Author Topic: High Elven City Tileset  (Read 15548 times)

Legacy_Ssythilac

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High Elven City Tileset
« Reply #60 on: January 15, 2014, 12:50:03 am »


               Just discovered this project and... Wow!

I`m sure that the finished version will be one of the most beautiful tilesets ever made for NWN. The level of work, detail and vision are simply outstanding.

Estelindis, I nearly have finished a module of mine about the ruins of Myth Drannor, but seeing your work I decided to create a few areas more, featuring the Elven Court of Cormanthor. When the finished version are up, you don`t mind if I use your tileset in the module?

A few images of my module, in which I am spending ages to finish:

http://social.biowar.../albums/1329736

Again, wonderful work Estelindis.
               
               

               
            

Legacy_Estelindis

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« Reply #61 on: January 15, 2014, 12:51:43 am »


               Of course I don't mind, Ssythilac - that's exactly the kind of thing that the tileset is for!  Thank you for posting those nice words and best of luck with your module.  '<img'>
               
               

               
            

Legacy_Ssythilac

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« Reply #62 on: January 15, 2014, 12:56:16 am »


               Thanks, Estelindis, and best luck for you too! 'Posted
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #63 on: January 15, 2014, 01:17:56 am »


               The raise lower, because you're starting on top of the trees, I feel needs to build down. A terrain that breaks the canopy and some features that add houses lower in the trees.
               
               

               
            

Legacy_3RavensMore

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« Reply #64 on: January 15, 2014, 01:38:10 am »


               I'm really intrigued by the multilevel terrain.  Though it may or may not be in the style your after, a truly massive tree "tower" could appear to support some of the nearby platforms and might give a solid "anchored" feel to the city.  It certainly doesn't need it, but it might be an interesting feature.
               
               

               
            

Legacy_Estelindis

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« Reply #65 on: January 15, 2014, 01:38:20 am »


               Sorry, Nevercallme, but I don't think that approach would work in quite the way that you're suggesting.  There is a black plane just a little under the trees, into which the top branches "fade."  It's essential for keeping the illusion of being above treetops.  If it were breached, well, there'd either be nothing (immersion breaking) or I'd have to create more stuff for each and every tile (consistency).  I'd rather devote my energy to the stuff above the treetops.  That's not saying that there couldn't be some stuff barely grazing the top of the trees.  For instance, the amphitheatre is a bit lower at its base than the rest of the set.  But going right through just isn't going to work.  Thanks for the suggestion, though.

3RavensMore: Yes, I'd like to do something like that.  I think that with any big tree that supports a wider structure of platforms, the main design issue is always going to be walkmesh: any given part can only ever operate at one vertical level.  But I'd like to see what I can do within those limitations, at least.  '<img'>  There's always the old Lothlorien group, but I admit that it feels maybe a little too enormous for what I have in mind?
               
               

               


                     Modifié par Estelindis, 15 janvier 2014 - 01:41 .
                     
                  


            

Legacy_3RavensMore

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« Reply #66 on: January 15, 2014, 02:18:36 am »


               I was think more of the tree being a support structure instead of something to ascend.  Whatever you and the people working with you create will be a treat in any form though.  I already have plans to use it in several locations. '<img'>
               
               

               
            

Legacy_Pstemarie

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« Reply #67 on: January 15, 2014, 02:54:30 am »


               Have you seen Six's treehouse in Wildwoods?
               
               

               
            

Legacy_cervantes35

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« Reply #68 on: January 15, 2014, 03:39:32 am »


               If six would not mind I would like to take a look at it and maybe see if they can be used or modified to fit within this set this would save a heck of alot of time if they could, and yes I am helping out but all work up to now has been strcikley Estelindis.'Posted

With six's approval of course.
               
               

               


                     Modifié par cervantes35, 15 janvier 2014 - 03:43 .
                     
                  


            

Legacy_Nevercallmebyname

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« Reply #69 on: January 15, 2014, 07:10:29 am »


               That's a shame that you cant do buildings below the canopy but I understand that not every idea is possible. Maybe there can be a Low Elven City Tileset in the future that they go in. Anyway, looking forward to trying the next update.
               
               

               
            

Legacy_Estelindis

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« Reply #70 on: January 15, 2014, 11:42:24 am »


               3Ravens: Ah yes, I see what you mean!  That's definitely part of the plan.  '<img'>

PSM: Yes, I've seen Six's treehouse.  It's beautiful - certainly the kind of thing that would fit this tileset perfectly.  I think they share the same kind of aesthetic.
               
               

               
            

Legacy_Mecheon

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« Reply #71 on: January 15, 2014, 12:34:37 pm »


               I am looking forward to the cliff tiles

If I knew what I was doing with tilesets, I'd go back and add cliffs to the CTP Elven city just because I really think that platform needs more stuff that can interact with it

Good work so far though! The buildings all have very well meshing work to them

Gonna have to also hopefully request some sort of stairway tile that can link up to the CTP Elven Forest, or any other forest that might be below the city
               
               

               
            

Legacy_Estelindis

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« Reply #72 on: January 15, 2014, 01:48:01 pm »


               

Mecheon wrote...

Gonna have to also hopefully request some sort of stairway tile that can link up to the CTP Elven Forest, or any other forest that might be below the city

That's exactly what I'm working on now.  '<img'>
               
               

               
            

Legacy_cervantes35

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« Reply #73 on: January 15, 2014, 02:11:00 pm »


               I have an idea I want to through out there. Acrople did a forest expansion with a platform above the forest in which he used an elevator tile for both the forest and the platform which would seem to be the easiest way to access this tileset from the forest. This would seem be a good way to keep the elven community safe from forest critters and much easier to wok than a grand staircase just my two cents.
               
               

               
            

Legacy_Estelindis

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« Reply #74 on: January 15, 2014, 02:22:11 pm »


               I know what you're talking about, but it's just not my cup of tea.  '<img'>  For me, stairs are much more elegant and elven.  I imagine them living in harmony with nature anyway, so that animals wouldn't be a problem.  Sorry, not trying to be negative - it's just my personal taste.  '<img'>

Also, I think that the main advantage of an elevator is to allow transition from a walkable lower area to a walkable higher one without having to worry about walkmesh, but there's no walkable lower area in this set.  That is by choice.  It's a walkmesh nightmare anyway.  If you want to have houses amid trees on a "ground level" and also houses on upper platforms, then they all need ways to walk around, and they just get in the way of each other.  (Or, sometimes, you see blank forest floor "walled off" for this reason when there's walkable terrain high in the trees, and it always breaks my immersion.)  The only way I think would be properly workable would be if a tileset with upper and lower would-be-walkable terrain was duplicated, one having walkmesh for the lower terrain and the other having walkmesh for the higher one.  It would mean an area transition with every change from upper to higher, though.

Sorry, think I went a bit off-topic from stairs and elevators there!