henesua wrote...
Merick, we need to talk. I was just discussing such a translator with team members.
again, agreed. Thankfully the time when such a program would be needed is likely months away. I plan to continue working on the libraries, or actually the merging of them. I already have a custom GFF editor for when I rebuilt infinity engine from scratch with improvements, so likely I already have that code and just need to bring it up to date. If not, the file specifications are easily available on the vault still.
The TLK structure has already been built in VB2008 and functions like an excel doc with col and row calls. The 2DA library was actually the easiest, especially since file specifications were readily available.
Combine that with all the tileset modding I did in 2006 and adding a SET library would be super simple. I was going to do interface, but what need would we have of an interface when we're just handing it a to-do list.
So basically, its just steps away from being finished. Make CEP3 reality and this could make things super simple.
Once I get a little further along, I'll put this out there as open source for the community and people can convert it to C or something easier to code in and reuse with other languages. Actually I had even started making some JSON libraries to run 2da data, trying to see it it was faster that way, via greasemonkey or something client side.