Author Topic: Community VFX Project  (Read 3916 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #75 on: December 23, 2013, 12:00:22 am »


                <red-faced...>


I got *something* in the can, but I'm not really sure what it is.
It sorta resembles a tutorial, but... well, I lost Max 2013 making it, so it's a pretty valuable chuck of celluloid :-P

'Posted
If you want to make VFX, check it out.

<...with finger-paint>
               
               

               


                     Modifié par Rolo Kipp, 23 décembre 2013 - 12:02 .
                     
                  


            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Community VFX Project
« Reply #76 on: December 23, 2013, 01:19:01 am »


               Added to tutorial sticky '<img'>
               
               

               
            

Legacy_CalSailX

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Community VFX Project
« Reply #77 on: December 23, 2013, 02:02:41 pm »


               While I'm on my blanket kick... added a bedroll/sleeping bag vfx to my list.
neverwintervault.org/sites/neverwintervault.org/files/u1173/bedroll_1223a.jpg
Tin01 blanket on single bed.
neverwintervault.org/sites/neverwintervault.org/files/u1173/tin01_blanket1223a.jpg

Still messing about with the model and the texture map, still not quite happy with it yet.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #78 on: December 24, 2013, 04:26:21 pm »


               <frantically...>

@ CalSailX: Looking great! 

Just remember that you, as the artist, will *always* find something to mess about with and be unhappy with :-) You know all those great models I've made that have just wowed everyone?
Er, well, you don't because I never was satisfied with them enough to get them in game :-/
Starting with the Crone, I've tried to set a threshold "good enough... for now" so I can actually get things in game. Just saying I hope you don't putter *too* long with those cozy blankets!

@ Jenna:
'Posted

=)

<...wrapping presents>
               
               

               


                     Modifié par Rolo Kipp, 24 décembre 2013 - 04:27 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Community VFX Project
« Reply #79 on: December 24, 2013, 04:40:57 pm »


               Those blankets look great. Very useful too with a resting system if we can get the animations to work.

It would be interesting to see how that looks with Vaei's sleeping animation.
'Posted

Nice horns, Rolo. Some more for the collection.
*greedily rubs hands together*
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #80 on: December 24, 2013, 05:47:34 pm »


               <going xtreme...>

Had to get a little extreme for the ef & gm heads... that damned nose! At least it clears his 'stache :-P

'Posted
Edit: Looks ridiculous, of course, but that's how I'm starting to feel about gnomes :-/



<...on some stubborn heads>
               
               

               


                     Modifié par Rolo Kipp, 24 décembre 2013 - 05:49 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Community VFX Project
« Reply #81 on: December 24, 2013, 06:53:51 pm »


               Top Ten Reasons Why Trent Oster Hates Gnomes

Should we start a list for you , Rolo?  '<img'>
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #82 on: December 24, 2013, 07:21:44 pm »


               <muttering...>

Amethyst, in fact, doesn't have gnomes, as NwN defines them. Never has, never will.
OTOH, some of the Fae (which are actually constructs of magical nature akin to Homonculi & Gynoculi), quite resemble germanic gnomes. They are not, however a playable race except at dm level.

But if you'd like to start a list, yeah, the male's nose give me fits :-P

<...and mumbling>
               
               

               
            

Legacy_Mecheon

  • Hero Member
  • *****
  • Posts: 664
  • Karma: +0/-0
Community VFX Project
« Reply #83 on: December 24, 2013, 10:58:07 pm »


               I kind of like gnomes in a pure mythological sense, and in a 4E sense. The 4E comic (Which you should read if you can find it, it was good and it was a crime that more people didn't) pretty much portrayed gnomes as the unlucky guys stuck in the middle of the Feywild and just trying to survive, while the Formori and the Eladrin (High Elves) waged war uncaring about them

4E did try to differentiate them from Halflings a lot and I think it suceeded by making their thing being fey

On the other hand, yeah. Model kinda sucks
               
               

               
            

Legacy_CalSailX

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Community VFX Project
« Reply #84 on: December 25, 2013, 12:49:12 am »


               

henesua wrote...

Those blankets look great. Very useful too with a resting system if we can get the animations to work.

It would be interesting to see how that looks with Vaei's sleeping animation.


@henesua  I think it could look good, but for at least one issue with Vaei's Sweet Dreams animation. In that it drops the body at a 45 degree angle to the right of the Aurora Base center line. I suppose it would be possible to apply the vfx to a null human that has cutsceen ghost to correct the facing. Not my animation or I'd alter it to drop the body at 12 o'clock to the model base or at least closer to such.

 On my todo list is generating a few new dead front animations to use for the sleepers in my module. Already have them using a few different sitting animations by selecting from different phenotypes. Sitting animations themselfs are from Failed Bard they are in the CCC July 2012. 

@Rolo - I hear ya... I'll try to have something for you to look at in your in-box before New Year. The  "good enough... for now" bar is one I sometimes have a hard time clearing. I got into working on CC to fix models for my own use.
 However because of restictions that some authors and other factions added I never bothered to push the repairs,and fixes up the chain. Far too many models that will never see the light of day, and at least one module who's content was so tainted by it's hak file that it never will be released sits on an old hard drive I'll never fire up again.

 The files I'll give to Rolo, may not work for everyone, and when they don't folks I expect you to alter them as you will to fit your needs. It's a simple model just doing something that I needed to see in game, hope you'll find it as useful in your own module.
               
               

               


                     Modifié par CalSailX, 25 décembre 2013 - 01:03 .
                     
                  


            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #85 on: December 26, 2013, 05:04:36 pm »


               <slipping a little sumthin-sumthin...>

I've put up a (*very*) pre-release package of the models we've been working on, primarily so a couple people could start doing things with the models.
It's incomplete, rough and your mileage *will* vary :-).

Edit: There *may* be an easter egg or two in the demo hak...

<...out the side door>
               
               

               


                     Modifié par Rolo Kipp, 26 décembre 2013 - 06:59 .
                     
                  


            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Community VFX Project
« Reply #86 on: December 27, 2013, 03:32:36 pm »


               @Rolo if I just want the stuff to use, do I just need the demo-hak or all the rest?

3 firmish suggestions before I forget them. Stetson, Poncho (although maybe a robe is better?), and Sombrero. Possibly Darth Vader's helmet (probably better as a helmet though)

TR
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #87 on: December 27, 2013, 03:39:00 pm »


               <considering...>

This pre-release contains all of the currently listed models and textures in the demo hak/mod. So you can use them all with the demo hak.

Eventually, the demo will be updated at major version numbers, but new content will be available individually (models, textures & 2DA rows for insertion into the master visualeffects.2da) as they become available.

Not only does this give us a greater degree of flexibility in what we want in our haks, it also lets us see what is popular :-)

Edit: I think the poncho would be better as a robe and the fully enclosed helmet as a helmet :-)

<...all the options>
               
               

               


                     Modifié par Rolo Kipp, 27 décembre 2013 - 03:40 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Community VFX Project
« Reply #88 on: December 27, 2013, 06:42:12 pm »


               We could really use 2x2 (64x64 px) icons for these... I've made a couple, and will post when I have time. But I don't have a good one for the veil, and haven't found any images to work with that are decent.
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Community VFX Project
« Reply #89 on: December 27, 2013, 08:11:37 pm »


               My horns! Thanks so much, loving all the content everyone.