Author Topic: RE: TNO Reconstruction - A Development Journal  (Read 1284 times)

Legacy_Rolo Kipp

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RE: TNO Reconstruction - A Development Journal
« Reply #60 on: April 05, 2014, 05:39:36 pm »


               

<deploying a safety...>


 


Sorry, Paul. I broke your download link.


Same for everyone, I guess :-(


It still works if you substitute .net for .org, but until the old host releases the DNS records for .org, that link is broken :-/


 


Edit: Woot! My download counts are working again :-)


 


<...net>



               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #61 on: April 05, 2014, 10:55:34 pm »


               

Fixed my sig link.



               
               

               
            

Legacy_Vincent07

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RE: TNO Reconstruction - A Development Journal
« Reply #62 on: April 07, 2014, 11:06:58 pm »


               

Lovely work.  Can't wait to be able to add this into my server.   



               
               

               
            

Legacy_kalbaern

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RE: TNO Reconstruction - A Development Journal
« Reply #63 on: April 13, 2014, 01:29:57 am »


               

Can't wait!


 


Well, I'll wait.


 


I guess.


 


If I have too.


 


Just let me say thanks for all of your hard work now, as I'll be too busy to remember to do it once I start building new areas with this. '<img'>



               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #64 on: April 14, 2014, 01:19:29 pm »


               

Working on the last few hill tiles from Wildwoods. I should have the project uploaded by the end of the day today.


 


To-Do List


  • Finish Grassy Trees transition tiles to Canyons and Sea Cliffs terrain

  • Finish seam work on TNO and Wildwoods hill tiles

  • Add more details to Moathouse Group - goal is to break up highly visible texture pattern on the walls

  • Get all edge tiles working

  • Connect Wildwoods stream to TNO stream


               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #65 on: April 14, 2014, 03:27:19 pm »


               

And we're live...


 


Download from the Neverwinter Vault.


 


Haven't done anything yet with the moat house ruins since last release, but I've got some good idea how to tackle it '<img'>  



               
               

               
            

Legacy_YeoldeFog

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RE: TNO Reconstruction - A Development Journal
« Reply #66 on: April 14, 2014, 04:10:05 pm »


               

I've been looking at the content, superb! Would you like to upload a version that -only- upgrades the Castle Exterior, Rural tileset? ...Please '<img'>



               
               

               
            

Legacy_meaglyn

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RE: TNO Reconstruction - A Development Journal
« Reply #67 on: April 14, 2014, 04:12:22 pm »


               


I've been looking at the content, superb! Would you like to upload a version that -only- upgrades the Castle Exterior, Rural tileset? ...Please '<img'>




 


Seconded! 


               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #68 on: April 14, 2014, 04:32:06 pm »


               


I've been looking at the content, superb! Would you like to upload a version that -only- upgrades the Castle Exterior, Rural tileset? ...Please '<img'>




 


I can probably do that later today or tomorrow. 


               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #69 on: April 14, 2014, 05:11:13 pm »


               

The TNO Expansion Files are now available as a separate download.


 


Download from the Neverwinter Vault.



               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #70 on: April 15, 2014, 10:50:12 am »


               

Early WIP of the revamped moathouse. Right now I'm adding brambles, ivy, and some dead trees to the tiles to make it more visually appealing. The ivy works great for breaking up the repetition of the stone wall texture. 


 


moathouse1_zps3636793a.jpg



               
               

               
            

Legacy_cervantes35

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RE: TNO Reconstruction - A Development Journal
« Reply #71 on: April 15, 2014, 12:00:53 pm »


               

Paul I would use the TNO corner stone texture as well to help break it up on the corners. Like the ivy idea as well.



               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #72 on: April 15, 2014, 02:35:14 pm »


               


Paul I would use the TNO corner stone texture as well to help break it up on the corners. Like the ivy idea as well.




 


Yeah, way ahead of ya '<img'> But I do have a question about keystones in general...


 


Should I only use them on sharp corners (i.e. 90 degree) or should I also place them at wall joins - where a wall meets with another wall or tower?



               
               

               
            

Legacy_henesua

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RE: TNO Reconstruction - A Development Journal
« Reply #73 on: April 15, 2014, 04:40:42 pm »


               

"Keystones" are needed where ever you have two walls meeting at an angle. If you have a wall ending at another (a T or a wall abutting a round tower), don't use them.



               
               

               
            

Legacy_cervantes35

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RE: TNO Reconstruction - A Development Journal
« Reply #74 on: April 15, 2014, 04:50:26 pm »


               I would definitely do the corners and try joints just to see what it is going to look like.