Author Topic: Community VFX Project  (Read 3911 times)

Legacy_henesua

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« Reply #45 on: December 19, 2013, 08:54:47 pm »


               these are great, Rolo. That crown is ... gold!

As far as the Top Hat goes I was wondering how hard that would be to convert into a cloak so that we could enable color variation/customization in game. Does anyone know how much work is involved? I'm thinking that if I could find time someday (grumble grumble) that I'd like to make a bowler hat as a cloak out of the VFX model there.

I've long liked the style of the Bolivian bowler and dress. Would love to see it in NWN.

'Posted
               
               

               


                     Modifié par henesua, 19 décembre 2013 - 08:57 .
                     
                  


            

Legacy_Snugglehoof

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« Reply #46 on: December 19, 2013, 08:58:41 pm »


               I would love to see more headwear of the medieval period and the renaissance. 

-http://www.excalibur...es/Tricorn2.jpg

- http://renaissancefe...dieval-hats.jpg

- http://www.medievalc...arge/101024.png

- http://www.verymerry...hbarbette01.jpg

- http://s3.thisnext.c...on/905B8E0D.jpg

- http://thumbs3.ebays...wgj2b6cpz1w.jpg

- https://d44ytnim3cfy....jpg?1277171865

- http://www.thelittle...sory-1212-p.jpg

- http://www.fynehats....val hat 064.jpg

- http://previewcf.tur...7ad813Large.jpg
               
               

               


                     Modifié par Snugglehoof, 19 décembre 2013 - 09:01 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #47 on: December 19, 2013, 08:59:53 pm »


               <looking for his...>

Haven't experimented with the progfx for reflection yet, just using the ki_gold texture based on TAD's ad_gold texture... Needs more jewels, too :-)

The problem with robe/cloak head-gear is it won't turn with the head.
We could make a helmet version with the extra Virusman node. That might work...

<...brasso>
               
               

               


                     Modifié par Rolo Kipp, 19 décembre 2013 - 09:03 .
                     
                  


            

Legacy_henesua

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« Reply #48 on: December 19, 2013, 10:55:16 pm »


               

Rolo Kipp wrote...

The problem with robe/cloak head-gear is it won't turn with the head.
We could make a helmet version with the extra Virusman node. That might work...


For bowlers and top hats the lack of movement is easily overlooked because they are cylindrical, and thus the issue only shows up when the head tilts up or down. And anyway the wizard and cavalier hats done as cloaks look good regardless of the head movement. Plus you get the advantages of coloring both the icon and the item itself rather than needing a ton of variations.

In otherwords lots of pluses and minuses on all sides. I love these VFX when an item shouldn't come in different colors, metal items for example, and that fez. Thats perfect. And yeah maybe top hats should only come in black.

But for a bowler. Its gotta be cloak for me. If only I had the time to do it. (Just got hit with RL and lost the holidays let alone NWN. Hope to see you all when I come out the otherside in February of 2014)
               
               

               
            

Legacy_Tarot Redhand

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« Reply #49 on: December 19, 2013, 11:51:12 pm »


               Rolo how about Jhary-a-Conel's winged black and white cat Whiskers, that sits on his shoulder? You might also want to throw in his hat while you're at it.

TR
               
               

               
            

Legacy_Tarot Redhand

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« Reply #50 on: December 20, 2013, 12:34:20 pm »


               Instead of coming up with suggestions for new stuff one or two at a time I did a little brainstorming session. Now, not all of these will be practical and some of these may have already been suggested (and I forgot), but here is the list (seperated into relevant body area) anyway.

Head
Custard Pie in face
Egg on face
Joke arrow through head (I think AD did something similar for a ccc)
Carrot on string on stick on headband in front of face
Exploding Cigar
Monacle
Panda eyes/joke black eye telescope effect
Third eye in middle of forehead
Rabbit peeks out from under hat
Beams of light shoot out from eyes (ala Superman's heat vision in the comics)
Elephant's Ears/Trunk (curse/wish gone bad)
Tusks
Big splat of bird poo on head/shpulder(s)
Mr Bean's Turkey joke
Cloud of flies/cloud with rain hovers over
(Live) Raccoon skin/Cat-as-a hat
Melted face (ala Salvadore Dali)
Over-sized facial feature (Humungous big nose etc.)
(Litteral) Birds Nest in hair (complete with bird)
Hanky used for a mask (as seen in old time western movies) or as a gag (to stop speech, not joke)
Bandana

Head and hands
Dr Who regeneration effect

Hands
Juggling balls (probably better as an animation)

Feet
Various animal/monster feet
Clown's oversized shoes
Smelly green smoke arising from

Any
Body part glows
New Tattoo designs

<must stop, brain going to goo, too many...>

Hope at least one or two of these is of use.

TR
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #51 on: December 20, 2013, 01:46:14 pm »


               

Tarot Redhand wrote...

Joke arrow through head (I think AD did something similar for a ccc)

Rubies did that one, for the January/February 2011 CCC:
'Posted

Tarot Redhand wrote...

Head and hands
Dr Who regeneration effect

Hands
Juggling balls (probably better as an animation)

Feet
Various animal/monster feet
Clown's oversized shoes
Smelly green smoke arising from

Any
Body part glows
New Tattoo designs

Bad news...body aligned VFX can only be tied to head (via the head node) or torso (via the impact node).
               
               

               
            

Legacy_CalSailX

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« Reply #52 on: December 20, 2013, 02:07:34 pm »


               

The Amethyst Dragon wrote...
Bad news...body aligned VFX can only be tied to head (via the head node) or torso (via the impact node).


 That might be bad news for what I'd like to do, with Blankets as the vfx needs to be aligned with the body position. Was hoping to use a single vfx for all pheno types just raising and lowering it as needed. Via scripting.... I didn't have much luck making a ground aligned vfx appear at a "location" to see if I could mess with facing and z-position.

 Have cobbled together a crude vfx to test with, don't think I have a good grasp of what limitations I have to work with in however when using a vfx though.

neverwintervault.org/sites/neverwintervault.org/files/u1173/blanket-1219a.jpg
In the above I've asked the .2da to use both OrientWithGround & OrientWithObject... like as not overriding OWG. Believe it picks up the Orient WithObject as what it defaults to... as I have the vfx under  Imp_Impact_Node.

 Maybe someone could give me a kick in the seat of the pants before I spend to much time barking up what could be the wrong tree in getting a working blanket off the ground for the standard pheno-types.
               
               

               


                     Modifié par CalSailX, 20 décembre 2013 - 02:20 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #53 on: December 20, 2013, 02:48:41 pm »


               @AD I did mention that some were probably not practical. I don't know why you included the Any category though as both ideas could be used with either the torso or the head.

TR
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #54 on: December 20, 2013, 03:27:56 pm »


               Tarot Redhand:

Sorry, didn't mean to sound too negative there.  I've been wrestling/playing with aligned visual effects since shortly after Ippensheir released the original Aligned Head Visual Effects package, and not everyone is aware of the limitations of where VFX can be attached.  You may have already been aware, but I can never remember who knows what already.

As far as the "any" category, I just assumed you meant adding glows/tattoos to parts like hands, arms, legs, etc.  These would work with heads and torsos.


CalSailX:

As far as the blanket goes, that one would probably work well if you were to attach it to the "root" (Imp_Root_S_Node & Imp_Root_M_Node), but still oriented with object...this would keep the direction with the characters, and it would remain horizontal and attached at ground level.  You could make a couple different blanket models (one for medium creatures and one for small creatures), and have it so the blanket(s) extend into the ground/floor/bed/etc. a bit so that they still look good covering multiple characters.  Your screenshot looks good already.
               
               

               
            

Legacy_CalSailX

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« Reply #55 on: December 20, 2013, 03:47:59 pm »


               Thanks Amethyst Dragon for the insight you likely saved me hours of trial and error... (bows).
               
               

               
            

Legacy_Rolo Kipp

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« Reply #56 on: December 20, 2013, 07:49:30 pm »


               <ruefully remembering...>

'Posted
'Posted

<...all those admonitions about running and sharp archmage staves>
               
               

               
            

Legacy_Rolo Kipp

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« Reply #57 on: December 20, 2013, 10:47:00 pm »


               <impersonating...>

'Posted
Halo - Holy

<...a saint>
               
               

               
            

Legacy_Wall3T

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« Reply #58 on: December 20, 2013, 11:33:07 pm »


               i noticed in the cc forum for dark sun the halo was slightly adjusted. will there be different variations of the halo?

i kind of like this view a little better, it reminds me of medeival paintings of saints when theyre reveared as angels. or a statue of liberty-esque look
               
               

               


                     Modifié par oOKyeOo, 20 décembre 2013 - 11:34 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #59 on: December 20, 2013, 11:51:23 pm »


               <happy he upgraded...>

Edit: To be clear, the DS Fangcrown and mage-halo are seperate from these entries until the DS CCC is released...

Re variations: That's the idea :-) Right now I'm just trying to get some base models made, in the mage-halo case for the DS CCC. The first version bugged the bejeebers outta me. But I can easily see at least different colors. I'd also like to animate the aura texture (not terribly difficult, but beyond what I am willing to sink time into at the moment). I'm rather hoping after I make my video tute that new people will be inspired to jump in the pool and start contributing :-)

Re Holy halo: That was the inspiration for that one. The infernal one would be more a mocking ring of fire, I think :-)

Think I need a lightbulb,too, so DM's can get PC's attention to things like finding clues and secret doors :-)

<...to an idea-bulb with a pull-chain>
               
               

               


                     Modifié par Rolo Kipp, 20 décembre 2013 - 11:52 .