Author Topic: Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014  (Read 673 times)

Legacy_Tarot Redhand

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #15 on: January 07, 2014, 12:20:33 am »


               Bannor, was any of it created outside the USA?

TR
               
               

               
            

Legacy_Bannor Bloodfist

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #16 on: January 07, 2014, 01:10:27 am »


               Likely the answer to that would be yes, but without a specific list of what was created where, the point is moot.
               
               

               
            

Legacy_Pstemarie

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #17 on: January 07, 2014, 02:01:10 am »


               Why dwell on DLA any longer? They were a great team and although some members are still active, that group is long gone now. The community members that remain are more than capable of recreating, with their own skills, anything DLA created.

Ideas I have that I won't get to since I've started to merge Wildwoods into TNO...

Draconians - take the DLA Lizardman, add wings, add dragon head, reskin (use the lizardman texture, just recolor it!)

Caramon and Tika - Make creatures from the parts that already exist courtesy of Lisa, give them anims from the ACP

Horses w/ Solamnic and Nerakan symbol - reskin DLA horses

"Black Robe" Raistlin - mage with a black robe, give him Masterius' anims

Death Knight - take a skeleton and put full plate armor on it

The list is endless...
               
               

               


                     Modifié par Pstemarie, 07 janvier 2014 - 02:02 .
                     
                  


            

Legacy_Shemsu-Heru

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #18 on: January 07, 2014, 10:24:08 am »


               I have seen good death knight creature models in RLC_CREATURES RLCore / Denizens of Darkness, Volume 1 (ARCHIVED).
               
               

               
            

Legacy_Wall3T

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #19 on: January 12, 2014, 01:31:27 am »


               While i was rummaging around the Old Vault i came across this content idea someone came up with. Its based on the Moons of Krynn (dragonlance) but i havent any idea what it is or what it does. it appears to be a skybox, but if thats true i havent a clue

maybe someone could take a look at it, and if PHOD would e intrested in it as well

nwvault.ign.com/View.php

'Posted
               
               

               
            

Legacy_Killmonger

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #20 on: January 12, 2014, 03:45:25 am »


               As I recall, those moons are animated and orbit each other
In it's way it was cool but I also seem to recall that the (short)distance from the observer was a problem. However, I believe these moons could be revamped to fit into most skyboxes but I would like to propose one caveat:
Like the marvelous "city clock add on" the individual moons (as plates) could rotate around the observer's area skybox and be timed with phases (animated textures)....takers? anyone? ....
Alternately, the moons' transit could be an animated texture placed upon a clear ribbon (or band) which would encircle the user's area skybox POV at different angles.
There could also be options, One, Two or more moons or even the illusion of the skybox (users POV) orbiting a very large planetoid, like Pandora

jmo

<ow, ow, owhooo!>
               
               

               


                     Modifié par Killmonger, 12 janvier 2014 - 03:56 .
                     
                  


            

Legacy_Proleric

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #21 on: January 12, 2014, 10:34:24 am »


               I'm using those moons in my module (by coincidence, like Krynn and Wicca, Enigma Mundi has three moons). It's a placeable, animated, orrery. I have it playing above a fountain in the palace of the High Elves, as a symbol of their scientific knowledge and magic.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014
« Reply #22 on: January 15, 2014, 04:11:07 pm »


               I've been thinking about having animated moons (and other much stranger things) as either VFX or solid Placeables floating round the periphery of Areas in front of the Skybox for a couple of years in Demoness Tales.

I've made a few experiments and come across one major stumbling block, aside from the obvious one of them moving too fast to seem "realistic", however slow you make them.

This is that, if they're set to orbit a PC at X distance, sooner or later, as you get near the edges of an Area, they vanish off through the skybox. (And you can kind've tell they're following you and nobody likes being followed about by a stack of peripatetic moons).
If they're set to orbit the centrepoint of the Area, then you can only use them for an Area of that exact size, which rather limits them. If you base them on a small Area, they look ridiculous in a larger Area and if you base them on a large Area, they disappear behind the skybox in a smaller Area.

As an orrery or such, they're great. (There are a few such Placeables on the Vault). As actual planetary objects interacting with a sky and an Area to be in any way believable, I have thus far found no way to do it that doesn't look rubbish, at least to my perceptions.
I'm not saying there ISN'T a way, I just haven't found it.

And I'm not likely to have the time this month given my rabid work on AvD... But I am hitting a basic, normal, regular, ordinary skybox with a big brick in order to have three moons and at least some of the constellations. The latter I'm putting in one star at a time, overlayed on a starfield in a way that will hopefully make them visible and recognizable without them looking like a horde of levitating lightbulbs.