Author Topic: High Elven City Tileset  (Read 15556 times)

Legacy_kuronue bloodlust

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« Reply #330 on: April 16, 2015, 07:30:48 pm »


               


It was mmisintrupreted grevly? I don't see how that could have happened. '<img'>




I got toomuch to worry about rl to get into it so I am just gonna DL and do some decorating in a seprate module to get some insperation. possibly posting screenys if i can find hte hackpack...it shouldnt take long.


               
               

               
            

Legacy_GunnersaurusRex

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« Reply #331 on: April 16, 2015, 08:16:43 pm »


               

Great work!



               
               

               
            

Legacy_Estelindis

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« Reply #332 on: April 16, 2015, 10:51:26 pm »


               

Currently testing waterfalls for the mountains.  Just one tile so far, to see if it'd look horrible!  (This is a "middle" tile; the edges of the waterfall haven't been done yet.)  Do you think I should have more fountaining water emitters or possibly distribute them differently?


 


The Prophet series is what inspired me to start this tileset in the first place, as it had an elven city in the treetops but based on a very old tileset that I felt it would be good to update.  That tileset had a waterfall, so I'd like this one to have waterfalls too.


 


Gkx5Sp4.png


               
               

               
            

Legacy_kalbaern

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« Reply #333 on: April 17, 2015, 12:19:42 am »


               

Looks pretty great to me.



               
               

               
            

Legacy_GunnersaurusRex

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« Reply #334 on: April 17, 2015, 01:27:24 am »


               

Yeah, it's difficult to tell from a static image but doesn't look like you need to add more. The emitters at different heights along the waterfall give the impression of there being rocks behind it - looks good!



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #335 on: April 17, 2015, 01:30:27 am »


               

This is so epicly wonderful '<3' I can see more than elfs feeling at home in this palce.



               
               

               
            

Legacy_Drewskie

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« Reply #336 on: April 17, 2015, 06:53:04 am »


               

I keep imagining the bridge continuing on into the waterfall with a secret cave behind, but maybe that's just me.



               
               

               
            

Legacy_Estelindis

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« Reply #337 on: April 17, 2015, 03:35:30 pm »


               

I find it hard to imagine making waterfalls without including an optional secret cave!



               
               

               
            

Legacy_rjshae

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« Reply #338 on: April 17, 2015, 04:23:32 pm »


               

A nice touch would be to show a faint, transluscent rainbow in the falls at certain times of the day. I saw one like that at Victoria Falls, and it was a pretty spectacular scene. Not sure if that can be scripted in NWN.



               
               

               
            

Legacy_Estelindis

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« Reply #339 on: April 17, 2015, 04:52:23 pm »


               

Don't think scripting would be necessary.  It could be done based on day/night animations?  Alternatively, one could develop a placeable for something like that.



               
               

               
            

Legacy_Estelindis

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« Reply #340 on: April 17, 2015, 06:29:46 pm »


               

I've tested the TNO waterfall texture and I think it looks nicer than the standard water.  It animates as a stream of water flowing down, widening and narrowing as it goes.  Quite pretty.  The only thing is that it's fully transparent at the edges, meaning that I can't use it to make a seamless waterfall as wide as any user feels like.  I had been intending to handle this as a terrain, but the TNO texture suits a crosser.  I suppose one could put a few crosser tiles side by side to create the impression of a wider waterfall, though.


 


zbuWvG0.png



               
               

               
            

Legacy_Tarot Redhand

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« Reply #341 on: April 17, 2015, 07:03:10 pm »


               

Silly thought - could you combine your original waterfall with the TNO one so you get the continuous water, like in the TNO, and water over boulders as in your previous version?


 


TR



               
               

               
            

Legacy_Estelindis

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« Reply #342 on: April 17, 2015, 07:11:03 pm »


               

Layering large objects that use textures with a lot of transparency over each other didn't work well in some of my waterfall tests.  I was trying to put a shadow gradient in front of the waterfall base.  Both of their textures used transparency, and the shadow in front made the water behind invisible.  Maybe I just forgot to parent the gradient object to the animation node, or maybe that wouldn't have made a difference.  I'll have to check.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #343 on: April 17, 2015, 08:43:16 pm »


               

As I said, silly thought on my part. I forgot about punch through (at times the bane of my cc life).


 


TR



               
               

               
            

Legacy_3RavensMore

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« Reply #344 on: April 17, 2015, 09:15:46 pm »


               

That waterfall is freaking gorgeous!   ':wub:'

I want to visit.  No, I want to live there!  What elfin treetop condos go for these day?


Did I mention that I love that waterfall?