<hesitates a little...>
I disagree slightly, though I agree far more than dis-.
Community Expansion Project.
My take (always *been* my take, even before it was ever called the CEP :-P ); Community created assets to expand the utility of Neverwinter Nights. Er, 1.
If (and I am absolutely thrilled it looks like we are) we are talking about a new initiative to revitalize community created expansion to NwN1, honestly, I think the distinction of new content versus existing content is rather moot.
As I have said <and muttered and whined> what we really need is a working package manager that will allow access to each asset individually and *not* force gigabyte downloads down anyone's craw (they particularly tend to stick in my little Starbucks pipeline, er, craw). What Pain of Dungeon Eternal was working on and what Merricksdad describes are both utilities toward this goal. <time to bring it back to the ot, boss>
I'm not really wandering off topic here. A CEP v3.0 is a great and overdue idea. Considering The Amethyst Dragon has personally generated nearly as much neat new stuff as the previous CEP team *collected* I can't think of anyone better to spearhead this. But I think, in the planning, we, *all* of us still interested die-hards, need to look at where we want NwN1 to go and how we're going to get there. And I think that means more than just collecting a new and bigger batch of assets. I think it means designing that collection to work with a real package manager that will allow old mods to *upgrade* to new content. Not designing the package to be ever more complex as it does the whole contortionist job of trying to remain backward's compatible, but to make the tools for the backwards mods to take advantage of new content. If they wish.
In my super-secret j project, that is what I'm aiming for. The tools to make old content work, not the increasingly absurd job of making new stuff work with content no longer supported.
So. That said, I'm going to be in this thing, one way or another. But I don't care to waste time on backwards compatibility (more power to you, TAD!). I haven't cared about CEP's newest incarnations since I discovered Blizzard IP in their stuff, requiring me to scrap 3 months of work. Those guys are *serious* about protecting their WoW IP!
In other words, just put me on the focus group working on tools and maybe a few assets and don't bother me with ancient history :-)
Edit: To agree with TAD here; I also do not think CEP is the place to game-play modifications. It is the place for assets. My opinion.
Edit 2:
henesua wrote...
...In this CEP should be much more a task of organization, and nothing in it should thus be exclusive.
Yeah, I agree with that.
<...before jumping in>
Modifié par Rolo Kipp, 14 janvier 2014 - 10:22 .