Since that is something, I always wanted to do, here is a start:
Import your model (using NWgmax:
http://www.tbotr.net/).
Use the "Select by Name" button (red) to get a list of the all the objects/parts, which make up the model.
To get a better view of the structure, check "Display Subtree" (orange). The top listed name is the model base, which you'll need to choose, if you want to export your model.
To modify a object/part either click it in one of the views (the curse is displayed as "+") or click it in the "Select Object" window (red)
Now click the "blue rainbow" (yellow) and you will see, that the selected part name is also displayed here. To move around verts (vertex means a corner or a point where lines of a polygon meet), unfold the "Editable Mesh" by clicking the "+" and select "Vertex".
The verts of that part will be shown in blue. Now click one vert (selected verts will turn red) and the "Select and Move" button (green).
Easiest way to move the vert is by pointing the cursor over one of the three coordinate-arrows (green, red, blue). The cursor will turn into an shape of a four direction arrow. Click and drag.
You can also enter specific coordinates or values (Absolute Mode bottom) (green rectangle at the bottom).
If you want to be sure, that you only select visible verts, check "Ignore Backfacing" (pink). Otherwise it may happen, that verts, which are in line with the clicked vert(s) will be selected, too.
If there are too many objects, right click on your selected object and use "Hide.../Unhide..." to get a better overview.
If you are finished with your alterations, use the "Select by Name" button (red), choose the model base (top name, if you have selected "Display Subtree" (orange), select the "blue rainbow" and (towards the bottom right) specify your export directory and hit "Export".
A good way to quickly check your results is to export into the override folder.
REMARK: If you run the toolset/test it IG while Gmax is open, Gmax will warn you, that it is loosing the display and that you must use "w" to recover it, when changing back to Gmax again. One problem might be, that Gmax might not display the verts anymore! In this case, you must restart Gmax.
And always safe your doings in different Gmax-scenes!
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Adding new objects will be done in a different tutorial.
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If you want to replace textures, you could do it in a simple text editor (if it's uncompressed). Open up the *.mdl file, search for "bitmap" and replace the according entry.
Exchanging/applying a texture in Gmax will be done in a different tutorial.
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Hope, that helps for a start.
BR
Modifié par TheOneBlackRider, 15 décembre 2013 - 02:15 .