Author Topic: Bucket o' Slime  (Read 706 times)

Legacy_Michael DarkAngel

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Bucket o' Slime
« Reply #30 on: January 07, 2014, 01:12:39 am »


               Did someone say...

SQUIRREL!!!

'Image

':ph34r:'
 MDA
               
               

               
            

Legacy_Pstemarie

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Bucket o' Slime
« Reply #31 on: January 07, 2014, 01:25:25 am »


               Yeah I just got majorly sidetracked....it all began because I HAD to have Six's Wildwoods' large tower ruin in the TNO tileset. Next thing I know, I'm importing the entire tileset into TNO (I'd done a small portion a few months back back but lost it) and now I'm rebuilding the "Grassy Tree" terrain to be a nonwalkable version of the woods tiles from wildwoods...

'Image

The tileset is getting a little confusing to work with though cause in order to port in Wildwoods I had to change the "Woods" terrain to "Grass" - so when you paint grass you sometimes get clumps of forest instead ':whistle:'
               
               

               


                     Modifié par Pstemarie, 07 janvier 2014 - 01:29 .
                     
                  


            

Legacy_Bluebomber4evr

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Bucket o' Slime
« Reply #32 on: January 07, 2014, 04:35:31 am »


               

Michael DarkAngel wrote...

Did someone say...

SQUIRREL!!!

'Image

':ph34r:'
 MDA

WANT
               
               

               
            

Legacy_ShadowM

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Bucket o' Slime
« Reply #33 on: June 06, 2016, 03:41:33 am »


               

Slime placables in the works, and trap visual effect to be done next weekend (damm work tomorrow always getting in the way '<img'> ) If you have that squirrel model I probably can match it up with my rat animation.  Hmm or I could just modify the rat into a squirrel.



               
               

               
            

Legacy_Shadooow

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Bucket o' Slime
« Reply #34 on: June 06, 2016, 03:49:28 am »


               

Oh this squirrel is so cute, I want him as animal companion!