Author Topic: High Elven City Tileset  (Read 15551 times)

Legacy_kuronue bloodlust

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« Reply #345 on: April 18, 2015, 03:58:01 am »


               

Base texture tranceparty for layering needs to be done on teh acutla Gary layer relying on an alpha layer is not a good way to do trasnparcys intended to be layered you will get areas that turn invisiable.



               
               

               
            

Legacy_Carcerian

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« Reply #346 on: April 18, 2015, 04:57:03 am »


               

Thats really awesome!


 


tropical-pool.jpg


 


Would it be possible to make a hidden cave entrance behind a waterfall?



               
               

               
            

Legacy_Estelindis

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« Reply #347 on: April 18, 2015, 01:45:47 pm »


               


Base texture tranceparty for layering needs to be done on teh acutla Gary layer 




What's a Gary layer?   ':huh:'  I googled it, but no useful results.  


 


Anyway, I had taken the approach of darkening the water texture itself at the base of the waterfall, but now that I'm using a texture that animates differently, that approach won't work.  Instead, I'm considering putting mist around the base to smooth the transition to the black plane at -600.


 




Would it be possible to make a hidden cave entrance behind a waterfall?




Of course!


               
               

               
            

Legacy_3RavensMore

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« Reply #348 on: April 18, 2015, 02:48:09 pm »


               


What's a Gary layer?   ':huh:'  I googled it, but no useful results.  




 


Yes, but you have to admit, a tranceparty sounds kind of fun.


               
               

               
            

Legacy_Zwerkules

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« Reply #349 on: April 18, 2015, 02:49:44 pm »


               


What's a Gary layer?   ':huh:'  I googled it, but no useful results.  


 




The alpha layer (which is more than fity shades of gray) of an image controls the transparency. You can also use an image without an alpha layer and define a transparency for it in a .txi file, but then the whole image will be transparent.


What is more important than if you use an image with an alpha layer or with a .txi file is rendering order. If you have water falling down in front of a rock face, make sure the water gets rendered after the rock face. If you have more water infront of the other water, make sure it is rendered after that.


If you link your water to the animation node it will get rendered after the static parts of a tile, but if you have more than one transparent mesh linked to the animation node you should still make sure they get rendered in the right order.


 


Your waterfall looks nice, but it could use some rocks at the edges of the water at the top of the waterfall to hide where the water 'ends'.


Maybe chamfer the edge where the water starts falling so theres no 90 degrees angle there.



               
               

               
            

Legacy_rjshae

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« Reply #350 on: April 18, 2015, 04:48:07 pm »


               

Fifty shades of Gary? Sounds like a biker if you ask me. ':whistle:'



               
               

               
            

Legacy_Estelindis

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« Reply #351 on: April 18, 2015, 07:04:59 pm »


               

Zwerkules, thank you for the very helpful advice!  I took a little break from the waterfall to convert more alley tiles into courtyard, so now I can go back and try your sugggestions.  '<img'>



               
               

               
            

Legacy_Pstemarie

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« Reply #352 on: April 18, 2015, 09:10:33 pm »


               

Este, the waterfall is gorgeous, as well as the platform buildings, and I can't wait to see what else you develop for this tileset.



               
               

               
            

Legacy_KlatchainCoffee

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« Reply #353 on: April 18, 2015, 09:14:56 pm »


               

What Pstemarie and many others said.


 


At the danger of making your head ache (and because I have a thing for shrubbery) would alternative leafage variation be a possibility down the line? '<img'>



               
               

               
            

Legacy_Estelindis

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« Reply #354 on: April 18, 2015, 11:32:25 pm »


               

Thank you!


 


Alternate leafage is something to look at once the tileset is feature complete.  That said, I get the impression that it's more important to other people than it is to me.  I don't mind the old style of foliage, as it fits in with what I expect of NWN.  Anyone who feels more passionate about it than me is free to modify the foliage as they wish.  I don't mind people making changes to the tileset.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #355 on: April 19, 2015, 02:18:23 am »


               

Noticed a bug in toolset


it looks liek the alpha was switched with the texture; but I am not ssure whats goign on because I cant see under the texture layers


tumblr_nn14js49rE1twchoso1_400.jpg


 


A firend hosted it for me thought you might be helped more by the larger one than a smaller one. i cycled thrugh the apperinces this seems to be the only one glitched.


 


I still love the possiblity for this.



               
               

               
            

Legacy_Estelindis

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« Reply #356 on: April 19, 2015, 05:51:42 am »


               

It's nothing as complicated as that, just an incorrectly assigned texture.  I am aware of the bug, but kept putting it off because I want to make some other changes to that tile.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #357 on: April 19, 2015, 03:38:05 pm »


               


It's nothing as complicated as that, just an incorrectly assigned texture.  I am aware of the bug, but kept putting it off because I want to make some other changes to that tile.




Ah I see and how is a wrong texture complicated? its the simplest thing to fix? just switch out the image file whatever one is prgramed to be accepted by the mesh.


               
               

               
            

Legacy_Estelindis

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« Reply #358 on: April 19, 2015, 04:25:17 pm »


               

It is a mere moment's work to fix, not complicated at all.  It's not about changing the texture but one small thing about the model.  Opening it with Notepad, just a single "bitmap" reference needs to be changed.  It's so simple that I just did it instead of continuing to put it off.  



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #359 on: April 19, 2015, 05:24:23 pm »


               


It is a mere moment's work to fix, not complicated at all.  It's not about changing the texture but one small thing about the model.  Opening it with Notepad, just a single "bitmap" reference needs to be changed.  It's so simple that I just did it instead of continuing to put it off.  




Yes I got the first part quite clearly, still cant wait to see it complete thou are you still having trubbles with the waterfall?