Author Topic: RE: TNO Reconstruction - A Development Journal  (Read 1276 times)

Legacy_Squatting Monk

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RE: TNO Reconstruction - A Development Journal
« Reply #15 on: January 10, 2014, 08:51:17 pm »


               Fantastic!
               
               

               
            

Legacy_Estelindis

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RE: TNO Reconstruction - A Development Journal
« Reply #16 on: January 10, 2014, 08:58:13 pm »


               Looks great! '<img'>
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #17 on: January 10, 2014, 10:16:34 pm »


               Moving onto the sloped tiles and some texture blending - need a break from grassy trees. Shouldn't be too bad matching them up with TNO slopes. BTW - I'm using an unreleased version of Wildwoods so some of the stuff in the screenshots might be new...
               
               

               


                     Modifié par Pstemarie, 10 janvier 2014 - 10:28 .
                     
                  


            

Legacy_Wall3T

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RE: TNO Reconstruction - A Development Journal
« Reply #18 on: January 11, 2014, 03:10:18 am »


               @Pstemarie

quit getting me all excited <he doesnt really mean that> shoosh brain!

i have this tendency to do some of the following side effects from seeing amazing work<unfortunatly> hey now!

getting tingly, nostalgia, drooling, eye candy eyes, following every new post, looking at the same picture more than once, saying how amazing each picture is by single phrasing it, and joking are just a few things to list <he does mean it too>

keep it up, i look forward to the end result
               
               

               


                     Modifié par oOKyeOo, 11 janvier 2014 - 03:18 .
                     
                  


            

Legacy_CaveGnome

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RE: TNO Reconstruction - A Development Journal
« Reply #19 on: January 11, 2014, 05:21:55 am »


               Beautiful!
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #20 on: January 11, 2014, 07:39:36 pm »


               Remapped TNO Thatch Houses - now they match the cottages in Wildwoods...

'Posted
               
               

               
            

Legacy_henesua

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RE: TNO Reconstruction - A Development Journal
« Reply #21 on: January 11, 2014, 08:18:09 pm »


               very nice
               
               

               
            

Legacy_Estelindis

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RE: TNO Reconstruction - A Development Journal
« Reply #22 on: January 11, 2014, 08:42:08 pm »


               Wow, they're beautiful!
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #23 on: January 11, 2014, 08:52:02 pm »


               Thanks, still not sure about the grass setting though - anyone know how high can I put the density before the game chokes?
               
               

               
            

Legacy_YeoldeFog

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RE: TNO Reconstruction - A Development Journal
« Reply #24 on: January 11, 2014, 09:23:11 pm »


               I'm no expert, but If you change the hue of the grass closer to the ground, then maybe you wouldn't notice how sparse the grass is?
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #25 on: January 11, 2014, 09:24:17 pm »


               

YeoldeFog wrote...

I'm no expert, but If you change the hue of the grass closer to the ground, then maybe you wouldn't notice how sparse the grass is?


I'll try that!

EDIT: Worked like a charm. I hate having a cold - makes you overlook the obvious.

'Posted

The roof of the mill has been redone, thickening the thatch so its more like the other thatch roofs. The stonework has also been completely retextured. 
               
               

               


                     Modifié par Pstemarie, 11 janvier 2014 - 09:50 .
                     
                  


            

Legacy_YeoldeFog

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RE: TNO Reconstruction - A Development Journal
« Reply #26 on: January 11, 2014, 10:03:09 pm »


               This is so beautiful! A different game all over. Will this kinda replace the WildWoods, as in; can I do the same thing with this tileset as I can with WildWoods?
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #27 on: January 11, 2014, 10:12:22 pm »


               Not a replacement for Wildwoods per se, but anything you can do with wildwoods you can do with this tileset - it just takes a few more clicks to get there since, in order to render Wildwoods forest terrain, you have to cycle through all the TNO grass terrain.
               
               

               
            

Legacy_Master Jax

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RE: TNO Reconstruction - A Development Journal
« Reply #28 on: January 12, 2014, 06:38:04 am »


               Curiously enough, I am using pretty much the same scheme with my rural exterior. Only the grass and brick textures differ. I think we share the same taste, not only given this latest release, but your work in Q and NWNE. I also think your inclusion of Wildwoods content will make this beautifully dissimilar to Toro's rural override. Both will be amazing, but distinct and varied.
               
               

               
            

Legacy_Pstemarie

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RE: TNO Reconstruction - A Development Journal
« Reply #29 on: January 12, 2014, 07:08:01 am »


               

Master Jax wrote...

Curiously enough, I am using pretty much the same scheme with my rural exterior. Only the grass and brick textures differ. I think we share the same taste, not only given this latest release, but your work in Q and NWNE. I also think your inclusion of Wildwoods content will make this beautifully dissimilar to Toro's rural override. Both will be amazing, but distinct and varied.


We definitely seem to have similar tastes aethetically. I love what Toro's done with Bioware Rural and it was a big inspiration for remaking TNO. Unfortunately, I've also got too many pre-existing areas built using TNO - a sideeffect of having ignored BioWare Rural for so many years - to make that tileset a viable option for my needs. 
               
               

               


                     Modifié par Pstemarie, 12 janvier 2014 - 09:02 .