Author Topic: High Elven City Tileset  (Read 15545 times)

Legacy_Estelindis

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High Elven City Tileset
« Reply #45 on: January 14, 2014, 12:03:45 am »


               Anyone who wants to play around with the current tileset may download an alpha version here: http://sdrv.ms/KV3Fvo  Please be aware that it's very bare in terms of groups and features at present, the building terrain is just a placeholder, there are plenty of bugs that still need to be squashed (have a mental list of 'em), and I haven't even touched shadows yet.
               
               

               


                     Modifié par Estelindis, 14 janvier 2014 - 12:04 .
                     
                  


            

Legacy_PLUSH HYENA of DOOM

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« Reply #46 on: January 14, 2014, 12:31:39 am »


               Cultural differences in architecture, clothing, etc are always very useful when indulging in Modules spanning assorted realms, or even worlds, as mine tend to do.

No matter what retextures one puts on existing Tilesets, they invariably retain more or less the same architecture, even when one goes into the models and hits the said architecture with a huge brick.

This nascent beauty is something entirely new and different and, although I have as yet little or no idea of exactly who or what I may assign the architecture to in terms of species (there not being any Elves, Dwarves, Halflings etc in "traditional" terms in my Demoness Tales series) it's definitely going to be used.

Many thanks in advance for what is certain to be a decidedly useful thing (not to mention a very attractive piece of art) when it's finished. Or as finished as these things ever get, what with the constant desire to go back and tweak details for the rest of eternity...
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 14 janvier 2014 - 12:31 .
                     
                  


            

Legacy_Estelindis

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« Reply #47 on: January 14, 2014, 12:41:43 am »


               

PLUSH HYENA of DOOM wrote...

No matter what retextures one puts on existing Tilesets, they invariably retain more or less the same architecture, even when one goes into the models and hits the said architecture with a huge brick.

Exactly, PHoD.  This is why I'm aiming for a majority of the content to use new geometry rather than just reskinning Bioware's stuff.  It does mean the tileset won't be as huge as it could be, but if other people want to change that then they can do it in their own time, in their own version.  '<img'>  Thanks for the compliments!
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #48 on: January 14, 2014, 12:50:35 am »


               I've twice tried modifying the geometry of the BioWare city and in both instances, though assuredly different and completely retextured, there's still the familiar feel to it somehow. Others have done the same, only with greater skill, and still the same old feel haunts the streets.

Rare is the bold soul who decides to start a completely new settlement from the ground up.

(Rare digitally anyway - all too easy in the real world on any green space available. Might even actually be easier (with money) to build an Elven town for real than squinting at gmax or whatever... not that I'm suggesting you go out and start plonking huge, pointy sheds all over Phoenix Park or anything.)
               
               

               
            

Legacy_cervantes35

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« Reply #49 on: January 14, 2014, 05:04:36 am »


               Just a quick note you have 2 DDS textures which where saved in the wrong format thf01_wood01 and thf02_gradient they render fine in the game but when you go to view them they are scrambled probably exported from the GIMP would be my guess in the wrong format.

This a very stunning tileset I will have to come up with some good ideas hopefully.
               
               

               


                     Modifié par cervantes35, 14 janvier 2014 - 05:06 .
                     
                  


            

Legacy_Nevercallmebyname

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« Reply #50 on: January 14, 2014, 06:42:13 am »


               

PLUSH HYENA of DOOM wrote...

No matter what retextures one puts on existing Tilesets, they invariably retain more or less the same architecture, even when one goes into the models and hits the said architecture with a huge brick.


You are my hero for saying this.
               
               

               


                     Modifié par Nevercallmebyname, 14 janvier 2014 - 06:42 .
                     
                  


            

Legacy_Estelindis

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« Reply #51 on: January 14, 2014, 10:14:50 am »


               

cervantes35 wrote...

Just a quick note you have 2 DDS textures which where saved in the wrong format thf01_wood01 and thf02_gradient they render fine in the game but when you go to view them they are scrambled probably exported from the GIMP would be my guess in the wrong format.

Yes, I only compressed the TGAs shortly before sharing the hak and noticed that afterwards.  D'oh!  

cervantes35 wrote...

This a very stunning tileset I will have to come up with some good ideas hopefully.

Thanks!  Good luck with that.  '<img'>

PLUSH HYENA of DOOM wrote...

Might even actually be easier (with money) to build an Elven town for real than squinting at gmax or whatever... not that I'm suggesting you go out and start plonking huge, pointy sheds all over Phoenix Park or anything.

Elven treetop city in the Phoenix Park...  This needs to be a thing!  '<img'>
               
               

               
            

Legacy_Sumthing

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« Reply #52 on: January 14, 2014, 10:34:54 am »


               I found a great elven tileset in my opinion.
http://nwvault.ign.c....Detail&id=7769
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #53 on: January 14, 2014, 12:05:26 pm »


               

Sumthing wrote...

I found a great elven tileset in my opinion.
http://nwvault.ign.c....Detail&id=7769


That one only works for high elves though. There's at least three other elven races that remain alienated.
               
               

               


                     Modifié par Nevercallmebyname, 14 janvier 2014 - 12:07 .
                     
                  


            

Legacy_Bannor Bloodfist

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« Reply #54 on: January 14, 2014, 12:31:20 pm »


               

Sumthing wrote...

I found a great elven tileset in my opinion.
http://nwvault.ign.c....Detail&id=7769


Yeah, that one is not even credited to the original authors which were Pogo Mudder and Little Baron.  It is also missing a huge number of groups and features that were part of the original set(s) (there were two one expanded the other).  So while this author converted it to spanish, I think he broke some things in the process.

CTP, first link in my sig below, has a much improved version of that set, with all of the bugs that were ever found being fixed.  A HUGE amount of work went into that tileset before it was released.  I gaurantee it is in better shape than the tileset listed.  It has also had a few extra groups and features added, as well as additional walls, walkways, bridges etc, added to the set.

the CTP version is found on our Release One page which is located Expanded Elven City and various other tilesets

And yes, it is primarily aimed at the High-Elf set of Elves.
               
               

               


                     Modifié par Bannor Bloodfist, 14 janvier 2014 - 12:32 .
                     
                  


            

Legacy_Bannor Bloodfist

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« Reply #55 on: January 14, 2014, 12:39:47 pm »


               

Estelindis wrote...<snipped for brevity>

PLUSH HYENA of DOOM wrote...

Might even actually be easier (with money) to build an Elven town for real than squinting at gmax or whatever... not that I'm suggesting you go out and start plonking huge, pointy sheds all over Phoenix Park or anything.


Elven treetop city in the Phoenix Park...  This needs to be a thing!  '<img'>



Hmmm, there are at least two builders/contractors here in the states that specilize in creating Tree Houses by customer request.  The show up in a couple different series on Animal Planet, or History Channel or Discovery... they all tend to share their programming and/or run competitive shows against each other.... maybe you could get in contact with them, throw them a few drawings or screen shots, and let them have a go at it! ':devil:'
               
               

               
            

Legacy_Master Jax

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« Reply #56 on: January 14, 2014, 03:40:38 pm »


               Wait, was this already released? 0__o I missed the announcement...
               
               

               
            

Legacy_Estelindis

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« Reply #57 on: January 14, 2014, 03:56:40 pm »


               Just a very barebones alpha, Master Jax.  Link is on the previous page.  I won't put it up on the Vault until I've added plenty more tiles and am happy with all of them, but people seemed to want to check it out in the meantime.
               
               

               
            

Legacy_3RavensMore

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« Reply #58 on: January 14, 2014, 05:57:05 pm »


               Magical work Estelindis.  If this is the barebones alpha I can't wait to see what a released version will look like.  The amphitheater is a great addition, and I love the vine railings around the platforms.  Any hints on what else will be included?
               
               

               
            

Legacy_Estelindis

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« Reply #59 on: January 15, 2014, 12:49:48 am »


               Thanks - I'm glad that you like the amphitheatre!  I added it after watching a TV programme about the differing relationships between theatre and politics in ancient Greece and Rome.  The relatively simple, open nature of the elven amphitheatre is intended to evoke a Greek architectural style rather than a Roman one, as I think that elves would be more interested in the thought-provoking drama that (apparently) was important to Greek democracy (vs. the more pacifying, bread-and-circuses approach evident in Rome).  

Regarding future tiles, a few people who've offered to help have various ideas.  '<img'>

For my own part, I want the following:
  • More fleshed-out building terrain (current one has only a tiny number of tiles).  I'm hoping to do some very interesting things with the rooftops, once I fix my approach.
  • A few groups with stairs going up and down (currently working on one of these).
  • Raise/lower solution.  Whatever is chosen (i.e. maybe not *actual* raise/lower), I want a way to give more than one level of terrain while avoiding a layer cake effect in the treetops below the platforms.
  • Miscellaneous city-appropriate groups: temple, market, etc.
  • Mountain terrain, including a nice, big waterfall.  I may look to another source for this (though nothing for which use has been denied by the author, of course).  It's just the kind of thing that I think has probably been done quite adequately already by others.  This would mainly be intended to give an alternative surrounding edge or background to the city.  Maybe some custom doors could be built into some bits of mountainside, or behind a waterfall, as secret ways to enter the city.
  • More tiles with trees reaching right up and growing through/alongside features.

               
               

               


                     Modifié par Estelindis, 15 janvier 2014 - 12:50 .