Zarathustra217 wrote...
Apparently, it actually isn't referenced in any 2da, so it's not presently in use - perhaps due to these errors?
That's right. It's apparently not used by CEP at all. There appear to be 63 super-tiny models just like it in that range which also aren't used, either.
It's great that you noticed this, because that's certainly an error we should fix.
There were no errors, we decompiled some models and ran them through CM3 and now there are errors we should fix? In models that aren't even used by CEP? No, just no.
But what's actually your point?
My point is, this is almost the textbook example of why I'm saying people shouldn't be spelunking around CEP with CleanModels. Because situations like this happen. Then Amethyst Dragon gets 64 models in his inbox, numbered plc_mf100-plc_mf163 with the note, as I wrote in another message, "Here. I fixed these 64 models for CEP!" and stick him with the task of figuring what kind of signifgance and benefit those changed models contain.
For the Nth time, in regards to cracking open existing CEP content and mucking with it: Develop
specific plans of
limited scope to fix
signifigant or glaring errors which
actually already impact CEP users.
This is not some edict. I'm not even a member of CEP. This is simply a good idea and should stand on its own merits.
If you want to look at placeables currently referenced that do have issues, just check all the NWN2 imports. Or the broken barrel placeables. Or the duplicate nodes in the slug creature models. Or the... well, I'll provide you a list if you want.... but what's really the point?
The point is people want to help CEP and that's great. If one is unreasonably compelled to modify existing CEP content instead of making new content, have a real good reason for doing it. Something which has an
actual impact on CEP and whose fix improves CEP perceptably if not obviously.
Because it would be easy to probably fill a hak with 100 megs of recompiled reworked models from CEP whose changes were
barely perceptable to people who actually use it.
The broken barrel placeables? Duplicate nodes in the slugs, etc.? Are those actually used? Do players suffer because of (whatever) error? If that's the case, those sound like great fixes, potentially.
Modifié par OldTimeRadio, 01 février 2014 - 08:57 .