I have encountered a bug with a VFX. I am using Amethyst Dragon's Quiver VFX. And after a particular animation the VFX get screwed up.
Quiver as expectedQuiver unexpectedly shifts during animationHere's the VFX line for the quiver1720 VFX_QUIVER_BROWN_HUMAN_MALE D 0 **** qvr_brn_hm **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
Column for model: Imp_Impact_Node
Here's the bit of code that leads to the animation I believe is causing the problem:
ClearAllActions();
if(GetArea(oDest)==GetArea(OBJECT_SELF))
TurnToFaceObject(oDest);
switch (iSkill)
{
case MS_SKILL_CLIMB:
DelayCommand(1.0, ActionJumpToObject(oDest, TRUE));
if(!bFail)
SendCompanions(OBJECT_SELF,oDest,"Climb");
else
DelayCommand(1.1, MSDoMoveFail(iSkill));
DelayCommand(0.1, PlaySound("fs_dirt_hard1"));
DelayCommand(0.5, PlaySound("fs_dirt_hard2"));
DelayCommand(1.0, PlaySound("fs_dirt_hard3"));
PlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL);
break;
Modifié par henesua, 12 janvier 2014 - 04:17 .