good news!
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #25 on: January 21, 2014, 11:44:50 am »


               Looking forward to it.
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #26 on: January 23, 2014, 09:02:24 am »


               Draygoth is definately the creature creator number one now. Love them wolfs!!! Dont stop dont stop.
About projectQ... from my own experience it´s good to relax a bit after a release and now that your basically a one man show Pstemarie dont overburn yourself to much. You did so much and it´s good to just enjoy stuff again and find a little distance from the project.
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #27 on: January 23, 2014, 09:38:01 am »


               Good advice Baba, and exactly what I'm doing. Now that classes have begun again, its time to shelf my work until the next break.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #28 on: January 26, 2014, 12:46:06 am »


               Ok the goat model and the Skinmesh Tutorial are done. I just have to go over it, get all the files together and package it all up. I loved to add these to my hr base as I sure I be doing some more of them. We need to fix the texture stretching issues on some of the models.
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
RE: Taking Charge of Project Q
« Reply #29 on: January 26, 2014, 02:27:05 am »


               Its up to Draygoth, but I think that's a good idea to add them to HR. I can reserve some space in the Q appearance.2da for them so they don't get overwritten.

Speaking of HR - you got an update planned soon? Asking cause I use it in my module and I absolutely LOVE it!
               
               

               


                     Modifié par Pstemarie, 26 janvier 2014 - 02:29 .