Author Topic: RE: TNO Reconstruction - A Development Journal  (Read 1282 times)

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #45 on: February 05, 2014, 11:55:58 am »


               

Lord Sullivan wrote...

I have to say that it's looking pretty them good and I'm liking these 2 screenshots alot.

Still can't get used to the "vomited omelette" like color scheme of the (apparently suppose to be)grass texture specificaly in the very first screenshot posted at the begining of this thread and a few post up from here. Otherwise
looking good! 'B)'


Sully, that's actually the tno01_grass texture in all its ORIGINAL unmodified glory. The color was extremely highlighted by the wrong ambient/diffuse settings on the 3D grass. The grass in the 2nd screenshot is how its supposed to look.
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #46 on: February 05, 2014, 11:57:37 am »


               

Carrot Sticks wrote...

Out of curiosity, would this be folded into Q, or left as a separate hak?


No. I'm keeping this stuff separate. Not all my creations/mergers need to be tied up in Project Q. Also, having it separate prevents it from making demands upon my time like that insatiable little beast Q does.

':devil:'
               
               

               


                     Modifié par Pstemarie, 05 février 2014 - 12:01 .
                     
                  


            

Legacy_Carrot Sticks

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RE: TNO Reconstruction - A Development Journal
« Reply #47 on: February 05, 2014, 06:54:25 pm »


               

Pstemarie wrote...

No. I'm keeping this stuff separate. Not all my creations/mergers need to be tied up in Project Q. Also, having it separate prevents it from making demands upon my time like that insatiable little beast Q does.


Makes sense; Q is certainly a large undertaking.  Also, this looks brilliant, and it should be fantastically fun to build with.
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #48 on: February 05, 2014, 08:40:54 pm »


               It's a lot of fun - gives a whole new look to the game. The only headache is Six's hills - they have less edge verts than the TNO hills so it makes for lots of gaps when you get the two side-by-side - gaps I need to fix manually.
               
               

               
            

Legacy_Tarot Redhand

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RE: TNO Reconstruction - A Development Journal
« Reply #49 on: February 05, 2014, 08:58:33 pm »


               You could always say that they are sink-holes.':whistle:'

TR 
               
               

               
            

Legacy_Carrot Sticks

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RE: TNO Reconstruction - A Development Journal
« Reply #50 on: February 05, 2014, 10:07:00 pm »


               It has a rustic, almost Saxon feel to it, and would be killer for an Arthurian module (or Cormyr).
               
               

               
            

Legacy_Grymlorde

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RE: TNO Reconstruction - A Development Journal
« Reply #51 on: February 06, 2014, 05:07:39 pm »


               

Carrot Sticks wrote...

It has a rustic, almost Saxon feel to it, and would be killer for an Arthurian module (or Cormyr).


I'm very, very glad to see thatched roofs. Slate roofs weren't economically viable in rural areas until the 1800s. Which is why I wish that ALL of the roofs in ALL rural tilesets were thatch. I prefer my Medieval European fantasy to actually. . .  well… y'know… look  Medieval. 

Thanks Paul for your continued work and Gavin for the orignal roofs! Looking forward to something I can use!
               
               

               


                     Modifié par Grymlorde, 06 février 2014 - 05:08 .
                     
                  


            

Legacy_YeoldeFog

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RE: TNO Reconstruction - A Development Journal
« Reply #52 on: February 06, 2014, 08:13:36 pm »


               Pstemarie: Any chance it will be available soon? I need it! '<img'>
               
               

               
            

Legacy_Master Jax

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RE: TNO Reconstruction - A Development Journal
« Reply #53 on: February 07, 2014, 06:08:51 am »


               

Grymlorde wrote...

I'm very, very glad to see thatched roofs. Slate roofs weren't economically viable in rural areas until the 1800s. Which is why I wish that ALL of the roofs in ALL rural tilesets were thatch. I prefer my Medieval European fantasy to actually. . .  well… y'know… look  Medieval. 

Thanks Paul for your continued work and Gavin for the orignal roofs! Looking forward to something I can use!


My feelings exactly. THIS is exactly what I think of NWN being like.
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #54 on: February 07, 2014, 11:26:32 am »


               

YeoldeFog wrote...

Pstemarie: Any chance it will be available soon? I need it! '<img'>


I'll be in the hospital at least through today, then I have LOTS of school work to catch up on. In any event, it won't be soon. As I mentioned previously all Gavin's hill tiles need to be reworked to align properly with the TNO hills. Its a fairly easy process but takes time. I can usually turn out a tile in about 15 minutes. There are also some edge tile issues I need to tend to as well.
               
               

               
            

Legacy_kalbaern

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RE: TNO Reconstruction - A Development Journal
« Reply #55 on: March 20, 2014, 01:52:03 pm »


               

Figured I'd give this thread a friendly bump. '<img'>


 


I know there's lots of us eager to use this one day.



               
               

               
            

Legacy_rjshae

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RE: TNO Reconstruction - A Development Journal
« Reply #56 on: March 20, 2014, 07:56:19 pm »


               

Quote



Pstemarie wrote...

 


Quote



Tiberius_Morguhn wrote...


Download available yet to experiment with? (:please:)





Soon.

 

'<img'>



 


funny-meme-animals-soon-001.jpg


               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #57 on: March 21, 2014, 03:18:37 am »


               

Yeah, I haven't forgotten it. Its on the back burner until April break. I was planning on working on it over Feb break, but I got side-tracked.



               
               

               
            

Legacy_cervantes35

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RE: TNO Reconstruction - A Development Journal
« Reply #58 on: March 22, 2014, 04:34:40 am »


               

This is some really awesome work can't wait till April now.



               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #59 on: April 05, 2014, 12:11:16 pm »


               

Started working on this again today - a week early too!


 


To-Do List


 


  • Finish Grassy Trees transition tiles to Canyons and Sea Cliffs terrain

  • Finish seam work on TNO and Wildwoods hill tiles

  • Add more details to Moathouse Group - goal is to break up highly visible texture pattern on the walls

  • Get all edge tiles working

  • Connect Wildwoods stream to TNO stream