Author Topic: High Elven City Tileset  (Read 15546 times)

Legacy_GamerX51

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High Elven City Tileset
« Reply #390 on: May 11, 2016, 01:27:33 pm »


               

Is this project dead? Estelindis hasn't replied to this thread for almost a year now. '<img'> I was planning on using this tileset in my module, but several of the buildings in the latest WIP version can't have doors put in them, which kind of limits it's use as a tileset.



               
               

               
            

Legacy_3RavensMore

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High Elven City Tileset
« Reply #391 on: May 11, 2016, 03:27:33 pm »


               


Is this project dead?




 


Probably not.  As she said above, real life has taken priority for the time being.


 


You could always make the modifications to the tiles yourself.  People here will usually point you in the right direction--even if you're just starting out modding.  If you've done some before and just get stumped on something in particular, you'll likely find help here as well.


               
               

               
            

Legacy_kalbaern

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« Reply #392 on: May 11, 2016, 03:31:09 pm »


               

You can add doors wherever you desire. It just requires some slight of hand. There used to be a tutorial on "how" in the CEP downloads. I'll try and find it later, unless someone else beats me to it. '<img'>



               
               

               
            

Legacy_3RavensMore

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« Reply #393 on: May 11, 2016, 05:02:37 pm »


               

The quick and dirty way--no modded required--is to place a tile with a door that the player will never see in an area.  Place a door in the door node.  Right click on the door in the Module Contents Panel and adjust its location to wherever you want the door.  It helps to drop a waypoint where you want the door first, then you just need to copy the coordinates.



               
               

               
            

Legacy_GamerX51

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« Reply #394 on: May 11, 2016, 06:03:18 pm »


               

Thanks for the reply, 3RavensMore and Kalbaern. But I have no talent whatsoever at 3D modeling, so I think I'll just wait for Estelindis to come back and finish it. It's probably just as well; I need to do some more writing work on my module and the custom world setting I'm creating for it anyway. This pause will give me an opportunity to perfect my module's story and setting. 'B)'



               
               

               
            

Legacy_meaglyn

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« Reply #395 on: May 11, 2016, 06:35:31 pm »


               

The offered solution does not require 3D modeling. It's just toolset work.  Note also that you can remove the doorway tile you added after the door is moved to its real location.  This is the same method people use to deal with building placeables.



               
               

               
            

Legacy_3RavensMore

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« Reply #396 on: May 11, 2016, 06:50:34 pm »


               


Note also that you can remove the doorway tile you added after the door is moved to its real location.




 


Now that I didn't know.  '<img'>


               
               

               
            

Legacy_shadguy

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« Reply #397 on: May 12, 2016, 04:16:51 am »


               

You can also add doors to any tile by making minor edits to a tileset's .SET file.  You can follow the style of a door in an existing tile as a guide.  Fudging around in the Toolset as suggested above can help get the coordinates and facing right by giving you a visual reference before you make the test edits.


 


No modeling required.


 


-Dave



               
               

               
            

Legacy_Estelindis

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« Reply #398 on: July 31, 2016, 02:24:14 am »


               

Hello!  Long time, no posting.  '<img'>


 


The project is not dead, though people could certainly be forgiven for thinking otherwise considering my absence here.  I have been working away at various new tiles for this project as I've had time and when the mood has struck me.  You'll see some absolutely new stuff when I post the next version.


 


The main impetus to me popping back, though, is hearing the bad news about these forums on the grapevine.  I'm disappointed that Bioware is going to shut this place down.  I first registered on the old Black Isle boards as a fan of Baldur's Gate, and since then moved to various new official community boards as they appeared.  I never would have expected Bioware to point black end this aspect of their community, rather than simply making another new version.  They say it's not a financial decision, but one based around how their interactions with fans have changed.  Yet a community has built up among fans over the years, regardless of the degree to which Bioware themselves interact with it.  If it was a financial decision, I could actually understand it better.  But for them to be able to afford to maintain this place and not do so just as a courtesy to those who still like it is a shame.


 


Anyway, I had been putting off posting this tileset of mine to the Vault because, just as a personal thing, I didn't want to do so before it was complete.  Now, even though the tileset's still a work in progress, what's happening with the forum effectively forces me to put aside this reservation, which is fine.  It wasn't an entirely rational reservation in the first place.  I am in the middle of a few new groups and features at the moment.  I'll see how well I manage to finish those, or not, before the last week of August.  But the tileset will definitely go up on the Vault soon, one way or another.


 


Thanks to all those who still show interest, and especially to anyone who builds with the tileset.  '<img'>



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #399 on: July 31, 2016, 03:20:25 am »


               

I can't wait to see your next update.


 


 


 


 


 


So they are shutting down these forums? Where will everyone post at then? I really need to know because I really count on all of you. Everything I have learned about working with haks have been from you all. If it wasn't for all of you I wouldn't be able to do even half of what I can.


 


So I want to thank all of you for all the help. Will everyone be posting on the Vault forums once this one goes down?



               
               

               
            

Legacy_Drewskie

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« Reply #400 on: July 31, 2016, 04:21:37 am »


               
They say it's not a financial decision, but one based around how their interactions with fans have changed.

 



I'd venture to say Bioware has changed more than the fans have over the years.  I know the founders(Ray & Greg) left the company a few years ago, and Dave Gaider recently left for Beamdog.  I imagine very few people are left at Bioware who actually worked on the game.  Things change... though if there is a replacement within social media for old school message boards like this I would like to know what it is.



               
               

               
            

Legacy_Estelindis

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« Reply #401 on: July 31, 2016, 04:24:51 am »


               


Will everyone be posting on the Vault forums once this one goes down?




 




Things change... though if there is a replacement within social media for old school message boards like this I would like to know what it is.




 


I guess we will be posting on the Vault!  There's even a CC forum there.  '<img'>


               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #402 on: July 31, 2016, 05:34:52 am »


               

Nice to see you back, milady... even if we are all about to disappear in a digital mushroom cloud...



               
               

               
            

Legacy_Tarot Redhand

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« Reply #403 on: July 31, 2016, 10:22:46 am »


               

NwN will probably, mostly post at the vault on the forums there, NwN2 will probably split between there and the nexus (there is also a NwN nexus but its not used as heavily as the vault). I am registered on both. One thing with the nexus is that once registered, you can access all of the nexus games sites (e.g. Fallout, Elder Scrolls, etc.).


 


TR



               
               

               
            

Legacy_Killmonger

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« Reply #404 on: July 31, 2016, 04:26:21 pm »


               

Please never stop the good works


Despite the changes at Bioware.


 


Your tileset(s) are the very corner stones of good gaming


 


(I mean that for all tile set creators too)


 


Ty