I've found some time to put together some things for v1.7 - might be out on X-Mas. Anyway...here's what I've got together so far:
- Parrot and Tiki Mask vfx will now work when q_!fightingsfx is attached to a module
- Parrot vfx now disappears from shoulder when parrot is unsummoned
- Expanded the social pheno to include all races and both genders
- New skinmesh versions of the Black Bear, Brown Bear, Kodiak Bear, and Polar Bear (Bioware overrrides)
- New Yuan-ti Invoker, Yuan-ti Necromancer, and Yuan-ti Priest (Bioware overrides)
- Reworked a few Q placeables
- Added higher poly versions of several heads
- Unlocked troglodyte variants (hidden Bioware models)
- New Mountain Giant (Bioware override)
- Added Fomorian Giant
- Added Stirge by Lathspell
- Reworked potion baseitem models so they are no longer embedded in the Z plane
- Chapel door templates can now be edited
- New Chromatic Dragons by Six
- Fixed female Hide shin and foot models (Toolset ID #s 42 and 34, respectively)
- PLT channels fixed on pfh0_head028.plt, pfh0_head029.plt, and pfh0_head152.plt (thanks Rolo)
- Removed non-rendering Thatch Mill, dirt and Mill, dirt terrain groups from the TNO tileset
- Field terrain now appears on the minimap for areas built with the TNO tileset
- Fixed minimap references for several tiles in the TNO tileset and added several missing minimaps
- Added Project Reforged by Amethyst Dragon to q_items core hak
- Removed alternate weapon configuration models and associated templates from q_!armoury
- Added oasis and stream terrain by Helvene to the desert tileset (ttd)
- New Fire Giants (male warrior w/ helm, male wariror w/ no helm - Bioware overrides)
- Added Draygoth's Drow from the CCC (4 males, 4 females, male and female driders, and 2 mounts)
- Added Draygoth's Duergar (3 male warriors, male mage, 2 female warriors)
- Fixed walkmesh issue on Palisade Gate tiles where the wrong material was defined over the road feature
Scripting[/b]
- Implemented a module switch that allows Builders to turn OFF the multi-weapon requirement for the Demonblade fighting style. Default value is enabled.
- Added a module switch allowing Builders to limit unarmed fighting styles to Monk characters only. Default value is disabled
- Added a new ERF file (q_v17_tailor.erf) which includes an optional system for allowing players to customize characters using the PC parts added in Project Q (includes one placeable object, one dialog file, and 73 scripts)
Modifié par Pstemarie, 24 décembre 2013 - 11:21 .