Author Topic: RE: Project Q v1.7 RELEASED!!!!  (Read 1067 times)

Legacy_Master Jax

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RE: Project Q v1.7 RELEASED!!!!
« Reply #45 on: January 08, 2014, 06:11:01 am »


               Paul, I was wondering... Were the coat robes ever fixed to be compatible with Alternate Combat Animations? You know, the ones from patch 1.69? How about Q's new robes like 046, the one with cloth over a breastplate, or the commoner robes created by six for the CCC?
               
               

               
            

Legacy_Athain

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RE: Project Q v1.7 RELEASED!!!!
« Reply #46 on: January 08, 2014, 06:44:58 am »


               Is there any documentation on what is new in 1.7?  I've checked just about everywhere and there's no list.
               
               

               
            

Legacy__six

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RE: Project Q v1.7 RELEASED!!!!
« Reply #47 on: January 09, 2014, 06:28:21 pm »


               Late to spot this, but I thought I'd pop in to say it's awesome that this has happened. Super glad there's still interest in Q developing further too.
               
               

               
            

Legacy_YeoldeFog

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RE: Project Q v1.7 RELEASED!!!!
« Reply #48 on: January 14, 2014, 12:07:14 pm »


               DG's mounts doesn't seem to be mountable. It just says "this is not a mount". Or am I doing something wrong? -.-

I have tried it with the Project Q, horses module and I have the hotfix.
               
               

               
            

Legacy_Draygoth28

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RE: Project Q v1.7 RELEASED!!!!
« Reply #49 on: January 14, 2014, 01:17:49 pm »


               I'm in the process of making erf files for these mounts.
               
               

               
            

Legacy_YeoldeFog

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RE: Project Q v1.7 RELEASED!!!!
« Reply #50 on: January 14, 2014, 05:01:05 pm »


               

Draygoth28 wrote...

I'm in the process of making erf files for these mounts.


Then I'm in the process of becoming very happy! '<img'>
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #51 on: January 14, 2014, 05:54:40 pm »


               

Draygoth28 wrote...

I'm in the process of making erf files for these mounts.


Cool, TBH I have no idea how custom mounts work. I have barely played with the Bioware mounts ':huh:'
               
               

               
            

Legacy_YeoldeFog

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RE: Project Q v1.7 RELEASED!!!!
« Reply #52 on: January 14, 2014, 06:49:25 pm »


               I noticed that some models are very small. The Elephant is just as small as the fox. I suppose it isn't possible to make the animals larger?

Draygoth: I have seen a mountable wolf with a saddle, but I didn't find it in this pack. Are you the creater behind that one, or am I lost again? :/
               
               

               
            

Legacy_henesua

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RE: Project Q v1.7 RELEASED!!!!
« Reply #53 on: January 14, 2014, 06:57:42 pm »


               Since we are talking about mounts in Draygoth's mounts in Project Q:
has anyone looked at creating copies of these with "normal" animations?
               
               

               
            

Legacy_Draygoth28

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RE: Project Q v1.7 RELEASED!!!!
« Reply #54 on: January 14, 2014, 07:01:42 pm »


               When I am done with the erf files you will be able to make the animals any size you want. A tiny elephant large fox or visa versa. You can do it now by creating an invisible creature of what ever size you are wanting and select the mount from the tails. Not sure about the wolf/saddle, I'll have to poke around and see. I put together many versions in the past. if there were going to be a Q 1.8 I would re visit these mounts and fix some issues. I hate the way the camel and bears turned out.
               
               

               


                     Modifié par Draygoth28, 14 janvier 2014 - 07:05 .
                     
                  


            

Legacy_YeoldeFog

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RE: Project Q v1.7 RELEASED!!!!
« Reply #55 on: January 14, 2014, 07:02:57 pm »


               Hurray! Sorry for hijacking the thread but I suppose it's Q related! .)
               
               

               
            

Legacy_henesua

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RE: Project Q v1.7 RELEASED!!!!
« Reply #56 on: January 14, 2014, 07:12:15 pm »


               but what about hooking to normal animations so that we can use these awesome models as normal animals rather than only as mounts?  I really like all of these animals, and would like to use them as wild animals in the game. But with the mount animations, they don't move naturally, plus they cause client side lag. It would be great to have copies of these without the mount set up of animations, but supermodelled to the most appropriate animations of existing creatures.

Is this of interest to anyone? Anyone working on it?
               
               

               
            

Legacy_Draygoth28

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RE: Project Q v1.7 RELEASED!!!!
« Reply #57 on: January 14, 2014, 08:19:49 pm »


               I had originally thought to have two versions of the models. One as a creature with creature animations and one as a mount. As I am not very good at skin mesh this would prove to be a long and trying task.
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #58 on: January 14, 2014, 08:38:18 pm »


               

henesua wrote...

but what about hooking to normal animations so that we can use these awesome models as normal animals rather than only as mounts?  I really like all of these animals, and would like to use them as wild animals in the game. But with the mount animations, they don't move naturally, plus they cause client side lag. It would be great to have copies of these without the mount set up of animations, but supermodelled to the most appropriate animations of existing creatures.

Is this of interest to anyone? Anyone working on it?


Patience young grasshopper. I'm on it.
               
               

               
            

Legacy_Draygoth28

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RE: Project Q v1.7 RELEASED!!!!
« Reply #59 on: January 14, 2014, 08:50:23 pm »


               +1 in waiting patiently.