Author Topic: weapons icons and haks  (Read 455 times)

Legacy_meaglyn

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weapons icons and haks
« on: January 13, 2014, 07:53:14 pm »


               Hi all,

I've been having problems with weapon icons not showing up right sometimes in toolset and sometimes in game and sometimes both.  It's deterministic as to how it messes up so if an item is messed up it's always messed up.

I'm hoping that one of you CC wizards can help point me at what I'm doing wrong.

I've got a mashup of Q1.7 and CEP , with Q stuff taking priority.

Issue 1:  Say I  make a shortbow. In the toolset if I set it to one of the CEP apearances (wbwsw_m_111) the icon becomes a backwards bow shape.  The files are all there in the haks, the icon files are there. Baseitems uses the right prefix. As long as I use only one of the 6 initial options it all works.  This shows up in game too.   My reading of things says that this should be working. But I must be missing something...

Issue 2: If I make a sling using one of the Q appearances the icon shows up right in toolset but shows the default Bioware sling icon in game.

Both things work fine using just the Q or CEP starter modules. So it must be something I did. But I don't know what it might be.  Has anyone seen anything like this? Any threads I should pull?

Thanks,
meaglyn
               
               

               
            

Legacy_The Amethyst Dragon

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weapons icons and haks
« Reply #1 on: January 13, 2014, 08:19:11 pm »


               I think you're looking at some of the incompatibilities smashing together major hak packages.

Q 1.7 includes my Reforged weapons and icons.  It should have, for each standard weapon part, 1 model + 1 tga icon + 1 dds icon.  The model is for the 3D view, the tga icon for the toolset, and the dds icon for the game client (when used via hak...the tga works for override, but dds is needed when going the hak route).

CEP includes additional weapon parts and icons...which do not match my Reforged ones.  For one thing, I reversed the direction the bow parts show on the icons...that came from using screenshots of the actual models to produce the icons.  So that "backwards" bow icon is actually the original direction bow icons showed from BioWare.

If the right Reforged sling icon is showing in the toolset but not in-game, that likely means that the .dds version of the icon is missing from the hak or there is an identically named .dds file in a higher level hak.
               
               

               
            

Legacy_meaglyn

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weapons icons and haks
« Reply #2 on: January 13, 2014, 08:39:40 pm »


               Thanks for the quick replay AD!

The Amethyst Dragon wrote...

I think you're looking at some of the incompatibilities smashing together major hak packages.

Q 1.7 includes my Reforged weapons and icons.  It should have, for each standard weapon part, 1 model + 1 tga icon + 1 dds icon.  The model is for the 3D view, the tga icon for the toolset, and the dds icon for the game client (when used via hak...the tga works for override, but dds is needed when going the hak route).


I was happy to the reforged stuff in there.

It looks like q1.7 does not have the dds files in it.  That would explain a lot of what I'm seeing '<img'>

CEP includes additional weapon parts and icons...which do not match my Reforged ones.  For one thing, I reversed the direction the bow parts show on the icons...that came from using screenshots of the actual models to produce the icons.  So that "backwards" bow icon is actually the original direction bow icons showed from BioWare.


So as long as I use only the cep parts together (or only the reforged parts) I might get something usable, right?  I think I can work with that. I may need to make copies of some more parts just to have some choice of handle and tops in the right place I suppose ...

Thanks!
               
               

               
            

Legacy_The Amethyst Dragon

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weapons icons and haks
« Reply #3 on: January 13, 2014, 08:43:53 pm »


               For the bows, you can use the Reforged and CEP parts together (the models should pretty much line up), but the icons won't match up.

If Q 1.7 doesn't have the .dds icons, you can just download the "hak" versions of the Reforged entries and pull the .dds icons into your own top level hak.  I'm sure this can then be fixed in Project Q if Pstemarie gets the time.
               
               

               
            

Legacy_Gruftlord

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weapons icons and haks
« Reply #4 on: January 13, 2014, 09:40:00 pm »


               i have mirrored .dds files of the bow icons, if project q is interestd, and AD allows me to pass them along. i did this some time ago, to make project reforged look good in cep modules as well (where mod authors would use cep and vanilla bow parts).
i think i have deleted the tga files, since i didn't bother with the look in the toolset, but still, dds are there (not sure you can reconvert them. dds converter sure does not)
               
               

               
            

Legacy_meaglyn

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weapons icons and haks
« Reply #5 on: January 14, 2014, 02:02:52 am »


               

Gruftlord wrote...

i have mirrored .dds files of the bow icons, if project q is interestd, and AD allows me to pass them along. i did this some time ago, to make project reforged look good in cep modules as well (where mod authors would use cep and vanilla bow parts).
i think i have deleted the tga files, since i didn't bother with the look in the toolset, but still, dds are there (not sure you can reconvert them. dds converter sure does not)


Cool! I'd be interested in those if AD is okay with you sharing them.