Author Topic: Custom Content Challenge: January 2014: Chronicles of Krynn  (Read 1689 times)

Legacy_henesua

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #45 on: January 16, 2014, 11:33:47 pm »


               Shemsu, those are cool. Have you considered adding as a creature? I can see this being used by the nautical system others have worked on in Spell Jammer. If the ships are also creatures, they can be used in a system in which they move about on the ice, directed by script.
               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #46 on: January 17, 2014, 12:44:25 am »


               Everything that has been developed recently for this month's challenge is really great. So much so that I am in danger of sounding petty. Alas, still no tinker gnomes though. What with their aprons and all, I had hoped someone would get around to it.

TR
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #47 on: January 17, 2014, 05:16:37 am »


               Very nice, ice-riders, Shem. Excellent models...

If the lack of shadows bothers you, you could always put a very simple mesh inside the hull that was roughly the same shape as the hull and set it to "render 0" and "shadow 1".
Then there'd be a basic shadow without the complex geometry of the actual model crashing anything.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #48 on: January 17, 2014, 12:47:56 pm »


               

henesua wrote...

Shemsu, those are cool. Have you considered adding as a creature? I can see this being used by the nautical system others have worked on in Spell Jammer. If the ships are also creatures, they can be used in a system in which they move about on the ice, directed by script.



Actually, I hadn't thought in it like a creature. However I think that, it won't be to hard, adding the drow boat animations to it. However, I'm afraid that I'm not familiarized with this "nautical system", or the use of scripts.
Is there anything that I should know in orther to make a "Ice-rider" creature compatible with "The nautical system"

@PHOD:
I hadn't done, something like your suggestion, because the lack of shadows, actually, is not bothering to me. Howeaver let me know if most of you cosiderer it a great disadvantage?
               
               

               


                     Modifié par Shemsu-Heru, 17 janvier 2014 - 12:48 .
                     
                  


            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #49 on: January 17, 2014, 01:03:54 pm »


               It doesn't bother me either, it was merely a suggestion just in case it bothered you!
I never use shadows with Area lighting since they mostly look horrible anyway.

Krynn Skybox:- Rubbish Error Incident obliterated the first attempt... Rrrrrrgghh! Am now foaming at the mouth and hitting a replacement version with a big brick.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #50 on: January 17, 2014, 01:07:39 pm »


               Suddenly, horrifyingly (and surprising precisely nobody) PLUSH HYENA of DOOM has made...

YET ANOTHER UNDEAD ANIMAL!

'Posted

Come on, nobody seriously believed I wouldn't do that blatant Undead Animal on the Inspirations thread for this month, did they?
Given the fact that for eight years or more I've been purveying outrageous quantities of freakish Undead Animals to the NWN Community - whether you wanted them or not - this thing was mandatory.

In point of fact, "Fifi" woke me up last night by firmly pushing me out of the bed, complaining that I was thrashing about, biting the pillow and muttering something about "Undead Animals" and she inferred that if I was so damned concerned about the (string of epithets deleted) Undead Animals then I should go and damn well deal with them.
Three hours of hitting gmax with a particularly huge and unsubtle brick later and the pleasingly grotesque horror of the Ultimate Undead Animal was trying to savage everything in sight.

'Posted

The Stahnk is described as being near 20 feet in length. The all-new, gloriously repulsive, fully-illuminated, chromium-plated, genuine accessory, all-singing, all-dancing, award-winning, gift-boxed, widescreen, collector's edition, director's-cut PHoD Undead Animal version is, in fact, closer to 15 feet long.

It just seems to work at this size... and trust me, if you find yourself with one of these honkers charging down the passage toward you, you sure as hell won't want it to be any bigger than it already is.

But, if anyone really wants me to, I can always do a bigger one as well!
Close study of what is probably my best Undead Animal thus far, reveals that it is somewhat asymmetric, with a big glop of flesh on one side of the head that isn't on the other, differing stages of decay, protruding bones, etc in the limbs, all lovingly hand crafted with a big brick to insinuate the putrid, reeking grossness of the mutated, arcane, evilist Necrothere.
The spiky, extended ribcage seemed to be mentioned prominently in the descriptions so I made sure it was duly vile looking and unavoidably obvious. It runs most of the length of the decayed body and up into the neck in a filthily mutated, not very natural way.
So, after eight years plus since the very first PHoD CC went on the Vault and was a disgusting Undead Animal, things don't seem to be changing much... They're just bigger, better Undead Animals.
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 17 janvier 2014 - 01:38 .
                     
                  


            

Legacy_Viking_Warrior

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #51 on: January 17, 2014, 04:30:37 pm »


               That beast looks nasty. Great work!
               
               

               
            

Legacy_TheOneBlackRider

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #52 on: January 17, 2014, 04:47:36 pm »


               

Shemsu-Heru wrote...
This "ice-riders" are hybrids of sled/ship used by the Ice folk in the south pole of Krynn. 
It's based on the oficial DL art:


This is great a great addition! Icereach is waiting for them! '<img'>

PHOD. Also amazing creations. Would you find the time to create a Thanoi (see inspiration posts)?
http://dragonlancene...7/7d/Thanoi.jpg

Edit: ... Oh, I just found, that Shemsu-Heru has a model:
http://social.biowar...ndex/12358881/2
... They look great, but maybe they could get a little brushup, so they look a bit more fierce?


Well, I went for a Dragonhighlord helm - the first time I fiddeled with a helmet model and I think, I won't manage more than this:
'Posted
It's based on helm_020, since I lack the time to worm myself into creating a totally new plt. The additions use OldTimeRadio's txi-trick (great finding that was! Thanks OTR). I don't manage to get those golden decos of the original paintings done, so it's a kind of "trying to get close to the original"-version. Will try a bit more, but I guess, that's about it.
I will add another red horned version.

Side question: Do helemts cast shadows? A toon without a helemt has a head shadow. The shadow dissapears, when equipping a helmet. Even NWN-models don't cast a shadow.
               
               

               


                     Modifié par TheOneBlackRider, 17 janvier 2014 - 05:41 .
                     
                  


            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #53 on: January 17, 2014, 10:31:34 pm »


               @TheOneBlackRider: My thanoi model is just a head for half-orcs.

@Henesua: OK, I just have finished a creature version of my DL Icerider.

'Posted
               
               

               


                     Modifié par Shemsu-Heru, 17 janvier 2014 - 10:59 .
                     
                  


            

Legacy_Bluebomber4evr

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #54 on: January 18, 2014, 05:10:47 am »


               OMG the stahnk looks amazing! Nice job, PHoD!
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #55 on: January 20, 2014, 01:44:44 am »


               Here is a head that I had made some time ago for my dragonlance module. Well actually It's no my work, is one of the KOTOR heads, in which I have made little texture modification; in order to make it looks close to Tanis the half-elven.

'Posted

So I'm not sure if this is adecuade to the challenge?
               
               

               
            

Legacy_3RavensMore

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #56 on: January 20, 2014, 05:12:34 am »


               Shemsu, please, please submit that head.  It's fantastic!
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #57 on: January 20, 2014, 11:32:07 pm »


               Ye Diverse and Sundry Views of Ye Olde Krynn Skybox...

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Don't know if this is exactly what you had in mind, Shem; please advise if it's completely wrong!

The first version was obliterated by a rubbish data-mushing error, so I did it again...

I think I've got the moons right, if nothing else.
Maybe the black one should be blacker?
I didn't get all the constellations in, because there just isn't enough room on a Skybox for all of them without cramming them on top of each other.
Those I did get in should be accurate since I cut up one of those Krynn astrological charts you posted and placed the constellations with their astrological drawings onto the Skybox as transparent overlays and then individually mapped in each star, one by one, in exactly the right places and then took the astrological transparencies off again - since great big drawings of Dragons and things floating in the night sky would seem a tad odd. Thus the stars are definitely in the right places...
As to whether the constellations are in the right places, that's another matter.
Having done a tiny bit of research and concluded that Chemosh is evil, I put it beside the black moon which is also supposed to be evil, that sort of thing. Not very scientific.
The constellations are distinguished from the other stars on the Skybox by having that cruciform light refraction thing on them. Hopefully this will make them identifiable to those as are bothered whilst keeping them at least halfway "realistic"... But if they're supposedly arcane deities in disguise as lightbulbs then how realistic they'd look is anybody's guess.

Anyway, I hope it's more or less what you wanted. If not, tell me what needs changing.
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 20 janvier 2014 - 11:55 .
                     
                  


            

Legacy_Tarot Redhand

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #58 on: January 21, 2014, 12:31:57 am »


               My take on it is that the black moon is supposed to be so black that you can't actually see it except as a black circle that blocks the light of the stars behind it. But then again Shemsu-Heru may have a different take on it. That said, I think what you have done with that skybox is great.

TR
               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: January 2014: Chronicles of Krynn
« Reply #59 on: January 21, 2014, 03:03:43 am »


               agreed. there isnt any definitive appearances of the moons from krynn so its quite literaly... the skies the limits! 'B)'