Author Topic: Fomenting Mutiny  (Read 6794 times)

Legacy_Pstemarie

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« Reply #105 on: January 15, 2014, 11:12:46 pm »


               

Mecheon wrote...

meaglyn wrote...

Tarot Redhand wrote...
CEP 3 - A New Hope


Eveyone knows it's "CEP 4 - A New Hope"  '<img'>

I think you mean

CEP 4 - The One with the Whales

(I can't resist that joke. Ever)


<Chortles...>

I just got these two references...
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #106 on: January 15, 2014, 11:33:21 pm »


               Wait, If i'm understanding this correctly, The CEP is going to become an Omnihak consisted of every smaller hak?

yey

I have a suggestion regarding creatures if that is the case.
               
               

               
            

Legacy_henesua

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« Reply #107 on: January 16, 2014, 01:44:01 am »


               I simply posted a suggestion for what I think CEP should become, but so far I am hearing crickets. So I do not know what will come of my proposal above.

So far TAD is the only one that appears to be doing anything. I however am interested in putting together a facelift compilation.
               
               

               
            

Legacy_Bluebomber4evr

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« Reply #108 on: January 16, 2014, 04:38:37 am »


               I like the idea of fixing/improving CEP 2. There's a lot of broken stuff in there, or things that would be almost usable if not for glaring bugs.

The giant slugs with the mile-high wire-frame box/hitbox/whatever you call it:
'Posted...is just one example.
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #109 on: January 16, 2014, 06:20:22 am »


               Ok, I had typed up a really long reply for this thread, but decided it was too much, would be taken wrongly anyway, and likely would not accomplish much.

From a previous "manager" of a cc team for NWN, I can tell you flat out that a BIG project, most especially one aimed at fixing OTHER folks bugs, will never survive.  Too much heartache, too many folks want to create NEW not fix that old stuff.  

If you decide that you think you can repair CEP 1.x, or 2.x or 3.x and maintain compatibility with each, you will never achieve it.  It is just too big a project and folks always end up just moving on to create new stuff anyway.

Best bet, forget "adding" to cep or q or anything else.  Simply create top haks of whatever content you wish to add and be done with it.  You will of course inherit the huge bug list from whatever version of cep you choose to create a top hak for, but at least you will already have a huge set of 2da's that can be edited and added to to get whatever content you wish to add to work with the old stuff which every single PW owner insists on having.

Set your sites MUCH MUCH lower, you might actually get it completed.  

Democratically vote on such and such, define that smaller goal, if, and that is a big if when dealing with volunteer cc folks, IF/when that smaller goal is accomplished then take on the next small project.  Don't start with a huge list of bugs to fix, as no one will ever complete it, and 99% of your cc folks will just go back to creating NEW stuff anyway... that is where the fun is for cc folks.  

You will need a real site to host your team though, attempting to do things here, where Bioware has already removed a great deal of previously available options and has stated that the entire "Projects" section is soon to be gone... you have no one to manage the forums, most specifically to create new sub-forums etc.  A huge project requires a huge amount of communication, back and forth, back and forth, back and forth again... Bioware/EA won't let us do that here.
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #110 on: January 16, 2014, 06:38:19 am »


               Instead of telling people to give up and go home, have you considered encouraging people to stick with their projects long enough to finish them?
               
               

               
            

Legacy_Mecheon

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« Reply #111 on: January 16, 2014, 08:09:28 am »


               

The Amethyst Dragon wrote...

I didn't plan on abandoning the CCC. '<img'>

I could have sworn one more thing was coming in for Dark Sun.  I'll check the list today.  If there's actually nothing missing, then I'll upload the stuff tomorrow.

I'll be mostly offline all day today...I need to finish converting NPC stats for the Temple of Elemental Evil to 3rd edition for an evening D&D session with my older kids.

Sorry, its been the hottest week down here for the last 109 years or thereabouts. My thoughts have been elsewhere

Check your emailbox
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #112 on: January 16, 2014, 10:39:08 am »


               

Nevercallmebyname wrote...

Instead of telling people to give up and go home, have you considered encouraging people to stick with their projects long enough to finish them?


I never said nor implied "Give up and go home".

What I said was to REDUCE your expectations, take it in smaller chunks.

I managed the Community Tileset Project for about 5 years or so.  That group started with a very easy to state, yet impossible to accomplish goal of repairing, updating and releasing 40 tilesets for NWN.  Sounds simple enough doesn't it?  30,000 tiles later, we released a total of 11 full tilesets, and one reskin. 

What I AM stating is that if you set a goal of repairing everything in cep2.x, you will lose most of your cc folks long before the repairs are EVER finished.  CTP burned through 20 or so tile artists over the years... they all joined thinking that it would be easy to accomplish, and that it would give them time to also work on their own custom content.  The members that left early all left because they wished to spend their very valuable time and energy creating NEW content instead of fixing all the bugs that existed in the various Bioware tilesets and tilesets from the vault.

Here, everyone is discussing merging multiple projects into one supermerged combination of haks.  It is very unlikely that will be accomplished, just the merge alone will require multiple people to spend long, hard, hours/days/weeks/months of work just to get the 2da's to merge without causing game crashing bugs and without adding aditional bugs into the total.

I am a realist, the reality is that a huge project like what is being discussed needs to be

1) voted on by the individual contributors (the community vote doesn't matter as much as the votes of the folks doing the work, except that it gives a bit of clarity of what the community may wish for)  This will not be a single subject vote either.  But you have to start with the scope of what the project will be.
2) The actual work will have to be assigned and worked on by the members of said team.  Just look at how long it takes each release of the custom content challenge, few have been released within the following month of whatever month was being worked on.  These are typically small, individual custom contents created by various authors in whatever spare time they have.  If it takes them 2-3 months to get a small project out the door due to time constraints, just imagine how long it will take with a full project.
3) The team will need a set of forums to work with/behind however you wish to state it.  It can't be done here as no-one in the current community even has ban privaledges much less the ability to create new forums and sub-forums etc.  You can beg all you want, heck we tried for over 18months to get the admins at EA to assign new moderators here... none were ever assigned.  So, you need a host somewhere else.
4) The team will need a location to share files.  Someplace that is not really public, IE only team members can access to share the files in work, THEN you need a public site for hosting the results... fortunately there are places for that aspect now.
5) You need a list of actual bugs... and more importantly even that a simple list, is you need some way to track a reported bug all the way to it being squashed.

Heck, I am not going to re-type that original message I had here again, but the list of things to accomplish just to get this team started is huge enough.  Now, add whatever bugs that were, are, or will be found and assigned.  There are thousands of them in cep2.x alone, I haven't checked Project Q in a while, typically their releases are cleaner, however they are not fully compatible with cep which just adds another layer of complexity.

ALL of this can be accomplised, but it will NOT be accomplished if you start out with such a huge project/goal of making the entire world a better place.  Instead, start at your closest street corner, and help the elderly get across a busy street safely, before you start building and rebulding the entire US Highway system.

Oh, you can make the overall goal to be "Make all content work together", but that goal isn't even possible.  Some content can be modified to make it work with others, but sometimes it just will not work.

The more things you add to that list of what you want done, the sooner you will see how unlikely it is that any of it would ever actually get released.

So, again... take SMALLER STEPS.  There is not a single member of this community that can do everything, despite whatever their personal ego says.  Dreams are nice, but they only exist in whatever fantasy world thought them up.  Making them into something real takes time and effort, and if you already have your time split to take care of a family, work, take care of your dog/cat/fish/monkey, create some content that you personally wish to see added into NWN, there really is not much time left over to go find and fix the bugs that someone left behind when they got fed up with the nwn community and the nwnengine and walked away.

I know, I have tried it.  I have the scars to prove it, I have busted up backups of a huge portion of the CTP project, I have pieces of junk that must be kept around to play NWN because everysingle pw out there uses CEP so I am forced to waste space on my hd to accomodate stuff that never should have been added to begin with.

You also have to remember that cep2.x has already EXCEEDED the maximum number of uti's for the aurora engine.  You can NOT add more without overriding something else. (There goes backwards compatiblity) Fortunately, the engine allows you to organize things in a way that does NOT force items to be immediately followed by the next item in a given set etc, you can renumber and point to whatever location that item may be, or go the horrendous route of loading a fake item and then painting the correct one on top via the toolset.

Aurora is old, yes it can be pushed, the community has pushed it far beyond what Bioware thought was even possible.  However, it is a 16bit app, it does not recognize a 32bit processor, so it can't use the full power of our current 64bit, multi-core systems.  It crashes a lot. 

Anyway, I am NOT saying "don't do it", what I am saying is that you must take it in smaller chunks.  Maybe, just maybe, you could get something released in less that a year that way.  It will NOT be the lofty goals already stated in this thread. 
               
               

               
            

Legacy_Pstemarie

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« Reply #113 on: January 16, 2014, 01:20:40 pm »


               Removed as it added nothing of value to the conversation - a nasty habit I seem to have gotten into lately. But now I've taken up cigars and all is good in the world!
               
               

               


                     Modifié par Pstemarie, 17 janvier 2014 - 10:57 .
                     
                  


            

Legacy_KlatchainCoffee

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« Reply #114 on: January 16, 2014, 01:35:49 pm »


               

Bannor Bloodfist wrote...

Anyway, I am NOT saying "don't do it", what I am saying is that you must take it in smaller chunks.  Maybe, just maybe, you could get something released in less that a year that way.  It will NOT be the lofty goals already stated in this thread. 



I don't think anyone here thinks it would be 'quick and easy'. But then again, CEP has been in limbo for a while and yes, even just cataloguing all the bugs is a huge job, let a lone fixing them.

In some ways this is like building a 'state of the art' PW  (and how many of those never got to launch point?) - if a large number of people get together and everyone (not just 1-2 people) maintains their presence and does their bit - it WILL happen.

So we seem to be heading back to the question - do we fix what we have or do we create something new that's backwards compatible (e.g. the modular setup, leaving the buggy/obsolete stuff in a 'legacy segment'). Do we really need to fix every single bug in CEP, expecially on sub-standard or unfinished components?

I believe it would be easier to decide what to do with this 'big pile of stuff' - which path to take on fixing or re-arranging it -  if we knew exactly what was in it and what state it was in.


Edit:

Bugs that I am aware of off the top of my head:

- owlbear has an enormous 'signt distance', which can and has caused serious problems as it turns it into an all-seeing terminator.

- some large crystal placeable appearences (ripped from a certain tileset, I blieve).

- I think everyone knows about the broken pigs appearences.

Also going through appearences, both placeable and creature, shows a lot of 'reserved for future use' slots.

               
               

               


                     Modifié par KlatchainCoffee, 16 janvier 2014 - 01:57 .
                     
                  


            

Legacy_Pstemarie

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« Reply #115 on: January 16, 2014, 02:09:49 pm »


               

Bluebomber4evr wrote...

I like the idea of fixing/improving CEP 2. There's a lot of broken stuff in there, or things that would be almost usable if not for glaring bugs.

The giant slugs with the mile-high wire-frame box/hitbox/whatever you call it:
'Posted...is just one example.


Stuff like that is caused by the point of origin being waaaaaaay off for the model. Easy to fix.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #116 on: January 16, 2014, 03:16:14 pm »


               Never mind cataloguing the bugs being a huge job, just cataloguing all the contents is the huge job that needs to be done so that you know what to call the things with the bugs in the first place.

TR
               
               

               


                     Modifié par Tarot Redhand, 16 janvier 2014 - 03:16 .
                     
                  


            

Legacy_Estelindis

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« Reply #117 on: January 16, 2014, 03:50:36 pm »


               Exactly.  I don't think Bannor is trying to discourage people, just sharing some personal experience in the hope that the project can have a realistic scope.  No one who has been burned out on a big project wants others to suffer the same.
               
               

               
            

Legacy_Shadooow

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« Reply #118 on: January 16, 2014, 04:25:21 pm »


               Henesua, I dont think a facelift is something that should be added to the cep. Same as new tilesets, classes, spells, scripts. Which some of those CEP2 already added :/ .

CEP was never "expansion" and cannot be imo. Any expansion must be much much smaller scope without changing original content (which NWEnhanced unfortunately did).
               
               

               
            

Legacy_Proleric

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« Reply #119 on: January 16, 2014, 05:47:18 pm »


               @Henesua - I pretty much agree with your points 1-5 (too long to quote on my current device) but the rest of your post is too complex for a simple yes/no. TAD mentioned a series of polls - some simple binary questions would be easier to handle.