Some creatures I'd like to see:
The disir are a race of deep-dwelling subterranean creatures of disgusting appearance. They stand about six to seven feet tall, although they are normally hunched over to a lesser height. Parts of their bodies are covered with a natural armor, while other areas show exposed rubbery flesh. Their skin tone is a pasty green-white. Their pores exude a thick coating of slimy gel. This is normally polluted with dirt, debris, and bits of dead flesh that seem to constantly slough off them. An aura of stench and decay hangs around them.
(Left: true disir. Right: a Tyin, a mutated form of disir)
The gurik cha'ahl, deformed goblins of Taladas:
Undead beasts, mindless killers of unknown origin, compelled to destroy the living.
The most common variety is the stahnk. The size of a small dragon, the stahnk’s bones protrude from rotting flesh. It has a great horned head, and its ribs are bare and barbed, forming a nasty cage. It walks on all fours, but it can rear on its hind legs, balancing with its stubby tail, to bring its powerful forearms to bear.
The other type of undead beast is the Gholor. The gholor, also known as the feaster, is an undead beast with no hind legs or rib cage. It cannot make ensnaring, trampling, or flinging attacks. Instead, it attacks with two 20-foot-long bony hooked arms and its sharp teeth; its jaws secrete acid, causing an additional 1d8 points of acid damage with each successful bite.
Gholors live at the bottom of deep funnel-like depressions located in deserts, on ocean floors, or in similarly desolate areas. They cannot move from their funnels. Gholors radiate a magical pull within a 1d10-mile radius of their funnels, causing all victims in the area to feel a desire to travel to the funnel. For every hour a being is within this radius, it must roll a successful saving throw vs. spell or continue to move toward the funnel at its normal movement rate. When a victim reaches the funnel, it begins to slip inside; it slips to the center and into the arms of the waiting gholor in three rounds.
Giant Sea Anemones, common in the seas around Ansalon
Fire minions are fearsome creatures, apparently from the elemental plane of Fire. Their bodies are composed of living flame, and although they can assume any form they wish, the most common is that of a large humanoid, complete with fangs and homs. Their bodies are the colors of flame and constantly swirl and flicker with the living light.
Wichtlin are elven undead. They are relentless killers and deadly adversaries.Wichtlin appear as a pair of floating eyeballs and a pair of floating, skeletal hands. Both the eyeballs and the hands glow with a greenish color. Those using
detect invisibility,
true seeing, or a similar spell can see the wichtlin’s entire form: a blackened elven skeleton draped with shards of rotting flesh.Wichtlin are a result of an ancient curse on the court of Queen Sylvyana, a Silvanesti elf also known as the Ghoul Queen. All known records of her reign were destroyed by the Silvanesti, and only fragments of rumors remain. When an elf of evil alignment dies violently, there is a 1% chance that Chemosh, the Lord of the Undead, in conjunction with the spirit of Queen Sylvyana, claims his spirit and resurrects him as a wichtlin.
A knight haunt is a floating suit of Solamnic armor, always accompanied by some sort of weapon. If the battle where the knight fell was one where more than 100 Solamnic knights died then it is always riding a suit of floating horse barding.The armor is always mirror bright and its weapon is always in perfect condition. A faint golden haze can be seen, creating the form of the Knight who used to own the armor.
The fireshadow is a creature from the Abyss that can be summoned to the Prime Material plane by an 8th-level or higher evil cleric, but only if the cleric’s deity approves and aids the summoning.
The fireshadow is made of cold, green flame. It can assume whatever shape the summoner specifies, but it must appear at its full height of 30 feet. It might appear as a wraith-like dragon, a towering human, or an immense skeleton. Regardless of its form, the fireshadow is always surrounded by an aura of pale, green fire.
Modifié par Bluebomber4evr, 01 janvier 2014 - 10:15 .