Author Topic: Fomenting Mutiny  (Read 6796 times)

Legacy_Tiberius_Morguhn

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Fomenting Mutiny
« Reply #330 on: February 07, 2014, 04:08:44 am »


               

The Amethyst Dragon wrote...

The biggest current limit on expansion is in the areas of shields and weapons.  Evidently shields are pretty much filled out.  There are work-arounds that are relatively easy to handle.

Weapons...expand into "color channels" 5-9.  Already started with a couple of weapons, but there's lots of room for expansion.  It means that 5-9 won't necessarily be color variants based on color channel 1's appearance, and there's also the fact that regular NWN can't handle scripting of color channels other than 1-4, so it'd all be for toolset use.  There's a NWNX2 plugin that is supposed to remove the scripting limitation, it just won't work on my server for some reason (none of Terra777's plugins work for me, unfortunately).


EDIT:  ARRRGH!  Does anyone know how to embed a side-scrollable code box so that stuff like .2da lines doesn't get line wrapped and look like crap??????'<img'>

I'm not really seeing weapon additions as an impediment.  The CEP is already plumbed out for this (see clipping of baseitems.2da below) and really just requires some model renaming along with palette ITP changes and TLK changes.  Those things are already done as is anyways.  I have used this system to add many weapons to a WIP module of my own.  Now one thing I have not tried is to script anything with these new weapons...and that may be a limiting factor similar to the color 5-9 issue.  Am I missing something with this???


330       16807252     Longsword_2              1                4                 0x1C030            1                 2             WSwLz           0                  1               1               1               it_bag            iwswlz              0             ****            3              3              ****             1.5                10           255          1           8             2              2               1            15           1            2                  1687            9                8            0            0              1              45           256          ****         ****         ****         4              0          0                 5417                0                   1                  40           1                 ****               ****            ****                   50              50              50              70                 1
331       ****         Shortsword_2             ****             ****              ****               ****              ****          WSwSz           ****               ****            ****            ****            ****              ****                ****          ****            ****           ****           ****             ****               ****         ****         ****        ****          ****           ****            ****         ****         ****         ****               ****            ****             ****         ****         ****           ****           ****         ****         ****         ****         ****         ****           ****       ****              ****                ****                ****               ****         ****              ****               ****            ****                   ****            ****            ****            ****               ****
332       ****         BattleAxe_2              ****             ****              ****               ****              ****          WAxBz           ****               ****            ****            ****            ****              ****                ****          ****            ****           ****           ****             ****               ****         ****         ****        ****          ****           ****            ****         ****         ****         ****               ****            ****             ****         ****         ****           ****           ****         ****         ****         ****         ****         ****           ****       ****              ****                ****                ****               ****         ****              ****               ****            ****                   ****            ****            ****            ****               ****
333       16807255     BastardSword_2           2                4                 0x1C030            1                 2             WSwBz           0                  1               1               1               it_bag            iwswbz              0             ****            3              3              ****             1.6                10           255          1           10            2              2               1            35           1            2                  2288            9                8            0            0              1              44           ****         ****         ****         ****         4              0          0                 5434                0                   1                  100          11                ****               ****            ****                   65              65              35              71                 1


               
               

               


                     Modifié par Tiberius_Morguhn, 07 février 2014 - 04:16 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #331 on: February 07, 2014, 04:13:36 am »


               

3RavensMore wrote...

We get to vote on new content? Just how cool is that I ask you! Thanks AD for that.


Good Stuff.
               
               

               
            

Legacy_Proleric

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« Reply #332 on: February 07, 2014, 09:55:03 am »


               It's also possible to make suggestions:

Content Additions
Content Overhaul
Fix broken stuff

I'd like to raise awareness of these pages, as very few of us have responded so far.
               
               

               


                     Modifié par Proleric1, 07 février 2014 - 09:56 .
                     
                  


            

Legacy_ehye_khandee

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« Reply #333 on: February 07, 2014, 02:29:09 pm »


               KUDOs to TAD and the crew. This has been long overdue. I will address all other details of my feedback in the wikia and cep forum. MANY THANKS.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_Zarathustra217

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« Reply #334 on: February 14, 2014, 06:05:08 pm »


               Since the cep_core1.hak doesn't contain any model files, I've moved on to fix the models in cep_core2.hak. Examples of fixes are lighting issues for 663 models, compile errors in 24 files, minor skinmesh issues in more than 30 files, etc. etc.

You can grab the updated cep_core2.hak here: link

Again, please let me know if you encounter any issues while using it. The core2 hak mainly contain creature files.
               
               

               


                     Modifié par Zarathustra217, 14 février 2014 - 06:15 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #335 on: February 15, 2014, 05:33:01 am »


               I voted did all of you?

I hope not cause then my vote is worth more.

JK, vote peoples! It's not painful.
               
               

               
            

Legacy_Zarathustra217

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« Reply #336 on: February 15, 2014, 10:20:11 am »


               I've not received a single word of feedback on the packages I've released so far - I'm hoping it's because people aren't finding any errors with it, but can anyone here confirm that they've checked them out?

And TAD, are you checking the associated email regularly? I've not received reply from the last two I send.
               
               

               
            

Legacy_Proleric

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« Reply #337 on: February 15, 2014, 10:22:22 am »


               

Zarathustra217 wrote...

I've not received a single word of feedback on the packages I've released so far - I'm hoping it's because people aren't finding any errors with it, but can anyone here confirm that they've checked them out?

And TAD, are you checking the associated email regularly? I've not received reply from the last two I send.

To be honest, I downloaded core0, but haven't done much with it, because I'm not sure what to look for.
               
               

               
            

Legacy_Zarathustra217

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« Reply #338 on: February 15, 2014, 10:29:11 am »


               Yeah, I understand if that aspect seems a bit obscure, especially since there's so many fixes but given that they are also mostly minor. Far the most fixes are lighting issues which you'll only notice by things no longer appearing unnaturally dark. Most of the errors that might pop up should be easy to spot though when they are there because for the most part, they'll be very apparent (like misaligned bodyparts, models no longer animating, models causing errors messages popping up in the toolset, etc.)
               
               

               


                     Modifié par Zarathustra217, 15 février 2014 - 10:29 .
                     
                  


            

Legacy_Zarathustra217

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« Reply #339 on: February 15, 2014, 07:41:21 pm »


               To give you an idea of what these fixes entail, here's a example before and after image of some of the content that I've fixed.

Before

After
               
               

               


                     Modifié par Zarathustra217, 15 février 2014 - 07:41 .
                     
                  


            

Legacy_OldTimeRadio

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« Reply #340 on: February 15, 2014, 09:55:15 pm »


               Zarathustra217, from reading your entry on the CEP Fixes page and from this thread, it appears that almost 700 models you mention here (that you've already done in cep_core2.hak) and another 6,000+ models (mentioned on the CEP Fixes page) are presumably slated for "improvement" by having their Ambient and Diffuse set to 1 1 1 as a "fix". 

Why do you automatically consider models which have Ambient and Diffuse set to non-1 1 1 values as being "improper" or broken?
               
               

               


                     Modifié par OldTimeRadio, 15 février 2014 - 10:17 .
                     
                  


            

Legacy_Zarathustra217

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« Reply #341 on: February 15, 2014, 11:42:08 pm »


               An excellent question. Let me briefly try to explain why I think it's justifiable to apply this "fix" en masse as I do.

First of all, from my own experience working with this, far, far the most of the times I've looked into it in detail, it has actually constituted a fix. It is in fact exceptionally rare that you would intentionally want a model to not have ambient and diffuse set to 1 1 1 because when you texture an object, you will almost always make the texture as you want it to appear when fully lit. Among other things, this gives you the largest range of light available to be determined by your texture, thus allowing the texture to add more depth - but it also simply give you the most control of the final appearance. Almost no Bioware models use other than those settings too (except for dummy nodes or things used just for casting shadows), and I suspect in most of those cases where they actually have other settings, it's due to oversights. Generally, it tends to give a more blurred or "muddled" impression.

Second, using other settings may potentially also cause different objects in game to be rendered inconsistently. For example, mismatched ambient and diffuse settings cause an object to be less receptive to ambient light compared to diffuse lighting which will only very exceptionally make sense (and then only marginally so).

Now, there are a few rare objects where it does have merit to use other than diffuse and ambient settings of 1 1 1, and the point of testing is to catch that. But so far I've found that in 99.5% of the cases, it is a fix. And giving the vast amount of objects in the CEP in need of this fix, I'd say it's fully justifiable. Again, it's either that or nothing. It's much, much less work to catch those few models that might not need those settings and correct them, than going through the tens of thousands others.
               
               

               
            

Legacy_KlatchainCoffee

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« Reply #342 on: February 15, 2014, 11:42:09 pm »


               

Zarathustra217 wrote...

To give you an idea of what these fixes entail, here's a example before and after image of some of the content that I've fixed.

Before

After


I have no opinion to offer on the lighting, but some of them do look considerably improved and probably a good addition/change, assuming they see proper testing etc. before implementation.
               
               

               
            

Legacy_Zarathustra217

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« Reply #343 on: February 16, 2014, 12:57:17 am »


               

KlatchainCoffee wrote...

Zarathustra217 wrote...

To give you an idea of what these fixes entail, here's a example before and after image of some of the content that I've fixed.

Before

After


I have no opinion to offer on the lighting, but some of them do look considerably improved and probably a good addition/change, assuming they see proper testing etc. before implementation.


Try to pay attention to the two trolls on each side of the image - they have excellent textures (some of the best user made models overall really), but with the old settings, it is often hard to appreciate all the details.

I fully grant that I'm making assumptions about the original author's intentions though, but at least to me, it seems fairly obvious that this is actually closer to what he had in mind.
               
               

               
            

Legacy_Zarathustra217

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« Reply #344 on: February 16, 2014, 01:30:00 am »


               To better illustrate the point about consistency, I tried to screenshot the same scene but now with a few default Bioware models added too (an orc, a few chairs, two barrels and a stool).

Before

After

What I want you to notice here is how the objects in the "after" image appears more in continuance (lightning-wise) with the default Bioware models.

Anyway, I apologise if this is derailing the topic. If a majority are sceptical for whatever reason, then I'll just leave it be.
               
               

               


                     Modifié par Zarathustra217, 16 février 2014 - 01:31 .