Author Topic: High Elven City Tileset  (Read 15544 times)

Legacy_rjshae

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High Elven City Tileset
« Reply #375 on: May 08, 2015, 06:25:50 pm »


               

I was thinking that perhaps another variant could be two tall but narrow buildings, placed side by side, with a rectangular hole in between them for a tree to grow through. To unify them into a single structure, the upper decks of the two buildings could be joined by walkable bridges at one or both ends of the gap. Maybe even an arched bridge if the gap is wide.



               
               

               
            

Legacy_Zwerkules

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« Reply #376 on: May 08, 2015, 06:34:18 pm »


               

Estelindis, you have some nice additions there and the wooden floor in most of them is mapped better than in some of the older tiles.


You have that older tile with the curved balcony. It has only four floor boards in front of the door. That would make each floor board half a metre wide, which is not impossible, but they also are too broad compared to the boards of the floor next to the balcony.


One of your new tiles has that balcony that curves inwards (the one that has stairs) and you mapped the floor in a way that matches the floor next to it. If you mapped the floor like that on the other tiles with curved balconies it would look better.



               
               

               
            

Legacy_Zwerkules

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« Reply #377 on: May 08, 2015, 06:35:29 pm »


               

Removed double post.

 



               
               

               
            

Legacy_GunnersaurusRex

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« Reply #378 on: May 08, 2015, 10:08:29 pm »


               

Fantastic work! Those curved buildings and balconies look great.


 


Might you be able to solve the issue you mentioned about the transition of the two meshes at the waterfall's edge by covering it up with a custom emitter going along it, simulating the spray as the water tumbles over? I'm not at all sure how feasible this idea is (since I've not done anything with emitters yet), so could be talking complete nonsense. Regardless, the waterfall (and everything else) looks really impressive.



               
               

               
            

Legacy_Estelindis

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« Reply #379 on: May 09, 2015, 12:06:28 am »


               

rjshae, some tiles somewhat like your idea exist in tileset already, in the courtyard crosser, for instance in g02_02 and g02_03.  That crosser is really just perfunctory as this stage, though.  There are so many more things that I want to do with it.  It's certainly worth trying what you suggest, as neither of the existing tiles is quite like that.  Or there's the option to make a tile like that as a building terrain option, without bringing the courtyard crosser into it.


 


Zwerkules, there are definitely some "legacy" mapping issues in those tiles.  I'm working on some of those now.   '<img'>


 


GunnersaurusRex, I'll look into that!  



               
               

               
            

Legacy_LadyoftheCats

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« Reply #380 on: May 13, 2015, 04:27:27 pm »


               


!!! 


 


Beautiful additions--both the waterfall and the tile variations.  I love the straight tile with the full circle concave cutout.  It creates a building profile the just screams elfin architecture. 




 


DITTO!!


I have been away so didn't get to see the lastest updates until now, but those buildings excites me. ':wub:'


It probably feels good to read our praises and opinions and encouragements and for me, I am just in awe. I can't do anything like this and really appreciate those who can. If you need me to test anything, please don't hesitate to ask. Looking forward to adding it to Kissmet.


               
               

               
            

Legacy_LadyoftheCats

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« Reply #381 on: July 11, 2015, 03:03:42 pm »


               

Is there an update for this, yet?



               
               

               
            

Legacy_Estelindis

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« Reply #382 on: July 22, 2015, 07:23:23 pm »


               

Sorry,  I know I haven't updated in a long time, but I have other things going on in my life at the moment that I need to prioritise.  When the next increment of this is ready for release, I'll be sure to let you know and post some screenshots too.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #383 on: July 24, 2015, 02:15:06 am »


               

Sounds good Estelindis looking forward to it '<img'>


               
               

               
            

Legacy_Tonden_Ockay

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« Reply #384 on: August 10, 2015, 11:10:20 am »


               

I love the way its coming along and I cant wait to use it.


 


Thanks for all the time and work your putting into this tileset.



               
               

               
            

Legacy_Nevercallmebyname

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« Reply #385 on: October 12, 2015, 03:17:51 am »


               

(IIIIIIm Baaaaack)


 


I'm probably thought of as the devil of modding threads now with all my extravagant ideas, unreasonable requests and high expectations but I'd been playing around with the mod a bit and thought of some feature tiles that would help complete the setting I'm building with it.


 


  • Store Front (like with the counter that an NPC can stand behind)

  • Library Entry

  • Palace Entry (with the big door and the big steps)

  • Houses under the platform (like for an elven slum district or something. No need to add a way down to these though)

  • Pterodactyl Hanger (like a stack of giant bird boxes on the side of a cliff with steps up to the bottom one. I don't know why but I cant build a town in the trees without wanting one of these... you can ignore this one if you think it sounds dumb.)

 


Also, the waterfall you've already added will make a great transition to my river village so I just wanted to thank you for adding that. You have an awesome mod and no one has legitimate argument to say otherwise.



               
               

               
            

Legacy_Verilazic

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« Reply #386 on: October 12, 2015, 02:58:14 pm »


               

While we're in the wishlist mode, is there perhaps a tile with an airship docked to a tree or cliff? >.>



               
               

               
            

Legacy_WoC_Builder

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« Reply #387 on: December 26, 2015, 04:42:45 pm »


               

Wow...two years later and still going strong.  Even though the PW I worked on, the reason for my original request, is no more, I still want to thank you Estelindis for the gift of your time and heart that you are putting into this.  I've poked around the edges of NWN for a while now; after the place that I dedicated so much of my time and life to folded it kind of took the wind out of my building sails so to speak.  But I absolutely love what you are doing, and I hope (for you) that it comes to fruition, so you may breathe that last contented sigh of relief, hit "save"...and know you have a job well done behind you.  '<img'>



               
               

               
            

Legacy_Miscr3ant

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« Reply #388 on: January 30, 2016, 02:53:39 pm »


               

And since I am now writing a module based on Tolkien's world, I'll be looking forward to this.  '<img'>



               
               

               
            

Legacy_GamerX51

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« Reply #389 on: February 15, 2016, 03:50:29 pm »


               

Are there any updates on this? Has anyone heard from Estelindis lately?