Author Topic: Fomenting Mutiny  (Read 6800 times)

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Fomenting Mutiny
« Reply #315 on: February 05, 2014, 08:10:09 pm »


               

Zarathustra217 wrote...

Yeah, I think we've agreed on updating the existing haks rather than making new, mainly to maximize backward-support. It's being discussed though to restructure the content between the haks to make it more rational. You can follow that discussion (and take part in it) on the wiki page.


Yeah, I know, but this question seems to keep popping up every other page or so. Hopefully my explanations seals the coffin for good - it's a dead issue. 

To TAD and Zath and anyone else toiling away already - keep up the good work. 
               
               

               
            

Legacy_Zarathustra217

  • Sr. Member
  • ****
  • Posts: 322
  • Karma: +0/-0
Fomenting Mutiny
« Reply #316 on: February 05, 2014, 09:27:02 pm »


               Thanks '<img'>

And yeah, it's good that you help clarify it. Truth is, there's likely several thousands of players on various PWs and playing modules who benefit from the CEP every day. so it is a task demanding a good amout of reflection before we settle on any form of change.
               
               

               
            

Legacy_TheOneBlackRider

  • Hero Member
  • *****
  • Posts: 512
  • Karma: +0/-0
Fomenting Mutiny
« Reply #317 on: February 05, 2014, 10:02:47 pm »


               OK, I do agree. You are right! This "fix-HAK" might work for a single project like a server, which does use other non base HAKs/systems, but not for wide ranged (= in use) basic systems like Q or CEP. And adding a new HAK would of course break the backwards compatibility.
Again: Sorry for loosing track and thanks for summing it up (again ':whistle:').
               
               

               


                     Modifié par TheOneBlackRider, 05 février 2014 - 10:05 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Fomenting Mutiny
« Reply #318 on: February 05, 2014, 10:23:55 pm »


               If you guys can get an updater working like the rsync one we had for Q, it'd make your lives much easier. You could add fixes, update HAKs automatically, and fix things on the fly. My ultimate goal for Q when I took over was to move away from the occasional annual updates and into a smaller, more timely update system through rsync - I was aiming for monthly. Unfortunately, we lost our ftp host and the guy taking care of it.
               
               

               
            

Legacy_Proleric

  • Hero Member
  • *****
  • Posts: 1750
  • Karma: +0/-0
Fomenting Mutiny
« Reply #319 on: February 05, 2014, 11:00:49 pm »


               

Pstemarie wrote...

If you guys can get an updater working like the rsync one we had for Q, it'd make your lives much easier. You could add fixes, update HAKs automatically, and fix things on the fly. My ultimate goal for Q when I took over was to move away from the occasional annual updates and into a smaller, more timely update system through rsync - I was aiming for monthly. Unfortunately, we lost our ftp host and the guy taking care of it.

Frequent CEP updates would be great for adding value to the community quickly, and maybe reduce the old dilemma of CEP being out of step with artists' current work. We need to discuss the release process, though. How do we agree content? How do we test it? Needs to be pretty slick, to remain open to all, yet deliver updates that builders can trust.

I'm not keen on auto-update. All change has inherent risk, so I'd rather manage version and quality control of my module manually.
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Fomenting Mutiny
« Reply #320 on: February 05, 2014, 11:52:37 pm »


               

Proleric1 wrote...

I'm not keen on auto-update. All change has inherent risk, so I'd rather manage version and quality control of my module manually.


The builder still has ultimate control - after all added content would only appear if the builder allowed it to. The main idea of rsync was to enable the Q Team to inject bugfixes without making people wait for a new release to get them. Each release of Q goes through a pretty thorough testing process, but we still miss things. 
               
               

               
            

Legacy_Carcerian

  • Hero Member
  • *****
  • Posts: 1655
  • Karma: +0/-0
Fomenting Mutiny
« Reply #321 on: February 06, 2014, 12:51:07 am »


               When CEP had auto-update before it was a nighmare trying to keep everyone up to date however, as there was no clear way to determine what daily "build" someone had. The update constantly added new content, not just bug fixes, and could take quite a while to inject hak files on older computers and slow ISPs.

With NWNCX or a similar launcher CEP could check for updates on startup via dll, as an option, as long as the content was kept digestible in size...
               
               

               


                     Modifié par Carcerian, 06 février 2014 - 12:55 .
                     
                  


            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Fomenting Mutiny
« Reply #322 on: February 06, 2014, 10:09:55 am »


               If you want AD you have my permission to add my content to your next CEP release. I dont think that adding tilesets was a clever idea from the start within the CEP but do what you want;). Now i think the CEP is finally back in good hands.
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Fomenting Mutiny
« Reply #323 on: February 06, 2014, 03:22:25 pm »


               

NWN_baba yaga wrote...

If you want AD you have my permission to add my content to your next CEP release. I dont think that adding tilesets was a clever idea from the start within the CEP but do what you want;). Now i think the CEP is finally back in good hands.

Thanks, NWN_baba_yaga. :happy:
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Fomenting Mutiny
« Reply #324 on: February 06, 2014, 04:29:25 pm »


               I've added a few options to vote on to the possible additions for 2.60 page and one to the page for possible overhauls to existing CEP content.  Feel free to vote and/or leave feedback.

I'm planning on running each individual little poll for two weeks

CEP Wiki
               
               

               
            

Legacy_Proleric

  • Hero Member
  • *****
  • Posts: 1750
  • Karma: +0/-0
Fomenting Mutiny
« Reply #325 on: February 06, 2014, 06:56:11 pm »


               

The Amethyst Dragon wrote...

I've added a few options to vote on to the possible additions for 2.60 page and one to the page for possible overhauls to existing CEP content...

Voted.

I added some ideas to the "suggestions" page a few days ago. How do we move them forward to the "possible" (voting) page? Are we expecting the proposer to contact the author? If the work has already been released on an explicit open license, presumably that's unnecessary?
               
               

               
            

Legacy_Zarathustra217

  • Sr. Member
  • ****
  • Posts: 322
  • Karma: +0/-0
Fomenting Mutiny
« Reply #326 on: February 06, 2014, 10:35:42 pm »


               I think it's fine if it's just AD initiating the actual polls for now, in that easy slowly moving us through the suggestions. In that way we don't lose overview due to clutter, but can move through it gradually.
               
               

               
            

Legacy_3RavensMore

  • Hero Member
  • *****
  • Posts: 1153
  • Karma: +0/-0
Fomenting Mutiny
« Reply #327 on: February 06, 2014, 11:46:40 pm »


               We get to vote on new content?  Just how cool is that I ask you!  Thanks AD for that.
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Fomenting Mutiny
« Reply #328 on: February 07, 2014, 02:54:46 am »


               AD could you provide direct links to the polls on the CEP wiki please as it is now upto 25 pages already. ('^_^')

TR
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Fomenting Mutiny
« Reply #329 on: February 07, 2014, 03:42:11 am »


               Possible Content Additions

Possible Content Overhauls