Author Topic: Fomenting Mutiny  (Read 6812 times)

Legacy_The Amethyst Dragon

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« Reply #210 on: January 26, 2014, 03:47:03 pm »


               CEP 2.4 is the most up to date version available.  Evidently there was going to be a version 2.5 (with my CCC brownie additions and a bunch of new doors), but that never materialized.

I'm currently running all of the converted-from-NWN2 placeable models through CleanModels 3.5 to fix errors and correct the ambient/diffuse lighting. Currently done: 179 of 967.  Evidently some of these models have a lot of errors that are getting corrected...I've noticed in the log window that one of the church models had over 13k errors fixed!

I made a note on the CEP2 Fixes page (on the wiki) that I was running those placeables for those fixes.  Thanks for noting them on there. '<img'>

If anyone wants to start listing other content (models, textures, scripts, etc.) that needs fixing, that'll be very helpful for myself and for anyone else that wants to get things going. If you can be as specific as possible about what needs to be fixed, it would be great (file names would be awesome so that we can just use NWN Explorer Reborn to find them).

You can also use the wiki (or the CEP forum) to give suggestions on newer content that could be added.  Just include the title and project/Vault URL, so the rest of us can easily find it to a) give our thoughts on the addition and 'B)' contact the creator to get permission to include it.

Edit: Wow.  I thought maybe the CleanModels program had frozen up on me, but I decided to just ignore it while I posted here.  Nope.  It just took a long time to work through one model to fix 68,388 errors. ':blink:'
               
               

               


                     Modifié par The Amethyst Dragon, 26 janvier 2014 - 03:52 .
                     
                  


            

Legacy_Pstemarie

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« Reply #211 on: January 26, 2014, 03:49:30 pm »


               TAD, the Skeletal Horses in CEP need to be replaced with the updated models from Q. Not sure Barry1066 ever got to that even though I sent him the models. The ones CEP got from Draygoth are outdated and may have shadow/rendering issues.
               
               

               


                     Modifié par Pstemarie, 26 janvier 2014 - 08:24 .
                     
                  


            

Legacy_Shadooow

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« Reply #212 on: January 26, 2014, 03:57:08 pm »


               Forget about trolls, who will never use CEP, and their suggestion. Do CEP for those who use it that is my advice. I like the project idea and I supported it till CEP2 happened when as many of you might remember I started criticing the CEP2 as a whole. I was perhaps too displeasing but I wont apologize, since three years later most of you found out I had right. Im still using CEP1 though. But since CEP2 effectively cut off CEP1 support and these days more and more players have CEP2 but not CEP1 I very recently switched the the custom haks melding CEP1 content in them.

Really, its already too late to change CEP2, this could have been done from the start if anyone listened, but in this time the majority of a servers is using CEP2 and any single file removed from CEP2 now would broke them. There wont be any CEP3 because this majority of CEP2 users is just not willing to add something that will mess their worlds and could cause another crashing or other issues. All you can do is just to add more and more content hoping this will improve the CEP2 usefullness for builders that so far didnt used it for whatever reason. And most of these builders already worked out their personal solution so why bother.
               
               

               
            

Legacy_3RavensMore

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« Reply #213 on: January 26, 2014, 04:00:35 pm »


               

The Amethyst Dragon wrote...
....and make a list of exactly which 2da lines are added or changed.  Documentation, y'al.


Thank you!  ':kissing:'
               
               

               
            

Legacy_TheOneBlackRider

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« Reply #214 on: January 26, 2014, 06:30:00 pm »


               Since we are using CEP, I just want to say "THANK YOU" to all, who get involved here and further the CEP-Project.
               
               

               
            

Legacy_Zwerkules

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« Reply #215 on: January 26, 2014, 07:57:45 pm »


               

The Amethyst Dragon wrote...

CEP 2.4 is the most up to date version available.  Evidently there was going to be a version 2.5 (with my CCC brownie additions and a bunch of new doors), but that never materialized.

I'm currently running all of the converted-from-NWN2 placeable models through CleanModels 3.5 to fix errors and correct the ambient/diffuse lighting. Currently done: 179 of 967.  Evidently some of these models have a lot of errors that are getting corrected...I've noticed in the log window that one of the church models had over 13k errors fixed!

I made a note on the CEP2 Fixes page (on the wiki) that I was running those placeables for those fixes.  Thanks for noting them on there. '<img'>

If anyone wants to start listing other content (models, textures, scripts, etc.) that needs fixing, that'll be very helpful for myself and for anyone else that wants to get things going. If you can be as specific as possible about what needs to be fixed, it would be great (file names would be awesome so that we can just use NWN Explorer Reborn to find them).

You can also use the wiki (or the CEP forum) to give suggestions on newer content that could be added.  Just include the title and project/Vault URL, so the rest of us can easily find it to a) give our thoughts on the addition and 'B)' contact the creator to get permission to include it.

Edit: Wow.  I thought maybe the CleanModels program had frozen up on me, but I decided to just ignore it while I posted here.  Nope.  It just took a long time to work through one model to fix 68,388 errors. ':blink:'


Some of the NWN2 models have gaps or parts missing or in the wrong place. The easiest way to fix those is to convert them from NWN2 again. If you need help with the houses I can convert those models from NWN2. Most of the Mulsantir houses have missing parts. Housermb4 has parts of the roof missing. Housermb11 has double meshes. TheGeorge also used the wrong textures. He always used the tintable ones which lack all colour, but people have used them the way they are, so fixing that may break modules which depend on those houses lacking all colour.
There are also some unfinished house models in NWN2. I've finished those.
               
               

               
            

Legacy_Pstemarie

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« Reply #216 on: January 26, 2014, 08:14:34 pm »


               

ShaDoOoW wrote...

Forget about trolls, who will never use CEP, and their suggestion...


If this was directed at me, TAD asked a question and I stated a fact. The skeletal horse models in CEP are an earlier version of what was eventually included in Project Q. They were pulled into CEP when they added Draygoth's mounts to the package. The Q version have some geometry tweaks that are not included in the CEP version and have been run through CM3.

Frankly, I could care less if he includes them, but I would be remiss to the creator of 90% of the original model - Sixesthrice - and TAD if I didn't point out that a more up to date version exists that doesn't require fixing.
               
               

               


                     Modifié par Pstemarie, 26 janvier 2014 - 08:41 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #217 on: January 27, 2014, 02:58:47 am »


               And, after running for about 11 hours, CleanModels finished with the NWN2 placeables.  This was at the end of the log:
"Total Fixes = 3165948" ':?'

Zwerkules wrote...

Some of the NWN2 models have gaps or parts missing or in the wrong place. The easiest way to fix those is to convert them from NWN2 again. If you need help with the houses I can convert those models from NWN2. Most of the Mulsantir houses have missing parts. Housermb4 has parts of the roof missing. Housermb11 has double meshes. TheGeorge also used the wrong textures. He always used the tintable ones which lack all colour, but people have used them the way they are, so fixing that may break modules which depend on those houses lacking all colour.
There are also some unfinished house models in NWN2. I've finished those.

Well, crap.

So...if anyone has access to NWN2 (I've never owned it, since it won't run well on my computer) and were to re-convert those 967 models for NWN, I could do another CleanModels run on them once they're finished.

I'll put the version I've got already into a "working, but could be updated (more)" folder for now.

And if there are more NWN2 houses or whatever that would fit nicely in NWN...
               
               

               


                     Modifié par The Amethyst Dragon, 27 janvier 2014 - 03:03 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #218 on: January 27, 2014, 07:12:29 am »


               I've added a few polls to a new page on the wiki, so community members can show their opinions on some content that is both publicly available and which the CEP has already been given permission to use.

Pstemarie, I'll grab those updated skeletal horse models out of the q_creatures hak soon, since you're offering them up.

Also, if anyone wants to start filling in information on the page I added for older editions of CEP, that'd be great.  We (well, I, maybe others) really would like to have a single page to get links for the 1.x versions, what patch level of NWN is required for them, and links to any modifications to bring them up to date with NWN 1.69 (if they exist).  Links for the 2.0 to 2.4 versions are also welcome, but those are easy enought ot find already).

Don't worry too much about page formatting on the wiki, I'll get around to making it nicer if need be.
               
               

               
            

Legacy_Zarathustra217

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« Reply #219 on: January 27, 2014, 08:40:55 am »


               It all looks great AD, and I'm glad to hear you've already undertaken the NWN2 model updates.

One other thing I've been thinking about whether people feel would be an appropriate way to update the CEP is by improving current sub-par content, either by doing enhancements to the models or by replacing them with better versions altogether. The most frequent criticism I recall hearing about the current CEP is the amount of superfluous or poor quality content, so to me it would be an obvious choice to also work on making this content more usable.

An example could be the current camel models in the CEP that looks like this:

'Image

Perhaps we could ask Draygoth if we could be permitted to use the one he showed here:

'Image

Any thoughts on this approach? Should we add a content overhaul/replacement section to the wiki page too?
               
               

               


                     Modifié par Zarathustra217, 27 janvier 2014 - 08:41 .
                     
                  


            

Legacy_Pstemarie

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« Reply #220 on: January 27, 2014, 01:46:34 pm »


               

The Amethyst Dragon wrote...

And, after running for about 11 hours, CleanModels finished with the NWN2 placeables.  This was at the end of the log:

"Total Fixes = 3165948"


You should have seen the total when I ran Sigil through CM3. It didn't take 11 hours, but the count was enormous. Its not uncommon to see that many errors. You are far better off to run CM3 operations in clusters, focusing on specific issues in each pass. For example, on the first pass, snap bitmaps and weld tverts; on the second pass, fix shadows; etc. Sometimes, if you do too many operations at the same time, CM3 will choke on a model that has numerous issues and may even not be able to export it.

In any event, OMB is the real expert on CM3. Use his guide, and you shouldn't have any real issues.
               
               

               


                     Modifié par Pstemarie, 27 janvier 2014 - 01:47 .
                     
                  


            

Legacy_Alassirana

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« Reply #221 on: January 27, 2014, 02:48:12 pm »


               I have what will probably be a slightly odd request on this, but it is coming from a player/builder who focuses heavily on pvm, so please keep that in mind.  Currently you are supposedly *required* to have the cep_crp_s hak in a cep installation.  Such a hak actually consistently interferes with other scripts I'm using, and makes things not compile because of some of the alterations it makes.  Please make it possible to not have *anything* from crp if you don't want it, as CRP is not always wanted, and making it a requirement is onerous for people of different playing styles.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #222 on: January 27, 2014, 03:11:56 pm »


               

Alassirana wrote...

I have what will probably be a slightly odd request on this, but it is coming from a player/builder who focuses heavily on pvm, so please keep that in mind.  Currently you are supposedly *required* to have the cep_crp_s hak in a cep installation.  Such a hak actually consistently interferes with other scripts I'm using, and makes things not compile because of some of the alterations it makes.  Please make it possible to not have *anything* from crp if you don't want it, as CRP is not always wanted, and making it a requirement is onerous for people of different playing styles.

That doesn't sound like an odd request to me.

cep2_crp_s.hak is already an optional hak.  I been using CEP for years, and i've never used that one.

This list shows what's currently (as of version 2.4) required and what's optional.
               
               

               


                     Modifié par The Amethyst Dragon, 27 janvier 2014 - 03:12 .
                     
                  


            

Legacy_Zarathustra217

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« Reply #223 on: January 27, 2014, 05:02:36 pm »


               By the way, don't be too careless using CleanModels - I've often experienced it causing new errors in the models with the default settings. At the very least, some posterior in-game checking is necessary.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #224 on: January 27, 2014, 08:54:31 pm »


               

Zarathustra217 wrote...

By the way, don't be too careless using CleanModels - I've often experienced it causing new errors in the models with the default settings. At the very least, some posterior in-game checking is necessary.

Oh, yes, definitely.  I noticed that one time when running a new displacer beast through it...CleanModels turned it's nice spherical glowing eyes into lumpy raisins. ':unsure:'