I would not let a new (standard) CEP version break compatibility with current CEP modules/servers. A CEP/Q merger hak would do that, but it would be completely optional and up to an individual builder to decide to do that.
I tossed up the idea of CEP/Q merger just because I know a lot of people would love to have the option.
I'm thinking two options, one where conflicts between the two means CEP stuff stays in place and Q stuff gets renumbered/renamed to work around it, and one where Q stuff stays in place and conflicting CEP stuff gets moved around.
Both would be optional, of course, since doing the first (CEP over Q) would mean modules build with Project Q and later adding the CEP would break and have to be repaired with lots of toolset work, and doing the second one (Q over CEP), modules built with CEP and later adding Project Q would have the same situation.
The only way either of those would work for a builder without adding work would be with a brand new module where nothing has been built yet.
When we get an update to CEP out there, perhaps it could be tackled by someone with some time and experience in merging haks. I'd hold off on even starting work on this option until a newer version of CEP is released.
I can tell you right now that a lot of Q/CEP merging would involve 2da merging and body part sorting (armor/clothing/PC parts). Right now there are several parts between the two that overlap and conflict...some are the same, others really do conflict.
Very, very tentative
CEP 3 (hak) plan.
Modifié par The Amethyst Dragon, 14 janvier 2014 - 03:36 .