Author Topic: High Elven City Tileset  (Read 15555 times)

Legacy_rjshae

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« Reply #315 on: April 07, 2015, 11:30:25 pm »


               

Ooo... crepuscular rays... '<img'>



               
               

               
            

Legacy_Tarot Redhand

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« Reply #316 on: April 08, 2015, 12:40:49 am »


               

<Engaging pedantic mode>


 


Sky colours are wrong for twilight (see definition of crepuscular at the OED).


 


TR



               
               

               
            

Legacy_Estelindis

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« Reply #317 on: April 08, 2015, 12:41:49 am »


               

I do quite like that word.  '<img'>



               
               

               
            

Legacy_3RavensMore

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« Reply #318 on: April 08, 2015, 03:56:12 am »


               

Poll: How many people had to look up crepuscular?


 


I guess I'll be the first to admit that I did.  It doth roll of the tongue nicely though. 



               
               

               
            

Legacy_Estelindis

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« Reply #319 on: April 08, 2015, 05:46:22 am »


               

I had to look it up seven years ago, when I first started reading Jean-Luc Marion, whose work is the subject of my doctorate.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #320 on: April 14, 2015, 05:03:53 am »


               

this needs to be in the CEP if it isnt allredy



               
               

               
            

Legacy_kalbaern

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« Reply #321 on: April 15, 2015, 05:08:28 am »


               


this needs to be in the CEP if it isnt allredy




Tilesets were never a CEP "thing", not until the old C.R.A.P. project was given over to them. At that time, since we already had the CTP (Community Tileset Project) that covered a great many tilesets, the CEP Team assured the CTP that no new tilesets would be added. Although under new management, I don't think anyone has ever heard that TAD (The Amethyst Dragon) was going to change that.


 


In all honesty, and I do use the CEP myself, just using the CEP or just using Project Q and nothing else is still very limiting, especially when you consider the plethora of great things neither include, such as this tileset here or many of the CCC submissions these past few years or other stuff found when trolling the new vault.


 


Lastly, most of us here know this is a work in progress and although available here for those craving to use it, I'm sure there will be or at least hope there will be, many more updates to come, which makes it somewhat unsuitable for an encompassing hak set like the CEP or Project Q right now.


               
               

               
            

Legacy_kuronue bloodlust

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« Reply #322 on: April 15, 2015, 04:31:13 pm »


               


Tilesets were never a CEP "thing", not until the old C.R.A.P. project was given over to them. At that time, since we already had the CTP (Community Tileset Project) that covered a great many tilesets, the CEP Team assured the CTP that no new tilesets would be added. Although under new management, I don't think anyone has ever heard that TAD (The Amethyst Dragon) was going to change that.


 


In all honesty, and I do use the CEP myself, just using the CEP or just using Project Q and nothing else is still very limiting, especially when you consider the plethora of great things neither include, such as this tileset here or many of the CCC submissions these past few years or other stuff found when trolling the new vault.


 


Lastly, most of us here know this is a work in progress and although available here for those craving to use it, I'm sure there will be or at least hope there will be, many more updates to come, which makes it somewhat unsuitable for an encompassing hak set like the CEP or Project Q right now.




the old--- project was a slap to teh face for creative module builders like myself the entire customization base was hard wired into the hacks and modules and that was NOT an appropreate way to script a NWN server it caused more problems than soultions. when i brough it up last time i got my warnign point so I am ust gonnaleave it out that teh project died for a good reason and it was because they were being tyrants and tehy knew it but didnt do anything appropreate about it.


 


At one point in time I have a100% better mount sscript than my computer blew up because of a virus and I lost it before I could turn it into an export. as in literaly I lost the the day after I finished it I knew I should have posted it before goign to bed tha night. its liek the CRP team wants to kill other builders creativity and I think anything thats like that needs to be removed form the CEP since the whole purpose of the CEP is creativity. don't get me wrong I am all for credit where its due, and they do have ssome wonderful things, but killing creativ opertunitys is not a good way to get credit. I could write an college paper on how messed up some of the scripts I have seem form them are but I rather they just make things editable or not add them at all tbh. (for instance outfits with no discriptions mybe i want to give them a more thouro discription on teh garmet in question or I wanted to put the Arcane spell reduction null on the elvin chainmail little things liek that that may have very well been small oversites.) its hard to fix a broken hack when you dont have the means to.


 


Speaking of CTP allot of their doors are bugging up the Toolset I need to get the list to TAD so he can pass along hte fix request.


 


Basicly it needs to be added eventualy to the CEP its a wonderful tileset, take your time guys and this is just beautyful I would love to see matching interiors additions as well I love new scenery toys in the toolset.



               
               

               
            

Legacy_kalbaern

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« Reply #323 on: April 15, 2015, 04:54:48 pm »


               

I'm not sure where to start, but here goes.


 


1) Direct complaints regarding the CEP should be posted in a CEP thread, not here.


 


2) CEP scripts are optional to use. they also may or may not work properly with whatever other systems you employ and at times conflict with changes Bioware made in their final 1.69 update, especially as concerns horses.


 


3) If CTP doors are bugging, then its not a CEP issue, but rather you've not properly installed and used the CTP hacks in their proper order or failed to merge 2da files as needed. If by "bugged" you simply mean that when selecting these appearances in a CEP module you get a message saying the model is missing, thats not a bug. The doors.2da for CEP is preset to allow CTP doors to work, but you need to have installed the CTP itself before you get them.


 


4) As for killing creative opportunities, only each individual user can do that. If scripts don't meet your expectations, rewrite them. If certain creature or placeable appearances lack what newer options bring, replace them with your own overriding hak sets. If new tilesets like this one are craved, add them to your own hak sets as well. CC in the NWN Community is all about creativity. '<img'>



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #324 on: April 15, 2015, 05:08:51 pm »


               


I'm not sure where to start, but here goes.


 


1) Direct complaints regarding the CEP should be posted in a CEP thread, not here.


 


2) CEP scripts are optional to use. they also may or may not work properly with whatever other systems you employ and at times conflict with changes Bioware made in their final 1.69 update, especially as concerns horses.


 


3) If CTP doors are bugging, then its not a CEP issue, but rather you've not properly installed and used the CTP hacks in their proper order or failed to merge 2da files as needed. If by "bugged" you simply mean that when selecting these appearances in a CEP module you get a message saying the model is missing, thats not a bug. The doors.2da for CEP is preset to allow CTP doors to work, but you need to have installed the CTP itself before you get them.


 


4) As for killing creative opportunities, only each individual user can do that. If scripts don't meet your expectations, rewrite them. If certain creature or placeable appearances lack what newer options bring, replace them with your own overriding hak sets. If new tilesets like this one are craved, add them to your own hak sets as well. CC in the NWN Community is all about creativity. '<img'>




I hate it whn my posts get choppy liek that. specaly when people don't take the time to try and tell me or understand the refrences...


 


basicly the scripts for the C.R.A.P. were what was hard wired into the hack and it was currupting alot of other things in the process due to bad scripting. Many and I MEAN MANY developers that make modules dropped it for this reason alone understand it was not a good example to use because of this.


 


On the ohter hand, this tileset thing for elvin cities in trees is a wonderful idea and I do wish it gets added to the CEP because it would make a wonderful addition ot it. I mentioned hte CTP door thing to remind myself so you were free to ignore it if you like.

 but please do not hard wire scripts into the Hacks if you do make this into a hack.


               
               

               
            

Legacy_henesua

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« Reply #325 on: April 15, 2015, 05:21:09 pm »


               

I'd like to repeat this:


1) Direct complaints regarding the CEP should be posted in a CEP thread, not here.

 


Please take the CEP discussion to a CEP thread so that I can admire Estelindis's amazing tileset in peace.


 


Amazing work, Este!



               
               

               
            

Legacy_Wall3T

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« Reply #326 on: April 15, 2015, 07:51:32 pm »


               

for anyone unaware, the tileset will have to be turned into a hack regardless. thats just how tilesets work to clear that up. it is considered a custom content and could not work without it.


 


Aside from that i will abstain myself from this thread, and watch from the side lines as i usually do. Any information regarding proper toolset building can be found in documentations on the new vault. or start a topic! Any questions regarding the aurora toolset and content building, i would be more than happy to answer there



               
               

               
            

Legacy_Estelindis

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« Reply #327 on: April 16, 2015, 02:41:27 am »


               

Thanks for the support, everyone!  You're very kind considering how infrequently I update.  I really should pop in to keep you in the loop more often.  FYI, I am currently working on a carved stone stairs so that characters can walk from platforms or walkways up to the tops of the mountains (but not to the tops of the mountaintop, which is a second layer above the mountain terrain).


 




please do not hard wire scripts into the Hacks if you do make this into a hack.




As Wall3T commented, this tileset is already in a hakpak - indeed, it has to be in order to work.  I do not have any intention of including any scripts with it.  I don't think it needs any.


 


Thank you for the compliments to the tileset.  As I've said before, I would like to make a matching interior set, but I shouldn't get ahead of myself considering that this is still unfinished.


 


I don't think this is the place to discuss the CEP.  That said, as a general rule, I do not attach conditions to the redistribution of my work, so anyone is free to put it in whatever compilation they like (assuming they'd be happy doing so when there's still so much work to be done on the tileset).



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #328 on: April 16, 2015, 05:28:43 am »


               


 



Thanks for the support, everyone!  You're very kind considering how infrequently I update.  I really should pop in to keep you in the loop more often.  FYI, I am currently working on a carved stone stairs so that characters can walk from platforms or walkways up to the tops of the mountains (but not to the tops of the mountaintop, which is a second layer above the mountain terrain).


 


As Wall3T commented, this tileset is already in a hakpak - indeed, it has to be in order to work.  I do not have any intention of including any scripts with it.  I don't think it needs any.


 


Thank you for the compliments to the tileset.  As I've said before, I would like to make a matching interior set, but I shouldn't get ahead of myself considering that this is still unfinished.


 


I don't think this is the place to discuss the CEP.  That said, as a general rule, I do not attach conditions to the redistribution of my work, so anyone is free to put it in whatever compilation they like (assuming they'd be happy doing so when there's still so much work to be done on the tileset).



 




I was mearly comenting how wonderful it would be as part of the CEP as well this is a really well made tileset and I have it on my list for additions.


 


i think this comment was being mmisintrupreted grevly hence how the CRP and CTP came into the picture.


               
               

               
            

Legacy_rjshae

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« Reply #329 on: April 16, 2015, 04:14:47 pm »


               

It was mmisintrupreted grevly? I don't see how that could have happened. '<img'>