Author Topic: Community VFX Project  (Read 3906 times)

Legacy_Mecheon

  • Hero Member
  • *****
  • Posts: 664
  • Karma: +0/-0
Community VFX Project
« Reply #30 on: December 17, 2013, 11:08:31 am »


               I forget who, but someone made a guide to show where they end up on each race. However I've forgotten who made it

Also my answer to what VFX needs to be done is just gonna be hats. Maybe goggles as well, but that'd be very dependent on the head its designed on I'd feel

As for hats, pretty much my favourite custom content for NWN2 were the Hatsplosion Packs by Schazzwozzer which could help for some inspiration. I mainly just want that pith helmet and maybe the diving helmet (Though that could just be done as a regular helmet I reckon)
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Community VFX Project
« Reply #31 on: December 17, 2013, 11:14:42 am »


               

Mecheon wrote...

I forget who, but someone made a guide to show where they end up on each race. However I've forgotten who made it

Also my answer to what VFX needs to be done is just gonna be hats. Maybe goggles as well, but that'd be very dependent on the head its designed on I'd feel

As for hats, pretty much my favourite custom content for NWN2 were the Hatsplosion Packs by Schazzwozzer which could help for some inspiration. I mainly just want that pith helmet and maybe the diving helmet (Though that could just be done as a regular helmet I reckon)

couldnt be exactly hat done with use of the NWNCX that support making helmets while head is visible with same or probably better effect?
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #32 on: December 17, 2013, 03:49:49 pm »


               <making promises...>

ShaDoOoW wrote...
how are you guys modifying the effects to work with other races? Can this be done via NWNArmory or some notepad edit? Because if it does more peoples could help with this. If not, I guess I can only grant a moral support :innocent:

I'm hoping to video a session next Sunday to show how *I* do it.
it's not as simple as adjusting proportions, so you can't really use the Armory. You have to adjust the position of the model individually relative to the origin of each (12) Head node.
i made a HA-VFX template model that has each of the reference heads.
You import that model model and hide it all.
Then unhide the one head you're working on and adjust the position of the VFX.
Reset transforms.
Select base and change race gender extension (e.g. hf, hm, gf, etc).
Export VFX.
Hide head, unhide next.

This should work in GMax, Max & Blender.


<...he hopes to keep>
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #33 on: December 17, 2013, 04:14:24 pm »


               <doing his best thinking...>

To help manage all these pheno-dependent VFX, I'll be making a new 2da as an index into visualeffects.2da, phenofx.2da.
First column will be a string suitable for tags with a name for the fx.
Second column "pheno0", will be the base row of the fx for that pheno in visualeffects.2da
Additional columns will reference VFX ranges for other phenos that can't use the standard one.
This will allow fx lookup by name and pheno, making scripts more resilient to VFX updates.

Edit: Specifically, this will allow me to add to the VFX willy-nilly and let the module sort things out without reserving huge ranges of padding.
I.e. I'm lazy :-)

<...when most people don't>
               
               

               


                     Modifié par Rolo Kipp, 17 décembre 2013 - 04:23 .
                     
                  


            

Legacy_-Paganini-

  • Newbie
  • *
  • Posts: 41
  • Karma: +0/-0
Community VFX Project
« Reply #34 on: December 17, 2013, 10:24:24 pm »


               This project is exciting. Great work  so far everyone!
               
               

               


                     Modifié par -Paganini-, 17 décembre 2013 - 10:25 .
                     
                  


            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Community VFX Project
« Reply #35 on: December 18, 2013, 04:52:54 am »


               

Rolo Kipp wrote...

<waffling...>

Pretty hard to do some things, like take away existing ears or waistlines :-P

Not so hard to add ears to a head without, but add them to a head with the wrong ears already on? Or make a corset slimming. We could do one that was *fatter* than the original torso, but *thinner*? It would have to be a bodypart, really.

The rest I do plan to get to, with the limitations I mentioned above about applying them to a range of head shapes (jewelry in particular will be limited in the heads they fit).

Re Sinfar: Sinfar has a lot of things I'd like :-) But, afaik, it hasn't been released to the community, so I don't know how I can use them in this project.
Unless they are willing to contribute, of course ;-)

<...and weasling>


On sinfar we can change the size and position of vfx... so no problem making ears or corsets fit '<img'>
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #36 on: December 18, 2013, 03:05:35 pm »


               <polishing his jewelry...>

Update: I'd thought I remembered discussion about making VFX reflective and Virusman pointed me to the right thread.

So I'll be going through and seeing what I can do to make our metallic VFX shiny! (Browncoats Forevah!).

Edit: @ Jenna: Neat trick that :-) Care to share?

<...to a bright shine>
               
               

               


                     Modifié par Rolo Kipp, 18 décembre 2013 - 03:08 .
                     
                  


            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Community VFX Project
« Reply #37 on: December 18, 2013, 05:31:21 pm »


               It's far beyond me, Rolo. Something Mavrixio did using NWNCX.
               
               

               
            

Legacy_Nob

  • Newbie
  • *
  • Posts: 13
  • Karma: +0/-0
Community VFX Project
« Reply #38 on: December 19, 2013, 04:23:37 am »


               Epaulettes would definitely be great to see.

And any chance you could get Mavrixio to share his plugin?
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #39 on: December 19, 2013, 04:54:49 pm »


               <peeking behind...>

For the video tute I plan on Sunday, I'll be adjusting my brand new, semi-transparent, danglymesh (Edit: subtly Lolth by special request from Vibrant Penumbra) veil to fit other heads:
'Posted
In the meantime, I'll work on another special request for several people (and the bombbeasts):
'Posted

<...the veil>
               
               

               


                     Modifié par Rolo Kipp, 19 décembre 2013 - 06:13 .
                     
                  


            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Community VFX Project
« Reply #40 on: December 19, 2013, 06:16:35 pm »


               

Rolo Kipp wrote...

In the meantime, I'll work on another special request for several people (and the bombbeasts):
'Posted


Rolo, did the bombbeasts request a top hat?
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #41 on: December 19, 2013, 06:22:44 pm »


               <situation normal...>

henesua wrote...
Rolo, did the bombbeasts request a top hat?

A-yup. <not exactly>
Nope. <someone had a particular bombbeast species request>
*shrug* <that thing might look cute on a raven, btw>
Heh. <the hat, not the bombbeast>
Might. <not talking much, are you? feeling ok, boss>
Figured I'd give you lots of rope... <heh>

<...all fowled up>
               
               

               
            

Legacy_CalSailX

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Community VFX Project
« Reply #42 on: December 19, 2013, 07:05:41 pm »


               I keep waiting to see how long it takes before someone does one of the lacy thinga mu jigs that maids wear as part of their uniform.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Community VFX Project
« Reply #43 on: December 19, 2013, 07:36:27 pm »


               <pawning some...>

Reference pic? Do you mean an apron?

Anyway, at the other end of the spectrum, here's a shot of the Big Kahuna's geegaw (a simpler one for princes, et al forthcoming)
'Posted
As PC participation in the social order is important on Amethyst, these things will be needed :-)

<...jewels of questionable ownership>
               
               

               
            

Legacy_CalSailX

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Community VFX Project
« Reply #44 on: December 19, 2013, 08:09:37 pm »


               Thinking of the lace head band of a french maid uniform... I'd look for a pic, but I'm rather easily distracted by short skirts and fishnet stockings '<img'>